mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 13:37:25 +08:00
Move implementation to better place
This commit is contained in:
parent
f96229c572
commit
9890544b36
@ -62,6 +62,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
}
|
||||
};
|
||||
|
||||
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
|
||||
|
||||
if (!overlayAboveNumber)
|
||||
ChangeInternalChildDepth(hitCircleText, -float.MaxValue);
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
state.BindValueChanged(updateState, true);
|
||||
|
||||
@ -80,11 +85,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
return tex ?? skin.GetTexture($"hitcircle{name}");
|
||||
}
|
||||
|
||||
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
|
||||
|
||||
if (!overlayAboveNumber)
|
||||
ChangeInternalChildDepth(hitCircleText, -float.MaxValue);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
|
Loading…
Reference in New Issue
Block a user