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Always play pop in sequence

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Bartłomiej Dach 2022-04-04 20:02:47 +02:00
parent 57b8c32f25
commit 9b367d645d
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@ -29,6 +29,8 @@ namespace osu.Game.Overlays.Mods
[Cached] [Cached]
public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected override bool StartHidden => true;
private readonly BindableBool customisationVisible = new BindableBool(); private readonly BindableBool customisationVisible = new BindableBool();
private DifficultyMultiplierDisplay multiplierDisplay; private DifficultyMultiplierDisplay multiplierDisplay;
@ -164,7 +166,8 @@ namespace osu.Game.Overlays.Mods
modSettingsArea = new ModSettingsArea modSettingsArea = new ModSettingsArea
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre Origin = Anchor.BottomCentre,
Height = 0
} }
}; };
@ -190,8 +193,6 @@ namespace osu.Game.Overlays.Mods
} }
customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true); customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true);
FinishTransforms(true);
} }
private void updateMultiplier() private void updateMultiplier()