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Makes AppVeyour happy.

This commit is contained in:
RORIdev
2019-04-03 17:28:48 -03:00
Unverified
parent 444f4a0611
commit 9cfe17cbf1
+3 -3
View File
@@ -325,7 +325,7 @@ namespace osu.Game.Screens.Play
protected FailOverlay FailOverlay { get; private set; }
private void Fail()
private void fail()
{
GameplayClockContainer.Stop();
HasFailed = true;
@@ -345,7 +345,7 @@ namespace osu.Game.Screens.Play
}
else
{
Fail();
fail();
return true;
}
}
@@ -356,7 +356,7 @@ namespace osu.Game.Screens.Play
// In such cases we want the fail state to precede a user triggered pause.
if (PauseOverlay.State == Visibility.Visible)
PauseOverlay.Hide();
Fail();
fail();
return true;
}