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Merge pull request #16641 from peppy/ruleset-ordering-fix
Add more encompassing stable ordering of rulesets
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commit
99bc679a22
38
osu.Game.Tests/NonVisual/RulesetInfoOrderingTest.cs
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38
osu.Game.Tests/NonVisual/RulesetInfoOrderingTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class RulesetInfoOrderingTest
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{
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[Test]
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public void TestOrdering()
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{
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var rulesets = new[]
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{
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new RulesetInfo("custom2", "Custom Ruleset 2", string.Empty, -1),
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new OsuRuleset().RulesetInfo,
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new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
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new RulesetInfo("custom2", "Custom Ruleset 2", string.Empty, -1),
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new CatchRuleset().RulesetInfo,
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new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
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};
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var orderedRulesets = rulesets.OrderBy(r => r);
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// Ensure all customs are after official.
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Assert.That(orderedRulesets.Select(r => r.OnlineID), Is.EqualTo(new[] { 0, 2, -1, -1, -1, -1 }));
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// Ensure customs are grouped next to each other (ie. stably sorted).
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Assert.That(orderedRulesets.SkipWhile(r => r.ShortName != "custom2").Skip(1).First().ShortName, Is.EqualTo("custom2"));
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Assert.That(orderedRulesets.SkipWhile(r => r.ShortName != "custom3").Skip(1).First().ShortName, Is.EqualTo("custom3"));
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}
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}
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}
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@ -42,6 +42,8 @@ namespace osu.Game.Rulesets
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public bool Equals(EFRulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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public int CompareTo(RulesetInfo other) => OnlineID.CompareTo(other.OnlineID);
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public override bool Equals(object obj) => obj is EFRulesetInfo rulesetInfo && Equals(rulesetInfo);
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public bool Equals(IRulesetInfo other) => other is RulesetInfo b && Equals(b);
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets
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/// <summary>
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/// A representation of a ruleset's metadata.
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/// </summary>
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public interface IRulesetInfo : IHasOnlineID<int>, IEquatable<IRulesetInfo>
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public interface IRulesetInfo : IHasOnlineID<int>, IEquatable<IRulesetInfo>, IComparable<RulesetInfo>
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{
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/// <summary>
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/// The user-exposed name of this ruleset.
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@ -49,6 +49,20 @@ namespace osu.Game.Rulesets
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public bool Equals(IRulesetInfo? other) => other is RulesetInfo b && Equals(b);
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public int CompareTo(RulesetInfo other)
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{
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if (OnlineID >= 0 && other.OnlineID >= 0)
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return OnlineID.CompareTo(other.OnlineID);
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// Official rulesets are always given precedence for the time being.
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if (OnlineID >= 0)
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return -1;
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if (other.OnlineID >= 0)
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return 1;
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return string.Compare(ShortName, other.ShortName, StringComparison.Ordinal);
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}
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public override int GetHashCode()
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{
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// Importantly, ignore the underlying realm hash code, as it will usually not match.
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@ -163,10 +163,7 @@ namespace osu.Game.Rulesets
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}
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}
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// add known official rulesets first..
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availableRulesets.AddRange(detachedRulesets.Where(r => r.OnlineID >= 0).OrderBy(r => r.OnlineID));
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// .. then add any customs
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availableRulesets.AddRange(detachedRulesets.Where(r => r.OnlineID < 0).OrderBy(r => r.ShortName));
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availableRulesets.AddRange(detachedRulesets.OrderBy(r => r));
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});
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}
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@ -89,7 +89,8 @@ namespace osu.Game.Screens.Select.Carousel
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{
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default:
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case SortMode.Difficulty:
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int ruleset = BeatmapInfo.Ruleset.OnlineID.CompareTo(otherBeatmap.BeatmapInfo.Ruleset.OnlineID);
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int ruleset = BeatmapInfo.Ruleset.CompareTo(otherBeatmap.BeatmapInfo.Ruleset);
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if (ruleset != 0) return ruleset;
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return BeatmapInfo.StarRating.CompareTo(otherBeatmap.BeatmapInfo.StarRating);
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@ -39,7 +39,7 @@ namespace osu.Game.Screens.Select.Carousel
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beatmapSet.Beatmaps
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.Where(b => !b.Hidden)
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.OrderBy(b => b.Ruleset.OnlineID)
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.OrderBy(b => b.Ruleset)
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.ThenBy(b => b.StarRating)
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.Select(b => new CarouselBeatmap(b))
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.ForEach(AddChild);
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