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Fix "Click to see what's new!" notification no longer appearing (#37875)
- Regressed with https://github.com/ppy/osu/pull/37839. - Closes https://github.com/ppy/osu/issues/37870 I feel like `UpdateManager` should remain a background component, so moving this notification into a new stable execution path is best to me.
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@@ -1301,10 +1301,17 @@ namespace osu.Game
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applyConfigMigrations();
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string lastVersion = LocalConfig.Get<string>(OsuSetting.Version);
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string version = Version;
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// only show a notification if we've previously saved a version to the config file (ie. not the first run).
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if (IsDeployedBuild && !string.IsNullOrEmpty(lastVersion) && version != lastVersion)
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Notifications.Post(new UpdateCompleteNotification(version));
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// finally, update the version stored to the configuration.
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// this MUST happen after `applyConfigMigrations()` call, as it relies on comparing the previous version.
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// debug / local compilations will reset to a non-release string.
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LocalConfig.SetValue(OsuSetting.Version, Version);
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LocalConfig.SetValue(OsuSetting.Version, version);
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}
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/// <summary>
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@@ -56,15 +56,8 @@ namespace osu.Game.Updater
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{
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base.LoadComplete();
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string version = game.Version;
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string lastVersion = config.Get<string>(OsuSetting.Version);
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if (game.IsDeployedBuild)
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{
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// only show a notification if we've previously saved a version to the config file (ie. not the first run).
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if (!string.IsNullOrEmpty(lastVersion) && version != lastVersion)
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Notifications.Post(new UpdateCompleteNotification(version));
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// make sure the release stream setting matches the build which was just run.
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if (FixedReleaseStream != null)
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config.SetValue(OsuSetting.ReleaseStream, FixedReleaseStream.Value);
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@@ -137,31 +130,6 @@ namespace osu.Game.Updater
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updateCancellationSource.Dispose();
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}
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private partial class UpdateCompleteNotification : SimpleNotification
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{
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private readonly string version;
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public UpdateCompleteNotification(string version)
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{
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this.version = version;
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Text = NotificationsStrings.GameVersionAfterUpdate(version);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, ChangelogOverlay changelog, INotificationOverlay notificationOverlay)
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{
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Icon = FontAwesome.Solid.CheckSquare;
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IconContent.Colour = colours.BlueDark;
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Activated = delegate
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{
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notificationOverlay.Hide();
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changelog.ShowBuild(version);
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return true;
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};
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}
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}
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public partial class UpdateDownloadProgressNotification : ProgressNotification
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{
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private readonly CancellationToken cancellationToken;
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@@ -259,4 +227,29 @@ namespace osu.Game.Updater
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}
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}
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}
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public partial class UpdateCompleteNotification : SimpleNotification
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{
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private readonly string version;
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public UpdateCompleteNotification(string version)
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{
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this.version = version;
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Text = NotificationsStrings.GameVersionAfterUpdate(version);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, ChangelogOverlay changelog, INotificationOverlay notificationOverlay)
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{
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Icon = FontAwesome.Solid.CheckSquare;
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IconContent.Colour = colours.BlueDark;
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Activated = delegate
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{
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notificationOverlay.Hide();
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changelog.ShowBuild(version);
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return true;
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};
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}
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}
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}
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