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Merge pull request #9489 from peppy/add-ruleset-dynamic-compilation-exclude-rules
Add dynamic compilation exclusion rules for ruleset types
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commit
9d2c7afed0
@ -21,11 +21,13 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using System;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch
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{
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[ExcludeFromDynamicCompile]
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public class CatchRuleset : Ruleset, ILegacyRuleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
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@ -12,6 +12,7 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays.Types;
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@ -34,6 +35,7 @@ using osu.Game.Screens.Ranking.Statistics;
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namespace osu.Game.Rulesets.Mania
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{
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[ExcludeFromDynamicCompile]
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public class ManiaRuleset : Ruleset, ILegacyRuleset
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{
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/// <summary>
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@ -30,12 +30,14 @@ using osu.Game.Scoring;
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using osu.Game.Skinning;
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using System;
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using System.Linq;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Screens.Ranking.Statistics;
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namespace osu.Game.Rulesets.Osu
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{
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[ExcludeFromDynamicCompile]
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public class OsuRuleset : Ruleset, ILegacyRuleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Scoring;
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using System;
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using System.Linq;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Taiko.Edit;
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using osu.Game.Rulesets.Taiko.Objects;
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@ -31,6 +32,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko
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{
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[ExcludeFromDynamicCompile]
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public class TaikoRuleset : Ruleset, ILegacyRuleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
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