diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs index ed3beec5d1..c0be0290e6 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModRandom.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public class TaikoModRandom : ModRandom, IApplicableToBeatmap { public override LocalisableString Description => @"Shuffle around the colours!"; - public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).Append(typeof(ModRelax)).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray(); public void ApplyToBeatmap(IBeatmap beatmap) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs index c5db4e8766..ed09a85ebb 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs @@ -14,8 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override LocalisableString Description => @"No need to remember which key is correct anymore!"; - public override Type[] IncompatibleMods => - base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap), typeof(TaikoModRandom), typeof(TaikoModSwap) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray(); public void ApplyToDrawableHitObject(DrawableHitObject drawable) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs index af778fd827..fc3913f56d 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public override LocalisableString Description => @"Dons become kats, kats become dons"; public override ModType Type => ModType.Conversion; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).Append(typeof(ModRelax)).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray(); public void ApplyToBeatmap(IBeatmap beatmap) {