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revert incompat changes
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1162448736
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public class TaikoModRandom : ModRandom, IApplicableToBeatmap
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public class TaikoModRandom : ModRandom, IApplicableToBeatmap
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{
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{
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public override LocalisableString Description => @"Shuffle around the colours!";
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public override LocalisableString Description => @"Shuffle around the colours!";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).Append(typeof(ModRelax)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray();
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public void ApplyToBeatmap(IBeatmap beatmap)
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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{
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@ -14,8 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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{
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public override LocalisableString Description => @"No need to remember which key is correct anymore!";
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public override LocalisableString Description => @"No need to remember which key is correct anymore!";
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public override Type[] IncompatibleMods =>
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
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base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap), typeof(TaikoModRandom), typeof(TaikoModSwap) }).ToArray();
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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{
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public override LocalisableString Description => @"Dons become kats, kats become dons";
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public override LocalisableString Description => @"Dons become kats, kats become dons";
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public override ModType Type => ModType.Conversion;
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public override ModType Type => ModType.Conversion;
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).Append(typeof(ModRelax)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray();
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public void ApplyToBeatmap(IBeatmap beatmap)
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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{
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