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Improve vertical flexibility of BeatmapSetOverlay's header (#5067)
Improve vertical flexibility of BeatmapSetOverlay's header
This commit is contained in:
commit
9858419c69
@ -45,7 +45,7 @@ namespace osu.Game.Overlays.BeatmapSet
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ExternalLinkButton externalLink;
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ExternalLinkButton externalLink;
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Height = 400;
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AutoSizeAxes = Axes.Y;
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Masking = true;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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EdgeEffect = new EdgeEffectParameters
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@ -72,7 +72,8 @@ namespace osu.Game.Overlays.BeatmapSet
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},
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},
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Top = tabs_height },
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Padding = new MarginPadding { Top = tabs_height },
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -94,18 +95,26 @@ namespace osu.Game.Overlays.BeatmapSet
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},
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},
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding { Top = 20, Bottom = 30, Horizontal = BeatmapSetOverlay.X_PADDING },
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Top = 20,
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Bottom = 30,
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Left = BeatmapSetOverlay.X_PADDING,
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Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
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},
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Child = new FillFlowContainer
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Child = new FillFlowContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = 113,
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AutoSizeAxes = Axes.Y,
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Child = Picker = new BeatmapPicker(),
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Child = Picker = new BeatmapPicker(),
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},
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},
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new FillFlowContainer
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new FillFlowContainer
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@ -158,7 +167,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Right = BeatmapSetOverlay.X_PADDING },
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Margin = new MarginPadding { Top = BeatmapSetOverlay.TOP_PADDING, Right = BeatmapSetOverlay.X_PADDING },
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Spacing = new Vector2(10),
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Children = new Drawable[]
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Children = new Drawable[]
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@ -24,6 +24,7 @@ namespace osu.Game.Overlays
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private const int fade_duration = 300;
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private const int fade_duration = 300;
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public const float X_PADDING = 40;
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public const float X_PADDING = 40;
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public const float TOP_PADDING = 25;
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public const float RIGHT_WIDTH = 275;
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public const float RIGHT_WIDTH = 275;
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private readonly Header header;
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private readonly Header header;
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