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Add tests for chat height saving/loading

This commit is contained in:
Jai Sharma 2022-05-05 14:21:26 +01:00
parent 5ea6f62951
commit 9cb52f8879

View File

@ -6,12 +6,14 @@ using System.Linq;
using System.Collections.Generic;
using System.Net;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
@ -21,6 +23,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Listing;
using osu.Game.Overlays.Chat.ChannelList;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
@ -38,6 +41,9 @@ namespace osu.Game.Tests.Visual.Online
private Channel testChannel1 => testChannels[0];
private Channel testChannel2 => testChannels[1];
[Resolved]
private OsuConfigManager config { get; set; } = null!;
[SetUp]
public void SetUp() => Schedule(() =>
{
@ -124,6 +130,28 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Overlay is hidden", () => chatOverlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestChatHeight()
{
Bindable<float> configChatHeight = config.GetBindable<float>(OsuSetting.ChatDisplayHeight);
float newHeight = 0;
AddStep("Set config chat height", () => configChatHeight.Value = 0.4f);
AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("Overlay uses config height", () => chatOverlay.Height == 0.4f);
AddStep("Drag overlay to new height", () => {
InputManager.MoveMouseTo(chatOverlayTopBar);
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(chatOverlayTopBar, new Vector2(0, -300));
InputManager.ReleaseButton(MouseButton.Left);
});
AddStep("Store new height", () => newHeight = chatOverlay.Height);
AddAssert("Config height changed", () => configChatHeight.Value != 0.4f && configChatHeight.Value == newHeight);
AddStep("Hide overlay", () => chatOverlay.Hide());
AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("Overlay uses new height", () => chatOverlay.Height == newHeight);
}
[Test]
public void TestChannelSelection()
{
@ -360,6 +388,9 @@ namespace osu.Game.Tests.Visual.Online
private ChatTextBox chatOverlayTextBox =>
chatOverlay.ChildrenOfType<ChatTextBox>().Single();
private ChatOverlayTopBar chatOverlayTopBar =>
chatOverlay.ChildrenOfType<ChatOverlayTopBar>().Single();
private void clickDrawable(Drawable d)
{
InputManager.MoveMouseTo(d);