From 9890544b3692df822dcc97b25fdfad7cd800b0e5 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 30 Mar 2020 13:42:18 +0300 Subject: [PATCH] Move implementation to better place --- .../Skinning/LegacyMainCirclePiece.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs index 0480449d05..e7486ef9b0 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs @@ -62,6 +62,11 @@ namespace osu.Game.Rulesets.Osu.Skinning } }; + bool overlayAboveNumber = skin.GetConfig(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true; + + if (!overlayAboveNumber) + ChangeInternalChildDepth(hitCircleText, -float.MaxValue); + state.BindTo(drawableObject.State); state.BindValueChanged(updateState, true); @@ -80,11 +85,6 @@ namespace osu.Game.Rulesets.Osu.Skinning return tex ?? skin.GetTexture($"hitcircle{name}"); } - - bool overlayAboveNumber = skin.GetConfig(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true; - - if (!overlayAboveNumber) - ChangeInternalChildDepth(hitCircleText, -float.MaxValue); } private void updateState(ValueChangedEvent state)