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Always play pop in sequence
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@ -29,6 +29,8 @@ namespace osu.Game.Overlays.Mods
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[Cached]
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[Cached]
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public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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protected override bool StartHidden => true;
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private readonly BindableBool customisationVisible = new BindableBool();
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private readonly BindableBool customisationVisible = new BindableBool();
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private DifficultyMultiplierDisplay multiplierDisplay;
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private DifficultyMultiplierDisplay multiplierDisplay;
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@ -164,7 +166,8 @@ namespace osu.Game.Overlays.Mods
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modSettingsArea = new ModSettingsArea
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modSettingsArea = new ModSettingsArea
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{
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{
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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Origin = Anchor.BottomCentre,
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Height = 0
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}
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}
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};
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};
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@ -190,8 +193,6 @@ namespace osu.Game.Overlays.Mods
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}
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}
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customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true);
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customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true);
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FinishTransforms(true);
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}
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}
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private void updateMultiplier()
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private void updateMultiplier()
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