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revert customAccuracy changes
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@ -73,6 +73,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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/// <summary>
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/// <summary>
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/// Accuracy used to weight judgements independently from the score's actual accuracy.
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/// Accuracy used to weight judgements independently from the score's actual accuracy.
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/// </summary>
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/// </summary>
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private double customAccuracy => Math.Max((countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50 - countMiss * 100) / (totalHits * 320), 0);
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private double customAccuracy => (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
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}
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}
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}
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}
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