From 9b367d645d464bfcdeec61742de7768b928a8f5c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Apr 2022 20:02:47 +0200 Subject: [PATCH] Always play pop in sequence --- osu.Game/Overlays/Mods/ModSelectScreen.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectScreen.cs b/osu.Game/Overlays/Mods/ModSelectScreen.cs index 8baf141c61..7915fb755c 100644 --- a/osu.Game/Overlays/Mods/ModSelectScreen.cs +++ b/osu.Game/Overlays/Mods/ModSelectScreen.cs @@ -29,6 +29,8 @@ namespace osu.Game.Overlays.Mods [Cached] public Bindable> SelectedMods { get; private set; } = new Bindable>(Array.Empty()); + protected override bool StartHidden => true; + private readonly BindableBool customisationVisible = new BindableBool(); private DifficultyMultiplierDisplay multiplierDisplay; @@ -164,7 +166,8 @@ namespace osu.Game.Overlays.Mods modSettingsArea = new ModSettingsArea { Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre + Origin = Anchor.BottomCentre, + Height = 0 } }; @@ -190,8 +193,6 @@ namespace osu.Game.Overlays.Mods } customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true); - - FinishTransforms(true); } private void updateMultiplier()