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Testing first CI test

This commit is contained in:
Joseph-Ramos-CMU 2020-12-14 22:02:34 -05:00
parent f17df1fdf5
commit 9af448d559

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@ -210,35 +210,36 @@ namespace osu.Game.Tests.Visual.Online
// Control-Shift-T should reopen the most recently closed tab that has not // Control-Shift-T should reopen the most recently closed tab that has not
// already been reopened // already been reopened
// private void pressControlShiftT() private void pressControlShiftT()
// { {
// AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft)); AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft));
// AddStep("Press and hold Shift", () => InputManager.PressKey(Key.ShiftLeft)); AddStep("Press and hold Shift", () => InputManager.PressKey(Key.ShiftLeft));
// AddStep("Press T", () => InputManager.Key(Key.T)); AddStep("Press T", () => InputManager.Key(Key.T));
// AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft)); AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft));
// AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); AddStep("Release Shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
// } }
// [Test] [Test]
// public void TestCtrlShiftTShortcut1() public void TestCtrlShiftTShortcut1()
// { {
// AddStep("Join 2 channels", () => AddStep("Join 2 channels", () =>
// { {
// channelManager.JoinChannel(channel1); channelManager.JoinChannel(channel1);
// channelManager.JoinChannel(channel2); channelManager.JoinChannel(channel2);
// }); });
// // Close channel 2 // Close channel 2
// AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2)); AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
// pressControlShiftT(); pressControlShiftT();
// Channel 2 should now be open again
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
}
// // Channel 2 should now be open again
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
// }
// [Test] // [Test]
// public void TestCtrlShiftTShortcut2() // public void TestCtrlShiftTShortcut2()
// { // {
@ -247,31 +248,30 @@ namespace osu.Game.Tests.Visual.Online
// channelManager.JoinChannel(channel1); // channelManager.JoinChannel(channel1);
// channelManager.JoinChannel(channel2); // channelManager.JoinChannel(channel2);
// }); // });
//
// // Close channels 1 and channel 2 // // Close channels 1 and channel 2
// AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); // AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
// AddStep("Leave channel 1", () => channelManager.LeaveChannel(channel1)); // AddStep("Leave channel 1", () => channelManager.LeaveChannel(channel1));
// AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any()); // AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
//
// pressControlShiftT(); // pressControlShiftT();
// // Channel 1 should now be open again. Channel 2 should not // // Channel 1 should now be open again. Channel 2 should not
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2)); // AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
//
// pressControlShiftT(); // pressControlShiftT();
//
// // Both Channel 1 and Channel 2 should be open // // Both Channel 1 and Channel 2 should be open
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); // AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
//
// // Processing this again should have not effect // // Processing this again should have not effect
// pressControlShiftT(); // pressControlShiftT();
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); // AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
//
// // Close channel 2 again // // Close channel 2 again
// AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); // AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
// // Both channel 1 and channel 2 should be open // // Both channel 1 and channel 2 should be open
// pressControlShiftT(); // pressControlShiftT();
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));