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Testing first CI test

This commit is contained in:
Joseph-Ramos-CMU 2020-12-14 22:02:34 -05:00
parent f17df1fdf5
commit 9af448d559

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@ -210,35 +210,36 @@ namespace osu.Game.Tests.Visual.Online
// Control-Shift-T should reopen the most recently closed tab that has not
// already been reopened
// private void pressControlShiftT()
// {
// AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft));
// AddStep("Press and hold Shift", () => InputManager.PressKey(Key.ShiftLeft));
// AddStep("Press T", () => InputManager.Key(Key.T));
// AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft));
// AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
// }
private void pressControlShiftT()
{
AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft));
AddStep("Press and hold Shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("Press T", () => InputManager.Key(Key.T));
AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft));
AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
}
// [Test]
// public void TestCtrlShiftTShortcut1()
// {
// AddStep("Join 2 channels", () =>
// {
// channelManager.JoinChannel(channel1);
// channelManager.JoinChannel(channel2);
// });
[Test]
public void TestCtrlShiftTShortcut1()
{
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// // Close channel 2
// AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
// Close channel 2
AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
// pressControlShiftT();
pressControlShiftT();
// Channel 2 should now be open again
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
}
// // Channel 2 should now be open again
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
// }
// [Test]
// public void TestCtrlShiftTShortcut2()
// {
@ -247,31 +248,30 @@ namespace osu.Game.Tests.Visual.Online
// channelManager.JoinChannel(channel1);
// channelManager.JoinChannel(channel2);
// });
//
// // Close channels 1 and channel 2
// AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
// AddStep("Leave channel 1", () => channelManager.LeaveChannel(channel1));
// AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
//
// pressControlShiftT();
// // Channel 1 should now be open again. Channel 2 should not
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
//
// pressControlShiftT();
//
// // Both Channel 1 and Channel 2 should be open
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
//
// // Processing this again should have not effect
// pressControlShiftT();
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
//
// // Close channel 2 again
// AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
// // Both channel 1 and channel 2 should be open
// pressControlShiftT();
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));