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Merge pull request #10156 from Joehuu/add-collections-to-beatmap-options

Add manage collections button to beatmap options
This commit is contained in:
Dan Balasescu 2020-09-15 15:55:30 +09:00 committed by GitHub
commit 980511df9b
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 92 additions and 55 deletions

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@ -13,6 +13,7 @@ using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Toolbar; using osu.Game.Overlays.Toolbar;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Options;
using osu.Game.Tests.Beatmaps.IO; using osu.Game.Tests.Beatmaps.IO;
using osuTK; using osuTK;
using osuTK.Input; using osuTK.Input;
@ -168,6 +169,29 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("Mods overlay still visible", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); AddAssert("Mods overlay still visible", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
} }
[Test]
public void TestBeatmapOptionsInput()
{
TestSongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show options overlay", () => songSelect.BeatmapOptionsOverlay.Show());
AddStep("Change ruleset to osu!taiko", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressKey(Key.Number2);
InputManager.ReleaseKey(Key.ControlLeft);
InputManager.ReleaseKey(Key.Number2);
});
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
AddAssert("Options overlay still visible", () => songSelect.BeatmapOptionsOverlay.State.Value == Visibility.Visible);
}
private void pushEscape() => private void pushEscape() =>
AddStep("Press escape", () => pressAndRelease(Key.Escape)); AddStep("Press escape", () => pressAndRelease(Key.Escape));
@ -193,6 +217,8 @@ namespace osu.Game.Tests.Visual.Navigation
private class TestSongSelect : PlaySongSelect private class TestSongSelect : PlaySongSelect
{ {
public ModSelectOverlay ModSelectOverlay => ModSelect; public ModSelectOverlay ModSelectOverlay => ModSelect;
public BeatmapOptionsOverlay BeatmapOptionsOverlay => BeatmapOptions;
} }
} }
} }

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@ -3,9 +3,8 @@
using System.ComponentModel; using System.ComponentModel;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Screens.Select.Options; using osu.Game.Screens.Select.Options;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect namespace osu.Game.Tests.Visual.SongSelect
{ {
@ -16,10 +15,13 @@ namespace osu.Game.Tests.Visual.SongSelect
{ {
var overlay = new BeatmapOptionsOverlay(); var overlay = new BeatmapOptionsOverlay();
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null, Key.Number1); var colours = new OsuColour();
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null, Key.Number2);
overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, Color4.Pink, null, Key.Number3); overlay.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, null);
overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null, Key.Number4); overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, null);
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, null);
overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, null);
Add(overlay); Add(overlay);

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@ -12,7 +12,6 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Select.Options namespace osu.Game.Screens.Select.Options
@ -52,8 +51,6 @@ namespace osu.Game.Screens.Select.Options
set => secondLine.Text = value; set => secondLine.Text = value;
} }
public Key? HotKey;
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)
{ {
flash.FadeTo(0.1f, 1000, Easing.OutQuint); flash.FadeTo(0.1f, 1000, Easing.OutQuint);
@ -75,17 +72,6 @@ namespace osu.Game.Screens.Select.Options
return base.OnClick(e); return base.OnClick(e);
} }
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!e.Repeat && e.Key == HotKey)
{
Click();
return true;
}
return false;
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public BeatmapOptionsButton() public BeatmapOptionsButton()

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@ -11,6 +11,8 @@ using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Framework.Input.Events;
using System.Linq;
namespace osu.Game.Screens.Select.Options namespace osu.Game.Screens.Select.Options
{ {
@ -27,33 +29,6 @@ namespace osu.Game.Screens.Select.Options
public override bool BlockScreenWideMouse => false; public override bool BlockScreenWideMouse => false;
protected override void PopIn()
{
base.PopIn();
this.FadeIn(transition_duration, Easing.OutQuint);
if (buttonsContainer.Position.X == 1 || Alpha == 0)
buttonsContainer.MoveToX(x_position - x_movement);
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint);
buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine);
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine);
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine);
this.FadeOut(transition_duration, Easing.InQuint);
}
public BeatmapOptionsOverlay() public BeatmapOptionsOverlay()
{ {
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
@ -87,9 +62,8 @@ namespace osu.Game.Screens.Select.Options
/// <param name="secondLine">Text in the second line.</param> /// <param name="secondLine">Text in the second line.</param>
/// <param name="colour">Colour of the button.</param> /// <param name="colour">Colour of the button.</param>
/// <param name="icon">Icon of the button.</param> /// <param name="icon">Icon of the button.</param>
/// <param name="hotkey">Hotkey of the button.</param>
/// <param name="action">Binding the button does.</param> /// <param name="action">Binding the button does.</param>
public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action, Key? hotkey = null) public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action)
{ {
var button = new BeatmapOptionsButton var button = new BeatmapOptionsButton
{ {
@ -102,10 +76,58 @@ namespace osu.Game.Screens.Select.Options
Hide(); Hide();
action?.Invoke(); action?.Invoke();
}, },
HotKey = hotkey
}; };
buttonsContainer.Add(button); buttonsContainer.Add(button);
} }
protected override void PopIn()
{
base.PopIn();
this.FadeIn(transition_duration, Easing.OutQuint);
if (buttonsContainer.Position.X == 1 || Alpha == 0)
buttonsContainer.MoveToX(x_position - x_movement);
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint);
buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine);
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine);
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine);
this.FadeOut(transition_duration, Easing.InQuint);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// don't absorb control as ToolbarRulesetSelector uses control + number to navigate
if (e.ControlPressed) return false;
if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
{
int requested = e.Key - Key.Number1;
// go reverse as buttonsContainer is a ReverseChildIDFillFlowContainer
BeatmapOptionsButton found = buttonsContainer.Children.ElementAtOrDefault((buttonsContainer.Children.Count - 1) - requested);
if (found != null)
{
found.Click();
return true;
}
}
return base.OnKeyDown(e);
}
} }
} }

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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
{ {
ValidForResume = false; ValidForResume = false;
Edit(); Edit();
}, Key.Number4); });
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore; ((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
} }

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@ -104,7 +104,7 @@ namespace osu.Game.Screens.Select
private MusicController music { get; set; } private MusicController music { get; set; }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections) private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections, ManageCollectionsDialog manageCollectionsDialog)
{ {
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter). // initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue(); transferRulesetValue();
@ -275,9 +275,10 @@ namespace osu.Game.Screens.Select
Footer.AddButton(new FooterButtonRandom { Action = triggerRandom }); Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions); Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1); BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show());
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo));
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number3); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo));
} }
dialogOverlay = dialog; dialogOverlay = dialog;