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Use cache to ensure correct DrawSize when deciding scaling

This commit is contained in:
Dean Herbert 2019-07-18 17:52:50 +09:00
parent 74c961bcff
commit 9d091c96b8

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Caching;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osuTK; using osuTK;
@ -55,6 +56,10 @@ namespace osu.Game.Skinning
private readonly Func<string, T> createDefault; private readonly Func<string, T> createDefault;
private readonly Cached scaling = new Cached();
private bool isDefault;
protected virtual T CreateDefault(string name) => createDefault(name); protected virtual T CreateDefault(string name) => createDefault(name);
/// <summary> /// <summary>
@ -66,7 +71,7 @@ namespace osu.Game.Skinning
{ {
Drawable = skin.GetDrawableComponent(componentName); Drawable = skin.GetDrawableComponent(componentName);
bool isDefault = false; isDefault = false;
if (Drawable == null && allowFallback) if (Drawable == null && allowFallback)
{ {
@ -76,7 +81,23 @@ namespace osu.Game.Skinning
if (Drawable != null) if (Drawable != null)
{ {
if (confineMode != ConfineMode.NoScaling && (!isDefault || ApplySizeRestrictionsToDefault)) scaling.Invalidate();
Drawable.Origin = Anchor.Centre;
Drawable.Anchor = Anchor.Centre;
InternalChild = Drawable;
}
else
ClearInternal();
}
protected override void Update()
{
base.Update();
if (!scaling.IsValid)
{
if (Drawable != null && confineMode != ConfineMode.NoScaling && (!isDefault || ApplySizeRestrictionsToDefault))
{ {
bool applyScaling = confineMode == ConfineMode.ScaleToFit || bool applyScaling = confineMode == ConfineMode.ScaleToFit ||
(confineMode == ConfineMode.ScaleDownToFit && (Drawable.DrawSize.X > DrawSize.X || Drawable.DrawSize.Y > DrawSize.Y)); (confineMode == ConfineMode.ScaleDownToFit && (Drawable.DrawSize.X > DrawSize.X || Drawable.DrawSize.Y > DrawSize.Y));
@ -90,13 +111,8 @@ namespace osu.Game.Skinning
} }
} }
Drawable.Origin = Anchor.Centre; scaling.Validate();
Drawable.Anchor = Anchor.Centre;
InternalChild = Drawable;
} }
else
ClearInternal();
} }
} }