mirror of
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Merge branch 'master' into customize-progress-notification
This commit is contained in:
commit
9940d4630f
@ -9,6 +9,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -165,6 +166,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
|
|
||||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
||||||
|
|
||||||
|
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
|
||||||
|
public override Quad SelectionQuad => body.PathDrawQuad;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal interface ISliderProgress
|
internal interface ISliderProgress
|
||||||
|
@ -14,6 +14,7 @@ using osu.Game.Configuration;
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics.ES30;
|
using OpenTK.Graphics.ES30;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
|
||||||
|
|
||||||
private int textureWidth => (int)PathWidth * 2;
|
private int textureWidth => (int)PathWidth * 2;
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
@ -182,4 +185,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
SetRange(start, end);
|
SetRange(start, end);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,6 +31,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
|
if (Parent == null)
|
||||||
|
return Vector2.Zero;
|
||||||
|
|
||||||
var parentSize = Parent.DrawSize;
|
var parentSize = Parent.DrawSize;
|
||||||
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
|
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
|
||||||
|
|
||||||
|
54
osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs
Normal file
54
osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Rulesets.Edit.Layers.Selection;
|
||||||
|
using osu.Game.Rulesets.Osu.Edit;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
public class TestCaseEditorSelectionLayer : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SelectionLayer) };
|
||||||
|
|
||||||
|
public TestCaseEditorSelectionLayer()
|
||||||
|
{
|
||||||
|
var playfield = new OsuEditPlayfield
|
||||||
|
{
|
||||||
|
new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }),
|
||||||
|
new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }),
|
||||||
|
new DrawableSlider(new Slider
|
||||||
|
{
|
||||||
|
ControlPoints = new List<Vector2>
|
||||||
|
{
|
||||||
|
new Vector2(128, 256),
|
||||||
|
new Vector2(344, 256),
|
||||||
|
},
|
||||||
|
Distance = 400,
|
||||||
|
Position = new Vector2(128, 256),
|
||||||
|
Velocity = 1,
|
||||||
|
TickDistance = 100,
|
||||||
|
Scale = 0.5f
|
||||||
|
})
|
||||||
|
};
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Clock = new FramedClock(new StopwatchClock()),
|
||||||
|
Child = playfield
|
||||||
|
},
|
||||||
|
new SelectionLayer(playfield)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
258
osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs
Normal file
258
osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs
Normal file
@ -0,0 +1,258 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenTK.Input;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Framework.Logging;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
[Description("player pause/fail screens")]
|
||||||
|
internal class TestCaseGameplayMenuOverlay : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
|
||||||
|
|
||||||
|
private FailOverlay failOverlay;
|
||||||
|
private PauseContainer.PauseOverlay pauseOverlay;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
||||||
|
{
|
||||||
|
OnResume = () => Logger.Log(@"Resume"),
|
||||||
|
OnRetry = () => Logger.Log(@"Retry"),
|
||||||
|
OnQuit = () => Logger.Log(@"Quit"),
|
||||||
|
});
|
||||||
|
|
||||||
|
Add(failOverlay = new FailOverlay
|
||||||
|
{
|
||||||
|
OnRetry = () => Logger.Log(@"Retry"),
|
||||||
|
OnQuit = () => Logger.Log(@"Quit"),
|
||||||
|
});
|
||||||
|
|
||||||
|
var retryCount = 0;
|
||||||
|
|
||||||
|
AddStep("Add retry", () =>
|
||||||
|
{
|
||||||
|
retryCount++;
|
||||||
|
pauseOverlay.Retries = failOverlay.Retries = retryCount;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddToggleStep("Toggle pause overlay", t => pauseOverlay.ToggleVisibility());
|
||||||
|
AddToggleStep("Toggle fail overlay", t => failOverlay.ToggleVisibility());
|
||||||
|
|
||||||
|
testHideResets();
|
||||||
|
|
||||||
|
testEnterWithoutSelection();
|
||||||
|
testKeyUpFromInitial();
|
||||||
|
testKeyDownFromInitial();
|
||||||
|
testKeyUpWrapping();
|
||||||
|
testKeyDownWrapping();
|
||||||
|
|
||||||
|
testMouseSelectionAfterKeySelection();
|
||||||
|
testKeySelectionAfterMouseSelection();
|
||||||
|
|
||||||
|
testMouseDeselectionResets();
|
||||||
|
|
||||||
|
testClickSelection();
|
||||||
|
testEnterKeySelection();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test that hiding the overlay after hovering a button will reset the overlay to the initial state with no buttons selected.
|
||||||
|
/// </summary>
|
||||||
|
private void testHideResets()
|
||||||
|
{
|
||||||
|
AddStep("Show overlay", () => failOverlay.Show());
|
||||||
|
|
||||||
|
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
|
||||||
|
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||||
|
|
||||||
|
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||||
|
/// </summary>
|
||||||
|
private void testEnterWithoutSelection()
|
||||||
|
{
|
||||||
|
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||||
|
|
||||||
|
AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
|
||||||
|
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
||||||
|
|
||||||
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that pressing the up arrow from the initial state selects the last button.
|
||||||
|
/// </summary>
|
||||||
|
private void testKeyUpFromInitial()
|
||||||
|
{
|
||||||
|
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||||
|
|
||||||
|
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||||
|
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
|
||||||
|
|
||||||
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that pressing the down arrow from the initial state selects the first button.
|
||||||
|
/// </summary>
|
||||||
|
private void testKeyDownFromInitial()
|
||||||
|
{
|
||||||
|
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||||
|
|
||||||
|
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||||
|
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||||
|
|
||||||
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that pressing the up arrow repeatedly causes the selected button to wrap correctly.
|
||||||
|
/// </summary>
|
||||||
|
private void testKeyUpWrapping()
|
||||||
|
{
|
||||||
|
AddStep("Show overlay", () => failOverlay.Show());
|
||||||
|
|
||||||
|
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||||
|
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||||
|
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||||
|
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||||
|
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||||
|
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||||
|
|
||||||
|
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that pressing the down arrow repeatedly causes the selected button to wrap correctly.
|
||||||
|
/// </summary>
|
||||||
|
private void testKeyDownWrapping()
|
||||||
|
{
|
||||||
|
AddStep("Show overlay", () => failOverlay.Show());
|
||||||
|
|
||||||
|
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||||
|
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||||
|
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||||
|
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||||
|
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||||
|
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||||
|
|
||||||
|
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that hovering a button that was previously selected with the keyboard correctly selects the new button and deselects the previous button.
|
||||||
|
/// </summary>
|
||||||
|
private void testMouseSelectionAfterKeySelection()
|
||||||
|
{
|
||||||
|
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||||
|
|
||||||
|
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||||
|
|
||||||
|
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||||
|
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||||
|
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
||||||
|
AddAssert("Second button selected", () => secondButton.Selected);
|
||||||
|
|
||||||
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that pressing a key after selecting a button with a hover event correctly selects a new button and deselects the previous button.
|
||||||
|
/// </summary>
|
||||||
|
private void testKeySelectionAfterMouseSelection()
|
||||||
|
{
|
||||||
|
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||||
|
|
||||||
|
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||||
|
|
||||||
|
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||||
|
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||||
|
AddAssert("Second button not selected", () => !secondButton.Selected);
|
||||||
|
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||||
|
|
||||||
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that deselecting with the mouse by losing hover will reset the overlay to the initial state.
|
||||||
|
/// </summary>
|
||||||
|
private void testMouseDeselectionResets()
|
||||||
|
{
|
||||||
|
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||||
|
|
||||||
|
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||||
|
|
||||||
|
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||||
|
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
||||||
|
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||||
|
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||||
|
|
||||||
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that clicking on a button correctly causes a click event for that button.
|
||||||
|
/// </summary>
|
||||||
|
private void testClickSelection()
|
||||||
|
{
|
||||||
|
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||||
|
|
||||||
|
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||||
|
|
||||||
|
bool triggered = false;
|
||||||
|
AddStep("Click retry button", () =>
|
||||||
|
{
|
||||||
|
var lastAction = pauseOverlay.OnRetry;
|
||||||
|
pauseOverlay.OnRetry = () => triggered = true;
|
||||||
|
|
||||||
|
retryButton.TriggerOnClick();
|
||||||
|
pauseOverlay.OnRetry = lastAction;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("Action was triggered", () => triggered);
|
||||||
|
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that pressing the enter key with a button selected correctly causes a click event for that button.
|
||||||
|
/// </summary>
|
||||||
|
private void testEnterKeySelection()
|
||||||
|
{
|
||||||
|
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||||
|
|
||||||
|
AddStep("Select second button", () =>
|
||||||
|
{
|
||||||
|
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||||
|
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||||
|
});
|
||||||
|
|
||||||
|
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||||
|
|
||||||
|
bool triggered = false;
|
||||||
|
AddStep("Press enter", () =>
|
||||||
|
{
|
||||||
|
var lastAction = pauseOverlay.OnRetry;
|
||||||
|
pauseOverlay.OnRetry = () => triggered = true;
|
||||||
|
|
||||||
|
retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
|
||||||
|
pauseOverlay.OnRetry = lastAction;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("Action was triggered", () => triggered);
|
||||||
|
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,57 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System.ComponentModel;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Logging;
|
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
|
||||||
{
|
|
||||||
[Description("player pause/fail screens")]
|
|
||||||
internal class TestCaseMenuOverlays : OsuTestCase
|
|
||||||
{
|
|
||||||
public TestCaseMenuOverlays()
|
|
||||||
{
|
|
||||||
FailOverlay failOverlay;
|
|
||||||
PauseContainer.PauseOverlay pauseOverlay;
|
|
||||||
|
|
||||||
var retryCount = 0;
|
|
||||||
|
|
||||||
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
|
||||||
{
|
|
||||||
OnResume = () => Logger.Log(@"Resume"),
|
|
||||||
OnRetry = () => Logger.Log(@"Retry"),
|
|
||||||
OnQuit = () => Logger.Log(@"Quit"),
|
|
||||||
});
|
|
||||||
Add(failOverlay = new FailOverlay
|
|
||||||
{
|
|
||||||
OnRetry = () => Logger.Log(@"Retry"),
|
|
||||||
OnQuit = () => Logger.Log(@"Quit"),
|
|
||||||
});
|
|
||||||
|
|
||||||
AddStep(@"Pause", delegate
|
|
||||||
{
|
|
||||||
if (failOverlay.State == Visibility.Visible)
|
|
||||||
{
|
|
||||||
failOverlay.Hide();
|
|
||||||
}
|
|
||||||
pauseOverlay.Show();
|
|
||||||
});
|
|
||||||
AddStep("Fail", delegate
|
|
||||||
{
|
|
||||||
if (pauseOverlay.State == Visibility.Visible)
|
|
||||||
{
|
|
||||||
pauseOverlay.Hide();
|
|
||||||
}
|
|
||||||
failOverlay.Show();
|
|
||||||
});
|
|
||||||
AddStep("Add Retry", delegate
|
|
||||||
{
|
|
||||||
retryCount++;
|
|
||||||
pauseOverlay.Retries = retryCount;
|
|
||||||
failOverlay.Retries = retryCount;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -110,6 +110,7 @@
|
|||||||
<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
|
<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
|
||||||
<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
|
<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
|
||||||
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />
|
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />
|
||||||
|
<Compile Include="Visual\TestCaseEditorSelectionLayer.cs" />
|
||||||
<Compile Include="Visual\TestCaseGamefield.cs" />
|
<Compile Include="Visual\TestCaseGamefield.cs" />
|
||||||
<Compile Include="Visual\TestCaseGraph.cs" />
|
<Compile Include="Visual\TestCaseGraph.cs" />
|
||||||
<Compile Include="Visual\TestCaseHistoricalSection.cs" />
|
<Compile Include="Visual\TestCaseHistoricalSection.cs" />
|
||||||
@ -120,7 +121,7 @@
|
|||||||
<Compile Include="Visual\TestCaseLeaderboard.cs" />
|
<Compile Include="Visual\TestCaseLeaderboard.cs" />
|
||||||
<Compile Include="Visual\TestCaseMedalOverlay.cs" />
|
<Compile Include="Visual\TestCaseMedalOverlay.cs" />
|
||||||
<Compile Include="Visual\TestCaseButtonSystem.cs" />
|
<Compile Include="Visual\TestCaseButtonSystem.cs" />
|
||||||
<Compile Include="Visual\TestCaseMenuOverlays.cs" />
|
<Compile Include="Visual\TestCaseGameplayMenuOverlay.cs" />
|
||||||
<Compile Include="Visual\TestCaseMods.cs" />
|
<Compile Include="Visual\TestCaseMods.cs" />
|
||||||
<Compile Include="Visual\TestCaseMusicController.cs" />
|
<Compile Include="Visual\TestCaseMusicController.cs" />
|
||||||
<Compile Include="Visual\TestCaseNotificationOverlay.cs" />
|
<Compile Include="Visual\TestCaseNotificationOverlay.cs" />
|
||||||
|
@ -12,6 +12,8 @@ using osu.Game.Graphics.Backgrounds;
|
|||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
{
|
{
|
||||||
@ -22,62 +24,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
private const float glow_fade_duration = 250;
|
private const float glow_fade_duration = 250;
|
||||||
private const float click_duration = 200;
|
private const float click_duration = 200;
|
||||||
|
|
||||||
private Color4 buttonColour;
|
public readonly BindableBool Selected = new BindableBool();
|
||||||
public Color4 ButtonColour
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return buttonColour;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
buttonColour = value;
|
|
||||||
updateGlow();
|
|
||||||
colourContainer.Colour = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color4 backgroundColour = OsuColour.Gray(34);
|
|
||||||
public Color4 BackgroundColour
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return backgroundColour;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
backgroundColour = value;
|
|
||||||
background.Colour = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private string text;
|
|
||||||
public string Text
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return text;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
text = value;
|
|
||||||
spriteText.Text = Text;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private float textSize = 28;
|
|
||||||
public float TextSize
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return textSize;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
textSize = value;
|
|
||||||
spriteText.TextSize = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly Container backgroundContainer;
|
private readonly Container backgroundContainer;
|
||||||
private readonly Container colourContainer;
|
private readonly Container colourContainer;
|
||||||
@ -89,71 +36,6 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
private readonly SpriteText spriteText;
|
private readonly SpriteText spriteText;
|
||||||
private Vector2 hoverSpacing => new Vector2(3f, 0f);
|
private Vector2 hoverSpacing => new Vector2(3f, 0f);
|
||||||
|
|
||||||
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
|
|
||||||
|
|
||||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
|
|
||||||
|
|
||||||
protected override bool OnClick(Framework.Input.InputState state)
|
|
||||||
{
|
|
||||||
didClick = true;
|
|
||||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
|
||||||
flash();
|
|
||||||
|
|
||||||
this.Delay(click_duration).Schedule(delegate
|
|
||||||
{
|
|
||||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
|
||||||
spriteText.Spacing = Vector2.Zero;
|
|
||||||
glowContainer.FadeOut();
|
|
||||||
});
|
|
||||||
|
|
||||||
return base.OnClick(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnHover(Framework.Input.InputState state)
|
|
||||||
{
|
|
||||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
|
||||||
|
|
||||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
|
||||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
|
||||||
base.OnHover(state);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnHoverLost(Framework.Input.InputState state)
|
|
||||||
{
|
|
||||||
if (!didClick)
|
|
||||||
{
|
|
||||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
|
||||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
|
||||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
|
||||||
}
|
|
||||||
|
|
||||||
didClick = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void flash()
|
|
||||||
{
|
|
||||||
var flash = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both
|
|
||||||
};
|
|
||||||
|
|
||||||
colourContainer.Add(flash);
|
|
||||||
|
|
||||||
flash.Colour = ButtonColour;
|
|
||||||
flash.Blending = BlendingMode.Additive;
|
|
||||||
flash.Alpha = 0.3f;
|
|
||||||
flash.FadeOutFromOne(click_duration);
|
|
||||||
flash.Expire();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateGlow()
|
|
||||||
{
|
|
||||||
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
|
||||||
centerGlow.Colour = ButtonColour;
|
|
||||||
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
public DialogButton()
|
public DialogButton()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
@ -268,6 +150,135 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
};
|
};
|
||||||
|
|
||||||
updateGlow();
|
updateGlow();
|
||||||
|
|
||||||
|
Selected.ValueChanged += selectionChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 buttonColour;
|
||||||
|
public Color4 ButtonColour
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return buttonColour;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
buttonColour = value;
|
||||||
|
updateGlow();
|
||||||
|
colourContainer.Colour = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 backgroundColour = OsuColour.Gray(34);
|
||||||
|
public Color4 BackgroundColour
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return backgroundColour;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
backgroundColour = value;
|
||||||
|
background.Colour = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string text;
|
||||||
|
public string Text
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
text = value;
|
||||||
|
spriteText.Text = Text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float textSize = 28;
|
||||||
|
public float TextSize
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return textSize;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
textSize = value;
|
||||||
|
spriteText.TextSize = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
|
||||||
|
|
||||||
|
protected override bool OnClick(InputState state)
|
||||||
|
{
|
||||||
|
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||||
|
flash();
|
||||||
|
|
||||||
|
this.Delay(click_duration).Schedule(delegate
|
||||||
|
{
|
||||||
|
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
|
||||||
|
spriteText.Spacing = Vector2.Zero;
|
||||||
|
glowContainer.FadeOut();
|
||||||
|
});
|
||||||
|
|
||||||
|
return base.OnClick(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(InputState state)
|
||||||
|
{
|
||||||
|
base.OnHover(state);
|
||||||
|
|
||||||
|
Selected.Value = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(InputState state)
|
||||||
|
{
|
||||||
|
base.OnHoverLost(state);
|
||||||
|
Selected.Value = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void selectionChanged(bool isSelected)
|
||||||
|
{
|
||||||
|
if (isSelected)
|
||||||
|
{
|
||||||
|
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||||
|
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||||
|
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||||
|
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||||
|
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void flash()
|
||||||
|
{
|
||||||
|
var flash = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
};
|
||||||
|
|
||||||
|
colourContainer.Add(flash);
|
||||||
|
|
||||||
|
flash.Colour = ButtonColour;
|
||||||
|
flash.Blending = BlendingMode.Additive;
|
||||||
|
flash.Alpha = 0.3f;
|
||||||
|
flash.FadeOutFromOne(click_duration);
|
||||||
|
flash.Expire();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateGlow()
|
||||||
|
{
|
||||||
|
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
||||||
|
centerGlow.Colour = ButtonColour;
|
||||||
|
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -53,6 +53,7 @@ namespace osu.Game.Overlays.Profile
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = cover_height,
|
Height = cover_height,
|
||||||
|
Masking = true,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
@ -324,8 +325,7 @@ namespace osu.Game.Overlays.Profile
|
|||||||
FillMode = FillMode.Fill,
|
FillMode = FillMode.Fill,
|
||||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||||
Depth = float.MaxValue,
|
Depth = float.MaxValue,
|
||||||
},
|
}, coverContainer.Add);
|
||||||
coverContainer.Add);
|
|
||||||
|
|
||||||
if (user.IsSupporter) supporterTag.Show();
|
if (user.IsSupporter) supporterTag.Show();
|
||||||
|
|
||||||
@ -514,7 +514,7 @@ namespace osu.Game.Overlays.Profile
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if(value != null)
|
if (value != null)
|
||||||
content.Action = () => Process.Start(value);
|
content.Action = () => Process.Start(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Edit.Layers.Selection;
|
||||||
using osu.Game.Rulesets.Edit.Tools;
|
using osu.Game.Rulesets.Edit.Tools;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||||
@ -77,7 +78,8 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
AlwaysPresent = true,
|
AlwaysPresent = true,
|
||||||
},
|
},
|
||||||
rulesetContainer
|
rulesetContainer,
|
||||||
|
new SelectionLayer(rulesetContainer.Playfield)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
105
osu.Game/Rulesets/Edit/Layers/Selection/Handle.cs
Normal file
105
osu.Game/Rulesets/Edit/Layers/Selection/Handle.cs
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a marker visible on the border of a <see cref="HandleContainer"/> which exposes
|
||||||
|
/// properties that are used to resize a <see cref="HitObjectSelectionBox"/>.
|
||||||
|
/// </summary>
|
||||||
|
public class Handle : CompositeDrawable
|
||||||
|
{
|
||||||
|
private const float marker_size = 10;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when this <see cref="Handle"/> requires the current drag rectangle.
|
||||||
|
/// </summary>
|
||||||
|
public Func<RectangleF> GetDragRectangle;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when this <see cref="Handle"/> wants to update the drag rectangle.
|
||||||
|
/// </summary>
|
||||||
|
public Action<RectangleF> UpdateDragRectangle;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when this <see cref="Handle"/> has finished updates to the drag rectangle.
|
||||||
|
/// </summary>
|
||||||
|
public Action FinishDrag;
|
||||||
|
|
||||||
|
private Color4 normalColour;
|
||||||
|
private Color4 hoverColour;
|
||||||
|
|
||||||
|
public Handle()
|
||||||
|
{
|
||||||
|
Size = new Vector2(marker_size);
|
||||||
|
|
||||||
|
InternalChild = new CircularContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
Colour = normalColour = colours.Yellow;
|
||||||
|
hoverColour = colours.YellowDarker;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragStart(InputState state) => true;
|
||||||
|
|
||||||
|
protected override bool OnDrag(InputState state)
|
||||||
|
{
|
||||||
|
var currentRectangle = GetDragRectangle();
|
||||||
|
|
||||||
|
float left = currentRectangle.Left;
|
||||||
|
float right = currentRectangle.Right;
|
||||||
|
float top = currentRectangle.Top;
|
||||||
|
float bottom = currentRectangle.Bottom;
|
||||||
|
|
||||||
|
// Apply modifications to the capture rectangle
|
||||||
|
if ((Anchor & Anchor.y0) > 0)
|
||||||
|
top += state.Mouse.Delta.Y;
|
||||||
|
else if ((Anchor & Anchor.y2) > 0)
|
||||||
|
bottom += state.Mouse.Delta.Y;
|
||||||
|
|
||||||
|
if ((Anchor & Anchor.x0) > 0)
|
||||||
|
left += state.Mouse.Delta.X;
|
||||||
|
else if ((Anchor & Anchor.x2) > 0)
|
||||||
|
right += state.Mouse.Delta.X;
|
||||||
|
|
||||||
|
UpdateDragRectangle(RectangleF.FromLTRB(left, top, right, bottom));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragEnd(InputState state)
|
||||||
|
{
|
||||||
|
FinishDrag();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(InputState state)
|
||||||
|
{
|
||||||
|
this.FadeColour(hoverColour, 100);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(InputState state)
|
||||||
|
{
|
||||||
|
this.FadeColour(normalColour, 100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
92
osu.Game/Rulesets/Edit/Layers/Selection/HandleContainer.cs
Normal file
92
osu.Game/Rulesets/Edit/Layers/Selection/HandleContainer.cs
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A <see cref="CompositeDrawable"/> that has <see cref="Handle"/>s around its border.
|
||||||
|
/// </summary>
|
||||||
|
public class HandleContainer : CompositeDrawable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when a <see cref="Handle"/> requires the current drag rectangle.
|
||||||
|
/// </summary>
|
||||||
|
public Func<RectangleF> GetDragRectangle;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when a <see cref="Handle"/> wants to update the drag rectangle.
|
||||||
|
/// </summary>
|
||||||
|
public Action<RectangleF> UpdateDragRectangle;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when a <see cref="Handle"/> has finished updates to the drag rectangle.
|
||||||
|
/// </summary>
|
||||||
|
public Action FinishDrag;
|
||||||
|
|
||||||
|
public HandleContainer()
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Handle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopLeft,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
},
|
||||||
|
new Handle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
},
|
||||||
|
new Handle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
},
|
||||||
|
new Handle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
},
|
||||||
|
new Handle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
},
|
||||||
|
new Handle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
},
|
||||||
|
new Handle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomRight,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
},
|
||||||
|
new Handle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
},
|
||||||
|
new OriginHandle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
InternalChildren.OfType<Handle>().ForEach(m =>
|
||||||
|
{
|
||||||
|
m.GetDragRectangle = () => GetDragRectangle();
|
||||||
|
m.UpdateDragRectangle = r => UpdateDragRectangle(r);
|
||||||
|
m.FinishDrag = () => FinishDrag();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
178
osu.Game/Rulesets/Edit/Layers/Selection/HitObjectSelectionBox.cs
Normal file
178
osu.Game/Rulesets/Edit/Layers/Selection/HitObjectSelectionBox.cs
Normal file
@ -0,0 +1,178 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A box that represents a drag selection.
|
||||||
|
/// </summary>
|
||||||
|
public class HitObjectSelectionBox : CompositeDrawable
|
||||||
|
{
|
||||||
|
public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The <see cref="DrawableHitObject"/>s that can be selected through a drag-selection.
|
||||||
|
/// </summary>
|
||||||
|
public IEnumerable<DrawableHitObject> CapturableObjects;
|
||||||
|
|
||||||
|
private readonly Container borderMask;
|
||||||
|
private readonly Drawable background;
|
||||||
|
private readonly HandleContainer handles;
|
||||||
|
|
||||||
|
private Color4 captureFinishedColour;
|
||||||
|
|
||||||
|
private readonly Vector2 startPos;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new <see cref="HitObjectSelectionBox"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="startPos">The point at which the drag was initiated, in the parent's coordinates.</param>
|
||||||
|
public HitObjectSelectionBox(Vector2 startPos)
|
||||||
|
{
|
||||||
|
this.startPos = startPos;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding(-1),
|
||||||
|
Child = borderMask = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
BorderColour = Color4.White,
|
||||||
|
BorderThickness = 2,
|
||||||
|
MaskingSmoothness = 1,
|
||||||
|
Child = background = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.1f,
|
||||||
|
AlwaysPresent = true
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
handles = new HandleContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
GetDragRectangle = () => dragRectangle,
|
||||||
|
UpdateDragRectangle = updateDragRectangle,
|
||||||
|
FinishDrag = FinishCapture
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
captureFinishedColour = colours.Yellow;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The secondary corner of the drag selection box. A rectangle will be fit between the starting position and this value.
|
||||||
|
/// </summary>
|
||||||
|
public Vector2 DragEndPosition { set => updateDragRectangle(RectangleF.FromLTRB(startPos.X, startPos.Y, value.X, value.Y)); }
|
||||||
|
|
||||||
|
private RectangleF dragRectangle;
|
||||||
|
private void updateDragRectangle(RectangleF rectangle)
|
||||||
|
{
|
||||||
|
dragRectangle = rectangle;
|
||||||
|
|
||||||
|
Position = new Vector2(
|
||||||
|
Math.Min(rectangle.Left, rectangle.Right),
|
||||||
|
Math.Min(rectangle.Top, rectangle.Bottom));
|
||||||
|
|
||||||
|
Size = new Vector2(
|
||||||
|
Math.Max(rectangle.Left, rectangle.Right) - Position.X,
|
||||||
|
Math.Max(rectangle.Top, rectangle.Bottom) - Position.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Processes hitobjects to determine which ones are captured by the drag selection.
|
||||||
|
/// Captured hitobjects will be enclosed by the drag selection upon <see cref="FinishCapture"/>.
|
||||||
|
/// </summary>
|
||||||
|
public void BeginCapture()
|
||||||
|
{
|
||||||
|
capturedHitObjects.Clear();
|
||||||
|
|
||||||
|
foreach (var obj in CapturableObjects)
|
||||||
|
{
|
||||||
|
if (!obj.IsAlive || !obj.IsPresent)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (ScreenSpaceDrawQuad.Contains(obj.SelectionPoint))
|
||||||
|
capturedHitObjects.Add(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Encloses hitobjects captured through <see cref="BeginCapture"/> in the drag selection box.
|
||||||
|
/// </summary>
|
||||||
|
public void FinishCapture()
|
||||||
|
{
|
||||||
|
if (capturedHitObjects.Count == 0)
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move the rectangle to cover the hitobjects
|
||||||
|
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||||
|
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||||
|
|
||||||
|
foreach (var obj in capturedHitObjects)
|
||||||
|
{
|
||||||
|
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.SelectionQuad.TopLeft));
|
||||||
|
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.SelectionQuad.BottomRight));
|
||||||
|
}
|
||||||
|
|
||||||
|
topLeft -= new Vector2(5);
|
||||||
|
bottomRight += new Vector2(5);
|
||||||
|
|
||||||
|
this.MoveTo(topLeft, 200, Easing.OutQuint)
|
||||||
|
.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint);
|
||||||
|
|
||||||
|
dragRectangle = RectangleF.FromLTRB(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
|
||||||
|
|
||||||
|
borderMask.BorderThickness = 3;
|
||||||
|
borderMask.FadeColour(captureFinishedColour, 200);
|
||||||
|
|
||||||
|
// Transform into markers to let the user modify the drag selection further.
|
||||||
|
background.Delay(50).FadeOut(200);
|
||||||
|
handles.FadeIn(200);
|
||||||
|
|
||||||
|
Selection.Value = new SelectionInfo
|
||||||
|
{
|
||||||
|
Objects = capturedHitObjects,
|
||||||
|
SelectionQuad = Parent.ToScreenSpace(dragRectangle)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool isActive = true;
|
||||||
|
public override bool HandleInput => isActive;
|
||||||
|
|
||||||
|
public override void Hide()
|
||||||
|
{
|
||||||
|
isActive = false;
|
||||||
|
this.FadeOut(400, Easing.OutQuint).Expire();
|
||||||
|
|
||||||
|
Selection.Value = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
50
osu.Game/Rulesets/Edit/Layers/Selection/OriginHandle.cs
Normal file
50
osu.Game/Rulesets/Edit/Layers/Selection/OriginHandle.cs
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Represents the origin of a <see cref="HandleContainer"/>.
|
||||||
|
/// </summary>
|
||||||
|
public class OriginHandle : CompositeDrawable
|
||||||
|
{
|
||||||
|
private const float marker_size = 10;
|
||||||
|
private const float line_width = 2;
|
||||||
|
|
||||||
|
public OriginHandle()
|
||||||
|
{
|
||||||
|
Size = new Vector2(marker_size);
|
||||||
|
|
||||||
|
InternalChildren = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = line_width
|
||||||
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = line_width
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
Colour = colours.Yellow;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
osu.Game/Rulesets/Edit/Layers/Selection/SelectionInfo.cs
Normal file
22
osu.Game/Rulesets/Edit/Layers/Selection/SelectionInfo.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||||
|
{
|
||||||
|
public class SelectionInfo
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The objects that are captured by the selection.
|
||||||
|
/// </summary>
|
||||||
|
public IEnumerable<DrawableHitObject> Objects;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The screen space quad of the selection box surrounding <see cref="Objects"/>.
|
||||||
|
/// </summary>
|
||||||
|
public Quad SelectionQuad;
|
||||||
|
}
|
||||||
|
}
|
61
osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs
Normal file
61
osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||||
|
{
|
||||||
|
public class SelectionLayer : CompositeDrawable
|
||||||
|
{
|
||||||
|
public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
|
||||||
|
|
||||||
|
private readonly Playfield playfield;
|
||||||
|
|
||||||
|
public SelectionLayer(Playfield playfield)
|
||||||
|
{
|
||||||
|
this.playfield = playfield;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
private HitObjectSelectionBox selectionBoxBox;
|
||||||
|
|
||||||
|
protected override bool OnDragStart(InputState state)
|
||||||
|
{
|
||||||
|
// Hide the previous drag box - we won't be working with it any longer
|
||||||
|
selectionBoxBox?.Hide();
|
||||||
|
|
||||||
|
AddInternal(selectionBoxBox = new HitObjectSelectionBox(ToLocalSpace(state.Mouse.NativeState.Position))
|
||||||
|
{
|
||||||
|
CapturableObjects = playfield.HitObjects.Objects,
|
||||||
|
});
|
||||||
|
|
||||||
|
Selection.BindTo(selectionBoxBox.Selection);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDrag(InputState state)
|
||||||
|
{
|
||||||
|
selectionBoxBox.DragEndPosition = ToLocalSpace(state.Mouse.NativeState.Position);
|
||||||
|
selectionBoxBox.BeginCapture();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragEnd(InputState state)
|
||||||
|
{
|
||||||
|
selectionBoxBox.FinishCapture();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnClick(InputState state)
|
||||||
|
{
|
||||||
|
selectionBoxBox?.Hide();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -14,6 +14,8 @@ using osu.Game.Audio;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Drawables
|
namespace osu.Game.Rulesets.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -38,6 +40,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
{
|
{
|
||||||
HitObject = hitObject;
|
HitObject = hitObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
|
||||||
|
/// </summary>
|
||||||
|
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The screen-space quad that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
|
||||||
|
/// </summary>
|
||||||
|
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||||
|
@ -55,10 +55,11 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
public abstract IEnumerable<HitObject> Objects { get; }
|
public abstract IEnumerable<HitObject> Objects { get; }
|
||||||
|
|
||||||
|
private readonly Lazy<Playfield> playfield;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The playfield.
|
/// The playfield.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Playfield Playfield { get; protected set; }
|
public Playfield Playfield => playfield.Value;
|
||||||
|
|
||||||
protected readonly Ruleset Ruleset;
|
protected readonly Ruleset Ruleset;
|
||||||
|
|
||||||
@ -69,6 +70,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
protected RulesetContainer(Ruleset ruleset)
|
protected RulesetContainer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
Ruleset = ruleset;
|
Ruleset = ruleset;
|
||||||
|
playfield = new Lazy<Playfield>(CreatePlayfield);
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract ScoreProcessor CreateScoreProcessor();
|
public abstract ScoreProcessor CreateScoreProcessor();
|
||||||
@ -95,6 +97,12 @@ namespace osu.Game.Rulesets.UI
|
|||||||
Replay = replay;
|
Replay = replay;
|
||||||
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
|
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a Playfield.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The Playfield.</returns>
|
||||||
|
protected abstract Playfield CreatePlayfield();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -198,7 +206,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
});
|
});
|
||||||
|
|
||||||
AddInternal(KeyBindingInputManager);
|
AddInternal(KeyBindingInputManager);
|
||||||
KeyBindingInputManager.Add(Playfield = CreatePlayfield());
|
KeyBindingInputManager.Add(Playfield);
|
||||||
|
|
||||||
loadObjects();
|
loadObjects();
|
||||||
}
|
}
|
||||||
@ -286,12 +294,6 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// <param name="h">The HitObject to make drawable.</param>
|
/// <param name="h">The HitObject to make drawable.</param>
|
||||||
/// <returns>The DrawableHitObject.</returns>
|
/// <returns>The DrawableHitObject.</returns>
|
||||||
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a Playfield.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>The Playfield.</returns>
|
|
||||||
protected abstract Playfield CreatePlayfield();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -10,7 +10,7 @@ using System.Linq;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public class FailOverlay : MenuOverlay
|
public class FailOverlay : GameplayMenuOverlay
|
||||||
{
|
{
|
||||||
public override string Header => "failed";
|
public override string Header => "failed";
|
||||||
public override string Description => "you're dead, try again?";
|
public override string Description => "you're dead, try again?";
|
||||||
@ -18,15 +18,15 @@ namespace osu.Game.Screens.Play
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
AddButton("Retry", colours.YellowDark, OnRetry);
|
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
||||||
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit);
|
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
if (!args.Repeat && args.Key == Key.Escape)
|
if (!args.Repeat && args.Key == Key.Escape)
|
||||||
{
|
{
|
||||||
Buttons.Children.Last().TriggerOnClick();
|
InternalButtons.Children.Last().TriggerOnClick();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,10 +13,12 @@ using osu.Game.Graphics;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using OpenTK.Input;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public abstract class MenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
|
public abstract class GameplayMenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
|
||||||
{
|
{
|
||||||
private const int transition_duration = 200;
|
private const int transition_duration = 200;
|
||||||
private const int button_height = 70;
|
private const int button_height = 70;
|
||||||
@ -30,75 +32,16 @@ namespace osu.Game.Screens.Play
|
|||||||
public abstract string Header { get; }
|
public abstract string Header { get; }
|
||||||
public abstract string Description { get; }
|
public abstract string Description { get; }
|
||||||
|
|
||||||
protected FillFlowContainer<DialogButton> Buttons;
|
protected internal FillFlowContainer<DialogButton> InternalButtons;
|
||||||
|
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
|
||||||
public int Retries
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (retryCounterContainer != null)
|
|
||||||
{
|
|
||||||
// "You've retried 1,065 times in this session"
|
|
||||||
// "You've retried 1 time in this session"
|
|
||||||
|
|
||||||
retryCounterContainer.Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = "You've retried ",
|
|
||||||
Shadow = true,
|
|
||||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
|
||||||
TextSize = 18
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = $"{value:n0}",
|
|
||||||
Font = @"Exo2.0-Bold",
|
|
||||||
Shadow = true,
|
|
||||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
|
||||||
TextSize = 18
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = $" time{(value == 1 ? "" : "s")} in this session",
|
|
||||||
Shadow = true,
|
|
||||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
|
||||||
TextSize = 18
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private FillFlowContainer retryCounterContainer;
|
private FillFlowContainer retryCounterContainer;
|
||||||
|
|
||||||
public override bool HandleInput => State == Visibility.Visible;
|
protected GameplayMenuOverlay()
|
||||||
|
|
||||||
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
|
|
||||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
|
|
||||||
|
|
||||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
|
||||||
|
|
||||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
|
|
||||||
|
|
||||||
protected override bool OnMouseMove(InputState state) => true;
|
|
||||||
|
|
||||||
protected void AddButton(string text, Color4 colour, Action action)
|
|
||||||
{
|
{
|
||||||
Buttons.Add(new Button
|
RelativeSizeAxes = Axes.Both;
|
||||||
{
|
|
||||||
Text = text,
|
StateChanged += s => selectionIndex = -1;
|
||||||
ButtonColour = colour,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Height = button_height,
|
|
||||||
Action = delegate
|
|
||||||
{
|
|
||||||
action?.Invoke();
|
|
||||||
Hide();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -154,7 +97,7 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
Buttons = new FillFlowContainer<DialogButton>
|
InternalButtons = new FillFlowContainer<DialogButton>
|
||||||
{
|
{
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
@ -182,13 +125,140 @@ namespace osu.Game.Screens.Play
|
|||||||
Retries = 0;
|
Retries = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected MenuOverlay()
|
public int Retries
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
set
|
||||||
|
{
|
||||||
|
if (retryCounterContainer != null)
|
||||||
|
{
|
||||||
|
// "You've retried 1,065 times in this session"
|
||||||
|
// "You've retried 1 time in this session"
|
||||||
|
|
||||||
|
retryCounterContainer.Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = "You've retried ",
|
||||||
|
Shadow = true,
|
||||||
|
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||||
|
TextSize = 18
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = $"{value:n0}",
|
||||||
|
Font = @"Exo2.0-Bold",
|
||||||
|
Shadow = true,
|
||||||
|
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||||
|
TextSize = 18
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = $" time{(value == 1 ? "" : "s")} in this session",
|
||||||
|
Shadow = true,
|
||||||
|
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||||
|
TextSize = 18
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Button : DialogButton
|
public override bool HandleInput => State == Visibility.Visible;
|
||||||
|
|
||||||
|
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
|
||||||
|
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
|
||||||
|
|
||||||
|
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||||
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||||
|
|
||||||
|
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
|
||||||
|
|
||||||
|
protected override bool OnMouseMove(InputState state) => true;
|
||||||
|
|
||||||
|
protected void AddButton(string text, Color4 colour, Action action)
|
||||||
{
|
{
|
||||||
|
var button = new Button
|
||||||
|
{
|
||||||
|
Text = text,
|
||||||
|
ButtonColour = colour,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Height = button_height,
|
||||||
|
Action = delegate
|
||||||
|
{
|
||||||
|
action?.Invoke();
|
||||||
|
Hide();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
button.Selected.ValueChanged += s => buttonSelectionChanged(button, s);
|
||||||
|
|
||||||
|
InternalButtons.Add(button);
|
||||||
|
}
|
||||||
|
|
||||||
|
private int _selectionIndex = -1;
|
||||||
|
private int selectionIndex
|
||||||
|
{
|
||||||
|
get { return _selectionIndex; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_selectionIndex == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Deselect the previously-selected button
|
||||||
|
if (_selectionIndex != -1)
|
||||||
|
InternalButtons[_selectionIndex].Selected.Value = false;
|
||||||
|
|
||||||
|
_selectionIndex = value;
|
||||||
|
|
||||||
|
// Select the newly-selected button
|
||||||
|
if (_selectionIndex != -1)
|
||||||
|
InternalButtons[_selectionIndex].Selected.Value = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
if (args.Repeat)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
switch (args.Key)
|
||||||
|
{
|
||||||
|
case Key.Up:
|
||||||
|
if (selectionIndex == -1 || selectionIndex == 0)
|
||||||
|
selectionIndex = InternalButtons.Count - 1;
|
||||||
|
else
|
||||||
|
selectionIndex--;
|
||||||
|
return true;
|
||||||
|
case Key.Down:
|
||||||
|
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
|
||||||
|
selectionIndex = 0;
|
||||||
|
else
|
||||||
|
selectionIndex++;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonSelectionChanged(DialogButton button, bool isSelected)
|
||||||
|
{
|
||||||
|
if (!isSelected)
|
||||||
|
selectionIndex = -1;
|
||||||
|
else
|
||||||
|
selectionIndex = InternalButtons.IndexOf(button);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class Button : DialogButton
|
||||||
|
{
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
if (args.Repeat || args.Key != Key.Enter || !Selected)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
OnClick(state);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
|
|||||||
base.Update();
|
base.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
public class PauseOverlay : MenuOverlay
|
public class PauseOverlay : GameplayMenuOverlay
|
||||||
{
|
{
|
||||||
public Action OnResume;
|
public Action OnResume;
|
||||||
|
|
||||||
@ -130,7 +130,7 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
if (!args.Repeat && args.Key == Key.Escape)
|
if (!args.Repeat && args.Key == Key.Escape)
|
||||||
{
|
{
|
||||||
Buttons.Children.First().TriggerOnClick();
|
InternalButtons.Children.First().TriggerOnClick();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -140,9 +140,9 @@ namespace osu.Game.Screens.Play
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
AddButton("Continue", colours.Green, OnResume);
|
AddButton("Continue", colours.Green, () => OnResume?.Invoke());
|
||||||
AddButton("Retry", colours.YellowDark, OnRetry);
|
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
||||||
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit);
|
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -307,6 +307,12 @@
|
|||||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
||||||
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
||||||
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
||||||
|
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
|
||||||
|
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectSelectionBox.cs" />
|
||||||
|
<Compile Include="Rulesets\Edit\Layers\Selection\Handle.cs" />
|
||||||
|
<Compile Include="Rulesets\Edit\Layers\Selection\HandleContainer.cs" />
|
||||||
|
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionInfo.cs" />
|
||||||
|
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
|
||||||
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
|
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
|
||||||
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
|
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
|
||||||
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
|
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
|
||||||
@ -719,7 +725,7 @@
|
|||||||
<Compile Include="Screens\Play\KeyCounterCollection.cs" />
|
<Compile Include="Screens\Play\KeyCounterCollection.cs" />
|
||||||
<Compile Include="Screens\Play\KeyCounterKeyboard.cs" />
|
<Compile Include="Screens\Play\KeyCounterKeyboard.cs" />
|
||||||
<Compile Include="Screens\Play\KeyCounterMouse.cs" />
|
<Compile Include="Screens\Play\KeyCounterMouse.cs" />
|
||||||
<Compile Include="Screens\Play\MenuOverlay.cs" />
|
<Compile Include="Screens\Play\GameplayMenuOverlay.cs" />
|
||||||
<Compile Include="Screens\Play\PauseContainer.cs" />
|
<Compile Include="Screens\Play\PauseContainer.cs" />
|
||||||
<Compile Include="Screens\Play\Player.cs" />
|
<Compile Include="Screens\Play\Player.cs" />
|
||||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user