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Move implementation to better place

This commit is contained in:
Andrei Zavatski 2020-03-30 13:42:18 +03:00
parent f96229c572
commit 9890544b36

View File

@ -62,6 +62,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
} }
}; };
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
if (!overlayAboveNumber)
ChangeInternalChildDepth(hitCircleText, -float.MaxValue);
state.BindTo(drawableObject.State); state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true); state.BindValueChanged(updateState, true);
@ -80,11 +85,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
return tex ?? skin.GetTexture($"hitcircle{name}"); return tex ?? skin.GetTexture($"hitcircle{name}");
} }
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
if (!overlayAboveNumber)
ChangeInternalChildDepth(hitCircleText, -float.MaxValue);
} }
private void updateState(ValueChangedEvent<ArmedState> state) private void updateState(ValueChangedEvent<ArmedState> state)