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revert incompat changes

This commit is contained in:
Jay Lawton 2024-11-13 16:16:20 +10:00
parent 1162448736
commit 9ac0f025f5
3 changed files with 3 additions and 4 deletions

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public class TaikoModRandom : ModRandom, IApplicableToBeatmap public class TaikoModRandom : ModRandom, IApplicableToBeatmap
{ {
public override LocalisableString Description => @"Shuffle around the colours!"; public override LocalisableString Description => @"Shuffle around the colours!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).Append(typeof(ModRelax)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray();
public void ApplyToBeatmap(IBeatmap beatmap) public void ApplyToBeatmap(IBeatmap beatmap)
{ {

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@ -14,8 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{ {
public override LocalisableString Description => @"No need to remember which key is correct anymore!"; public override LocalisableString Description => @"No need to remember which key is correct anymore!";
public override Type[] IncompatibleMods => public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap), typeof(TaikoModRandom), typeof(TaikoModSwap) }).ToArray();
public void ApplyToDrawableHitObject(DrawableHitObject drawable) public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{ {

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public override LocalisableString Description => @"Dons become kats, kats become dons"; public override LocalisableString Description => @"Dons become kats, kats become dons";
public override ModType Type => ModType.Conversion; public override ModType Type => ModType.Conversion;
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).Append(typeof(ModRelax)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray();
public void ApplyToBeatmap(IBeatmap beatmap) public void ApplyToBeatmap(IBeatmap beatmap)
{ {