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mirror of https://github.com/ppy/osu.git synced 2025-02-21 19:32:55 +08:00

Update framewörk

This commit is contained in:
Thomas Müller 2017-03-01 19:33:01 +01:00
parent d46e68b36b
commit 9c853b0465
37 changed files with 127 additions and 179 deletions

@ -1 +1 @@
Subproject commit 995e80742b289dbe1e7655c39148b1773876d52a Subproject commit f3aea04b0e6a6ebb6d6f24fcb2134058765c0df0

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@ -22,9 +22,9 @@ namespace osu.Desktop.VisualTests.Tests
{ {
base.Reset(); base.Reset();
FlowContainer flow; FillFlowContainer flow;
Add(flow = new FlowContainer() Add(flow = new FillFlowContainer()
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f), Size = new Vector2(0.5f),

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@ -57,16 +57,17 @@ namespace osu.Desktop.Overlays
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(5)), Direction = FlowDirection.Right,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Children = new Drawable[] Children = new Drawable[]

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@ -13,7 +13,7 @@ using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables namespace osu.Game.Modes.Osu.Objects.Drawables
{ {
public class HitExplosion : FlowContainer public class HitExplosion : FillFlowContainer
{ {
private readonly OsuJudgementInfo judgement; private readonly OsuJudgementInfo judgement;
private SpriteText line1; private SpriteText line1;
@ -25,7 +25,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre; Origin = Anchor.Centre;
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 2)); Direction = FlowDirection.Down;
Spacing = new Vector2(0, 2);
Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset; Position = (h?.StackedEndPosition ?? Vector2.Zero) + judgement.PositionOffset;
Children = new Drawable[] Children = new Drawable[]

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@ -8,72 +8,6 @@ using osu.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Database; using osu.Game.Database;
namespace osu.Game.Beatmaps.Drawables
{
class BeatmapGroup : IStateful<BeatmapGroupState>
{
public BeatmapPanel SelectedPanel;
/// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand.
/// </summary>
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
/// <summary>
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
/// </summary>
public Action<BeatmapInfo> StartRequested;
public BeatmapSetHeader Header;
private BeatmapGroupState state;
public List<BeatmapPanel> BeatmapPanels;
public BeatmapSetInfo BeatmapSet;
public BeatmapGroupState State
{
get { return state; }
set
{
switch (value)
{
case BeatmapGroupState.Expanded:
Header.State = PanelSelectedState.Selected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
break;
case BeatmapGroupState.Collapsed:
Header.State = PanelSelectedState.NotSelected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
case BeatmapGroupState.Hidden:
Header.State = PanelSelectedState.Hidden;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
}
state = value;
}
}
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapDatabase database)
{
BeatmapSet = beatmapSet;
WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
foreach (var b in BeatmapSet.Beatmaps)
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Game.Database;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
{ {
class BeatmapGroup : IStateful<BeatmapGroupState> class BeatmapGroup : IStateful<BeatmapGroupState>

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@ -83,10 +83,10 @@ namespace osu.Game.Beatmaps.Drawables
ColourLight = OsuColour.FromHex(@"3a7285"), ColourLight = OsuColour.FromHex(@"3a7285"),
ColourDark = OsuColour.FromHex(@"123744") ColourDark = OsuColour.FromHex(@"123744")
}, },
new FlowContainer new FillFlowContainer
{ {
Padding = new MarginPadding(5), Padding = new MarginPadding(5),
FlowStrategy = FlowStrategies.CreateHorizontalFlow(), Direction = FlowDirection.Right,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
@ -98,16 +98,17 @@ namespace osu.Game.Beatmaps.Drawables
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
}, },
new FlowContainer new FillFlowContainer
{ {
Padding = new MarginPadding { Left = 5 }, Padding = new MarginPadding { Left = 5 },
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(4, 0)), Direction = FlowDirection.Right,
Spacing = new Vector2(4, 0),
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new[] Children = new[]
{ {

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@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps.Drawables
private OsuConfigManager config; private OsuConfigManager config;
private Bindable<bool> preferUnicode; private Bindable<bool> preferUnicode;
private WorkingBeatmap beatmap; private WorkingBeatmap beatmap;
private FlowContainer difficultyIcons; private FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap) public BeatmapSetHeader(WorkingBeatmap beatmap)
{ {
@ -36,9 +36,9 @@ namespace osu.Game.Beatmaps.Drawables
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
new FlowContainer new FillFlowContainer
{ {
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 }, Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new[] Children = new[]
@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps.Drawables
TextSize = 17, TextSize = 17,
Shadow = true, Shadow = true,
}, },
difficultyIcons = new FlowContainer difficultyIcons = new FillFlowContainer
{ {
Margin = new MarginPadding { Top = 5 }, Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
@ -109,10 +109,10 @@ namespace osu.Game.Beatmaps.Drawables
Children = new[] Children = new[]
{ {
new FlowContainer new FillFlowContainer
{ {
Depth = -1, Depth = -1,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(), Direction = FlowDirection.Right,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0), Shear = new Vector2(0.8f, 0),

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@ -19,9 +19,9 @@ namespace osu.Game.Graphics.UserInterface
Children = new[] Children = new[]
{ {
new FlowContainer new FillFlowContainer
{ {
FlowStrategy = FlowStrategies.CreateHorizontalFlow(), Direction = FlowDirection.Right,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Children = new Drawable[] Children = new Drawable[]

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@ -68,10 +68,11 @@ namespace osu.Game.Graphics.UserInterface
Children = new Drawable[] Children = new Drawable[]
{ {
stars = new FlowContainer<Star> stars = new FillFlowContainer<Star>
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(star_spacing)), Direction = FlowDirection.Right,
Spacing = new Vector2(star_spacing),
} }
}; };

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@ -33,13 +33,13 @@ namespace osu.Game.Graphics.UserInterface.Volume
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 }, Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(15, 0)), Spacing = new Vector2(15, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
volumeMeterMaster = new VolumeMeter("Master"), volumeMeterMaster = new VolumeMeter("Master"),

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@ -15,7 +15,7 @@ namespace osu.Game.Online.Chat.Drawables
public class DrawableChannel : Container public class DrawableChannel : Container
{ {
private readonly Channel channel; private readonly Channel channel;
private FlowContainer flow; private FillFlowContainer flow;
private ScrollContainer scroll; private ScrollContainer scroll;
public DrawableChannel(Channel channel) public DrawableChannel(Channel channel)
@ -39,9 +39,9 @@ namespace osu.Game.Online.Chat.Drawables
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
flow = new FlowContainer flow = new FillFlowContainer
{ {
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20, Right = 20 } Padding = new MarginPadding { Left = 20, Right = 20 }

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@ -44,9 +44,9 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT }, Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
Children = new[] Children = new[]
{ {
sections = new FlowContainer<NotificationSection> sections = new FillFlowContainer<NotificationSection>
{ {
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Children = new [] Children = new []

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@ -16,7 +16,7 @@ using OpenTK;
namespace osu.Game.Overlays.Notifications namespace osu.Game.Overlays.Notifications
{ {
public class NotificationSection : FlowContainer public class NotificationSection : FillFlowContainer
{ {
private OsuSpriteText titleText; private OsuSpriteText titleText;
private OsuSpriteText countText; private OsuSpriteText countText;
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Notifications
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
FlowStrategy = FlowStrategies.CreateVerticalFlow(); Direction = FlowDirection.Down;
Padding = new MarginPadding Padding = new MarginPadding
{ {
@ -85,13 +85,13 @@ namespace osu.Game.Overlays.Notifications
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Action = clearAll Action = clearAll
}, },
new FlowContainer new FillFlowContainer
{ {
Margin = new MarginPadding Margin = new MarginPadding
{ {
Bottom = 5 Bottom = 5
}, },
FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(5, 0)), Spacing = new Vector2(5, 0),
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
@ -110,13 +110,13 @@ namespace osu.Game.Overlays.Notifications
}, },
}, },
}, },
notifications = new FlowContainer<Notification> notifications = new FillFlowContainer<Notification>
{ {
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
LayoutDuration = 150, LayoutDuration = 150,
LayoutEasing = EasingTypes.OutQuart, LayoutEasing = EasingTypes.OutQuart,
FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(3)), Spacing = new Vector2(3),
} }
}); });
} }

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@ -14,7 +14,7 @@ using System.Collections.Generic;
namespace osu.Game.Overlays.Options namespace osu.Game.Overlays.Options
{ {
public class OptionDropDown<T> : FlowContainer public class OptionDropDown<T> : FillFlowContainer
{ {
private DropDownMenu<T> dropdown; private DropDownMenu<T> dropdown;
private SpriteText text; private SpriteText text;
@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Options
{ {
Items = new KeyValuePair<string, T>[0]; Items = new KeyValuePair<string, T>[0];
FlowStrategy = FlowStrategies.CreateVerticalFlow(); Direction = FlowDirection.Down;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Children = new Drawable[] Children = new Drawable[]

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@ -12,7 +12,7 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options namespace osu.Game.Overlays.Options
{ {
public class OptionSlider<T> : FlowContainer where T : struct public class OptionSlider<T> : FillFlowContainer where T : struct
{ {
private SliderBar<T> slider; private SliderBar<T> slider;
private SpriteText text; private SpriteText text;
@ -40,7 +40,6 @@ namespace osu.Game.Overlays.Options
public OptionSlider() public OptionSlider()
{ {
FlowStrategy = FlowStrategies.CreateFillFlow();
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 5 }; Padding = new MarginPadding { Right = 5 };

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
{ {
public abstract class OptionsSection : Container public abstract class OptionsSection : Container
{ {
protected FlowContainer FlowContent; protected FillFlowContainer FlowContent;
protected override Container<Drawable> Content => FlowContent; protected override Container<Drawable> Content => FlowContent;
public abstract FontAwesome Icon { get; } public abstract FontAwesome Icon { get; }
@ -58,10 +58,11 @@ namespace osu.Game.Overlays.Options
TextSize = header_size, TextSize = header_size,
Text = Header, Text = Header,
}, },
FlowContent = new FlowContainer FlowContent = new FillFlowContainer
{ {
Margin = new MarginPadding { Top = header_size + header_margin }, Margin = new MarginPadding { Top = header_size + header_margin },
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 30)), Direction = FlowDirection.Down,
Spacing = new Vector2(0, 30),
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
}, },

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@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Options namespace osu.Game.Overlays.Options
{ {
public abstract class OptionsSubsection : FlowContainer public abstract class OptionsSubsection : FillFlowContainer
{ {
private Container<Drawable> content; private Container<Drawable> content;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
FlowStrategy = FlowStrategies.CreateVerticalFlow(); Direction = FlowDirection.Down;
AddInternal(new Drawable[] AddInternal(new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText
@ -29,9 +29,10 @@ namespace osu.Game.Overlays.Options
Margin = new MarginPadding { Bottom = 10 }, Margin = new MarginPadding { Bottom = 10 },
Font = @"Exo2.0-Black", Font = @"Exo2.0-Black",
}, },
content = new FlowContainer content = new FillFlowContainer
{ {
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 5)), Direction = FlowDirection.Down,
Spacing = new Vector2(0, 5),
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
}, },

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Options.Sections
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5)); FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuCheckbox new OsuCheckbox

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@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Options.Sections.General
} }
} }
class LoginForm : FlowContainer class LoginForm : FillFlowContainer
{ {
private TextBox username; private TextBox username;
private TextBox password; private TextBox password;
@ -100,7 +100,8 @@ namespace osu.Game.Overlays.Options.Sections.General
private void load(APIAccess api, OsuConfigManager config) private void load(APIAccess api, OsuConfigManager config)
{ {
this.api = api; this.api = api;
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 5)); Direction = FlowDirection.Down;
Spacing = new Vector2(0, 5);
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Children = new Drawable[] Children = new Drawable[]

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@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Options.Sections
public MaintenanceSection() public MaintenanceSection()
{ {
FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5)); FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuButton new OsuButton

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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Options.Sections
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
FlowContent.FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(0, 5)); FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[] Children = new Drawable[]
{ {
new OptionLabel { Text = "TODO: Skin preview textures" }, new OptionLabel { Text = "TODO: Skin preview textures" },

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options
{ {
public class Sidebar : Container public class Sidebar : Container
{ {
private FlowContainer content; private FillFlowContainer content;
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH; internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200; internal const int EXPANDED_WIDTH = 200;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
@ -34,13 +34,13 @@ namespace osu.Game.Overlays.Options
{ {
Children = new [] Children = new []
{ {
content = new FlowContainer content = new FillFlowContainer
{ {
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
} }
} }
}, },

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@ -73,11 +73,11 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Left = SIDEBAR_WIDTH }, Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
Children = new[] Children = new[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
Children = new Drawable[] Children = new Drawable[]
{ {
@ -94,11 +94,11 @@ namespace osu.Game.Overlays
TextSize = 18, TextSize = 18,
Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 }, Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
}, },
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
Children = sections, Children = sections,
} }
} }

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@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Pause
} }
} }
private FlowContainer retryCounterContainer; private FillFlowContainer retryCounterContainer;
public override bool Contains(Vector2 screenSpacePos) => true; public override bool Contains(Vector2 screenSpacePos) => true;
public override bool HandleInput => State == Visibility.Visible; public override bool HandleInput => State == Visibility.Visible;
@ -100,19 +100,21 @@ namespace osu.Game.Overlays.Pause
Colour = Color4.Black, Colour = Color4.Black,
Alpha = background_alpha, Alpha = background_alpha,
}, },
new FlowContainer new FillFlowContainer
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 50)), Direction = FlowDirection.Down,
Spacing = new Vector2(0, 50),
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 20)), Direction = FlowDirection.Down,
Spacing = new Vector2(0, 20),
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Children = new Drawable[] Children = new Drawable[]
@ -139,7 +141,7 @@ namespace osu.Game.Overlays.Pause
} }
} }
}, },
new FlowContainer new FillFlowContainer
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
@ -186,7 +188,7 @@ namespace osu.Game.Overlays.Pause
} }
} }
}, },
retryCounterContainer = new FlowContainer retryCounterContainer = new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,

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@ -41,9 +41,9 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[] Children = new Drawable[]
{ {
new ToolbarBackground(), new ToolbarBackground(),
new FlowContainer new FillFlowContainer
{ {
FlowStrategy = FlowStrategies.CreateHorizontalFlow(), Direction = FlowDirection.Right,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(), Direction = FlowDirection.Right,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Toolbar
FadeOut(transition_time); FadeOut(transition_time);
} }
class PassThroughFlowContainer : FlowContainer class PassThroughFlowContainer : FillFlowContainer
{ {
//needed to get input to the login overlay. //needed to get input to the login overlay.
public override bool Contains(Vector2 screenSpacePos) => true; public override bool Contains(Vector2 screenSpacePos) => true;

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@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
protected TextAwesome DrawableIcon; protected TextAwesome DrawableIcon;
protected SpriteText DrawableText; protected SpriteText DrawableText;
protected Box HoverBackground; protected Box HoverBackground;
private FlowContainer tooltipContainer; private FillFlowContainer tooltipContainer;
private SpriteText tooltip1; private SpriteText tooltip1;
private SpriteText tooltip2; private SpriteText tooltip2;
protected FlowContainer Flow; protected FillFlowContainer Flow;
private SampleChannel sampleClick; private SampleChannel sampleClick;
public ToolbarButton() public ToolbarButton()
@ -82,9 +82,10 @@ namespace osu.Game.Overlays.Toolbar
BlendingMode = BlendingMode.Additive, BlendingMode = BlendingMode.Additive,
Alpha = 0, Alpha = 0,
}, },
Flow = new FlowContainer Flow = new FillFlowContainer
{ {
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(5)), Direction = FlowDirection.Right,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 }, Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 },
@ -104,9 +105,9 @@ namespace osu.Game.Overlays.Toolbar
}, },
}, },
}, },
tooltipContainer = new FlowContainer tooltipContainer = new FillFlowContainer
{ {
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight, Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
Origin = TooltipAnchor, Origin = TooltipAnchor,

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
const float padding = 10; const float padding = 10;
private FlowContainer modeButtons; private FillFlowContainer modeButtons;
private Drawable modeButtonLine; private Drawable modeButtonLine;
private ToolbarModeButton activeButton; private ToolbarModeButton activeButton;
@ -32,11 +32,11 @@ namespace osu.Game.Overlays.Toolbar
Children = new Drawable[] Children = new Drawable[]
{ {
new OpaqueBackground(), new OpaqueBackground(),
modeButtons = new FlowContainer modeButtons = new FillFlowContainer
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(), Direction = FlowDirection.Right,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = padding, Right = padding }, Padding = new MarginPadding { Left = padding, Right = padding },

View File

@ -25,7 +25,7 @@ namespace osu.Game.Screens
protected virtual IEnumerable<Type> PossibleChildren => null; protected virtual IEnumerable<Type> PossibleChildren => null;
private FlowContainer childModeButtons; private FillFlowContainer childModeButtons;
private Container textContainer; private Container textContainer;
private Box box; private Box box;
@ -124,9 +124,9 @@ namespace osu.Game.Screens
Exit(); Exit();
} }
}, },
childModeButtons = new FlowContainer childModeButtons = new FillFlowContainer
{ {
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

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@ -78,7 +78,8 @@ namespace osu.Game.Screens.Menu
}, },
buttonFlow = new FlowContainerWithOrigin buttonFlow = new FlowContainerWithOrigin
{ {
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(-WEDGE_WIDTH, 0)), Direction = FlowDirection.Right,
Spacing = new Vector2(-WEDGE_WIDTH, 0),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new[] Children = new[]

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@ -27,12 +27,13 @@ namespace osu.Game.Screens.Menu
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
FlowStrategy = FlowStrategies.CreateVerticalFlow(new Vector2(0, 2)), Direction = FlowDirection.Down,
Spacing = new Vector2(0, 2),
Children = new Drawable[] Children = new Drawable[]
{ {
icon = new TextAwesome icon = new TextAwesome

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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Menu
/// <summary> /// <summary>
/// A flow container with an origin based on one of its contained drawables. /// A flow container with an origin based on one of its contained drawables.
/// </summary> /// </summary>
public class FlowContainerWithOrigin : FlowContainer public class FlowContainerWithOrigin : FillFlowContainer
{ {
/// <summary> /// <summary>
/// A target drawable which this flowcontainer should be centered around. /// A target drawable which this flowcontainer should be centered around.
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer(); protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable<Drawable> SortedChildren => base.SortedChildren.Reverse(); protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
public override Anchor Origin => Anchor.Custom; public override Anchor Origin => Anchor.Custom;

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@ -8,11 +8,11 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
public class KeyCounterCollection : FlowContainer<KeyCounter> public class KeyCounterCollection : FillFlowContainer<KeyCounter>
{ {
public KeyCounterCollection() public KeyCounterCollection()
{ {
FlowStrategy = FlowStrategies.CreateHorizontalFlow(); Direction = FlowDirection.Right;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
} }

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@ -131,12 +131,12 @@ namespace osu.Game.Screens.Play
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer() new FillFlowContainer()
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText

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@ -65,10 +65,10 @@ namespace osu.Game.Screens.Ranking
Children = new Drawable[] Children = new Drawable[]
{ {
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText

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@ -121,11 +121,11 @@ namespace osu.Game.Screens.Select
}, },
}, },
// Text for beatmap info // Text for beatmap info
new FlowContainer new FillFlowContainer
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 }, Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
@ -144,10 +144,10 @@ namespace osu.Game.Screens.Select
TextSize = 17, TextSize = 17,
Shadow = true, Shadow = true,
}, },
new FlowContainer new FillFlowContainer
{ {
Margin = new MarginPadding { Top = 10 }, Margin = new MarginPadding { Top = 10 },
FlowStrategy = FlowStrategies.CreateHorizontalFlow(), Direction = FlowDirection.Right,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new [] Children = new []
{ {
@ -167,10 +167,10 @@ namespace osu.Game.Screens.Select
}, },
} }
}, },
new FlowContainer new FillFlowContainer
{ {
Margin = new MarginPadding { Top = 20 }, Margin = new MarginPadding { Top = 20 },
FlowStrategy = FlowStrategies.CreateFillFlow(new Vector2(40, 0)), Spacing = new Vector2(40, 0),
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = labels Children = labels
}, },

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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
Alpha = 0.8f, Alpha = 0.8f,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
new FlowContainer new FillFlowContainer
{ {
Padding = new MarginPadding(20), Padding = new MarginPadding(20),
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Width = 0.4f, // TODO: InnerWidth property or something Width = 0.4f, // TODO: InnerWidth property or something
FlowStrategy = FlowStrategies.CreateVerticalFlow(), Direction = FlowDirection.Down,
Children = new Drawable[] Children = new Drawable[]
{ {
searchTextBox = new SearchTextBox { searchTextBox = new SearchTextBox {
@ -174,10 +174,11 @@ namespace osu.Game.Screens.Select
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
}, },
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(10, 0)), Direction = FlowDirection.Right,
Spacing = new Vector2(10, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
new TabItem new TabItem
@ -205,10 +206,11 @@ namespace osu.Game.Screens.Select
} }
} }
}, },
new FlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(10, 0)), Direction = FlowDirection.Right,
Spacing = new Vector2(10, 0),
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Children = new Drawable[] Children = new Drawable[]

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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Select
public Action OnBack; public Action OnBack;
public Action OnStart; public Action OnStart;
private FlowContainer buttons; private FillFlowContainer buttons;
public OsuLogo StartButton; public OsuLogo StartButton;
@ -91,20 +91,21 @@ namespace osu.Game.Screens.Select
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Action = () => OnBack?.Invoke(), Action = () => OnBack?.Invoke(),
}, },
new FlowContainer new FillFlowContainer
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0), Position = new Vector2(BackButton.SIZE_EXTENDED.X + padding, 0),
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(padding, 0)), Direction = FlowDirection.Right,
Spacing = new Vector2(padding, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
buttons = new FillFlowContainer
buttons = new FlowContainer
{ {
FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(0.2f, 0)), Direction = FlowDirection.Right,
Spacing = new Vector2(0.2f, 0),
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
} }
} }