From 9be13f88fd3711bddce59ec63522e0aff22b499b Mon Sep 17 00:00:00 2001 From: 63411 <62799417+molneya@users.noreply.github.com> Date: Thu, 23 Jun 2022 15:51:28 +0800 Subject: [PATCH] revert customAccuracy changes --- .../Difficulty/ManiaPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs index 216dfe6c47..a925e7c0ac 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs @@ -73,6 +73,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty /// /// Accuracy used to weight judgements independently from the score's actual accuracy. /// - private double customAccuracy => Math.Max((countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50 - countMiss * 100) / (totalHits * 320), 0); + private double customAccuracy => (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320); } }