From 9af448d559f465b50921f1f5ed5b5d8cc0abd8de Mon Sep 17 00:00:00 2001 From: Joseph-Ramos-CMU Date: Mon, 14 Dec 2020 22:02:34 -0500 Subject: [PATCH] Testing first CI test --- .../Visual/Online/TestSceneChatOverlay.cs | 64 +++++++++---------- 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 43ff5dc78c..ce590839c2 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -210,35 +210,36 @@ namespace osu.Game.Tests.Visual.Online // Control-Shift-T should reopen the most recently closed tab that has not // already been reopened - // private void pressControlShiftT() - // { - // AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft)); - // AddStep("Press and hold Shift", () => InputManager.PressKey(Key.ShiftLeft)); - // AddStep("Press T", () => InputManager.Key(Key.T)); - // AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft)); - // AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); - // } + private void pressControlShiftT() + { + AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft)); + AddStep("Press and hold Shift", () => InputManager.PressKey(Key.ShiftLeft)); + AddStep("Press T", () => InputManager.Key(Key.T)); + AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft)); + AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); + } - // [Test] - // public void TestCtrlShiftTShortcut1() - // { - // AddStep("Join 2 channels", () => - // { - // channelManager.JoinChannel(channel1); - // channelManager.JoinChannel(channel2); - // }); + [Test] + public void TestCtrlShiftTShortcut1() + { + AddStep("Join 2 channels", () => + { + channelManager.JoinChannel(channel1); + channelManager.JoinChannel(channel2); + }); - // // Close channel 2 - // AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); - // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); - // AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2)); + // Close channel 2 + AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); + AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); + AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2)); - // pressControlShiftT(); + pressControlShiftT(); + + // Channel 2 should now be open again + AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); + AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); + } - // // Channel 2 should now be open again - // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); - // AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); - // } // [Test] // public void TestCtrlShiftTShortcut2() // { @@ -247,31 +248,30 @@ namespace osu.Game.Tests.Visual.Online // channelManager.JoinChannel(channel1); // channelManager.JoinChannel(channel2); // }); - + // // // Close channels 1 and channel 2 // AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); // AddStep("Leave channel 1", () => channelManager.LeaveChannel(channel1)); // AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any()); - + // // pressControlShiftT(); // // Channel 1 should now be open again. Channel 2 should not // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); // AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2)); - + // // pressControlShiftT(); - + // // // Both Channel 1 and Channel 2 should be open // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); // AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); - + // // // Processing this again should have not effect // pressControlShiftT(); // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); // AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); - + // // // Close channel 2 again // AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); - // // Both channel 1 and channel 2 should be open // pressControlShiftT(); // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));