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synced 2024-12-17 13:42:56 +08:00
addition bank toggles in compose
This commit is contained in:
parent
c854dfd6fb
commit
952540024e
@ -85,6 +85,7 @@ namespace osu.Game.Rulesets.Edit
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private EditorRadioButtonCollection toolboxCollection;
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private EditorRadioButtonCollection toolboxCollection;
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private FillFlowContainer togglesCollection;
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private FillFlowContainer togglesCollection;
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private FillFlowContainer sampleBankTogglesCollection;
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private FillFlowContainer sampleBankTogglesCollection;
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private FillFlowContainer sampleAdditionBankTogglesCollection;
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private IBindable<bool> hasTiming;
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private IBindable<bool> hasTiming;
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private Bindable<bool> autoSeekOnPlacement;
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private Bindable<bool> autoSeekOnPlacement;
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@ -184,7 +185,17 @@ namespace osu.Game.Rulesets.Edit
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Spacing = new Vector2(0, 5),
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},
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},
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}
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},
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new EditorToolboxGroup("additions (Alt-Q~R)")
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{
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Child = sampleAdditionBankTogglesCollection = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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},
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},
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}
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}
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},
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},
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}
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}
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@ -230,6 +241,7 @@ namespace osu.Game.Rulesets.Edit
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togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
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togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
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sampleBankTogglesCollection.AddRange(BlueprintContainer.SampleBankTernaryStates.Select(b => new DrawableTernaryButton(b)));
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sampleBankTogglesCollection.AddRange(BlueprintContainer.SampleBankTernaryStates.Select(b => new DrawableTernaryButton(b)));
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sampleAdditionBankTogglesCollection.AddRange(BlueprintContainer.SampleAdditionBankTernaryStates.Select(b => new DrawableTernaryButton(b)));
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setSelectTool();
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setSelectTool();
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@ -358,7 +370,7 @@ namespace osu.Game.Rulesets.Edit
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protected override bool OnKeyDown(KeyDownEvent e)
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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{
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if (e.ControlPressed || e.AltPressed || e.SuperPressed)
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if (e.ControlPressed || e.SuperPressed)
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return false;
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return false;
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if (checkLeftToggleFromKey(e.Key, out int leftIndex))
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if (checkLeftToggleFromKey(e.Key, out int leftIndex))
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@ -375,9 +387,11 @@ namespace osu.Game.Rulesets.Edit
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if (checkRightToggleFromKey(e.Key, out int rightIndex))
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if (checkRightToggleFromKey(e.Key, out int rightIndex))
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{
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{
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var item = e.ShiftPressed
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var item = e.AltPressed
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? sampleBankTogglesCollection.ElementAtOrDefault(rightIndex)
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? sampleAdditionBankTogglesCollection.ElementAtOrDefault(rightIndex)
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: togglesCollection.ElementAtOrDefault(rightIndex);
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: e.ShiftPressed
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? sampleBankTogglesCollection.ElementAtOrDefault(rightIndex)
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: togglesCollection.ElementAtOrDefault(rightIndex);
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if (item is DrawableTernaryButton button)
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if (item is DrawableTernaryButton button)
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{
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{
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@ -62,7 +62,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void load()
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private void load()
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{
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{
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MainTernaryStates = CreateTernaryButtons().ToArray();
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MainTernaryStates = CreateTernaryButtons().ToArray();
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SampleBankTernaryStates = createSampleBankTernaryButtons().ToArray();
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SampleBankTernaryStates = createSampleBankTernaryButtons(SelectionHandler.SelectionBankStates).ToArray();
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SampleAdditionBankTernaryStates = createSampleBankTernaryButtons(SelectionHandler.SelectionAdditionBankStates).ToArray();
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AddInternal(new DrawableRulesetDependenciesProvidingContainer(Composer.Ruleset)
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AddInternal(new DrawableRulesetDependenciesProvidingContainer(Composer.Ruleset)
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{
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{
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@ -219,6 +220,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public TernaryButton[] SampleBankTernaryStates { get; private set; }
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public TernaryButton[] SampleBankTernaryStates { get; private set; }
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public TernaryButton[] SampleAdditionBankTernaryStates { get; private set; }
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/// <summary>
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/// <summary>
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/// Create all ternary states required to be displayed to the user.
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/// Create all ternary states required to be displayed to the user.
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/// </summary>
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/// </summary>
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@ -231,9 +234,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => GetIconForSample(kvp.Key));
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yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => GetIconForSample(kvp.Key));
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}
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}
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private IEnumerable<TernaryButton> createSampleBankTernaryButtons()
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private IEnumerable<TernaryButton> createSampleBankTernaryButtons(Dictionary<string, Bindable<TernaryState>> sampleBankStates)
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{
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{
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foreach (var kvp in SelectionHandler.SelectionBankStates)
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foreach (var kvp in sampleBankStates)
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yield return new TernaryButton(kvp.Value, kvp.Key.Titleize(), () => getIconForBank(kvp.Key));
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yield return new TernaryButton(kvp.Value, kvp.Key.Titleize(), () => getIconForBank(kvp.Key));
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}
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}
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@ -58,6 +58,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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/// </summary>
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public readonly Dictionary<string, Bindable<TernaryState>> SelectionBankStates = new Dictionary<string, Bindable<TernaryState>>();
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public readonly Dictionary<string, Bindable<TernaryState>> SelectionBankStates = new Dictionary<string, Bindable<TernaryState>>();
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/// <summary>
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/// The state of each sample addition bank type for all selected hitobjects.
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/// </summary>
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public readonly Dictionary<string, Bindable<TernaryState>> SelectionAdditionBankStates = new Dictionary<string, Bindable<TernaryState>>();
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/// <summary>
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/// <summary>
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/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
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/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
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/// </summary>
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/// </summary>
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@ -90,7 +95,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// Never remove a sample bank.
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// Never remove a sample bank.
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// These are basically radio buttons, not toggles.
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// These are basically radio buttons, not toggles.
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if (SelectedItems.All(h => h.Samples.All(s => s.Bank == bankName)))
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if (SelectedItems.All(h => h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName)))
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bindable.Value = TernaryState.True;
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bindable.Value = TernaryState.True;
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}
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}
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@ -127,8 +132,70 @@ namespace osu.Game.Screens.Edit.Compose.Components
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SelectionBankStates[bankName] = bindable;
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SelectionBankStates[bankName] = bindable;
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}
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}
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foreach (string bankName in HitSampleInfo.AllBanks.Prepend(HIT_BANK_AUTO))
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{
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var bindable = new Bindable<TernaryState>
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{
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Description = bankName.Titleize()
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};
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bindable.ValueChanged += state =>
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{
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switch (state.NewValue)
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{
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case TernaryState.False:
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if (SelectedItems.Count == 0)
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{
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// Ensure that if this is the last selected bank, it should remain selected.
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if (SelectionAdditionBankStates.Values.All(b => b.Value == TernaryState.False))
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bindable.Value = TernaryState.True;
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}
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// Auto should never apply when there is a selection made.
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// Completely empty selections should be allowed in the case that none of the selected objects have any addition samples.
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break;
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case TernaryState.True:
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if (SelectedItems.Count == 0)
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{
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// Ensure the user can't stack multiple bank selections when there's no hitobject selection.
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// Note that in normal scenarios this is sorted out by the feedback from applying the bank to the selected objects.
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foreach (var other in SelectionAdditionBankStates.Values)
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{
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if (other != bindable)
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other.Value = TernaryState.False;
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}
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}
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else
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{
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// Auto should just not apply if there's a selection already made.
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// Maybe we could make it a disabled button in the future, but right now the editor buttons don't support disabled state.
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if (bankName == HIT_BANK_AUTO)
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{
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bindable.Value = TernaryState.False;
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break;
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}
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// If none of the selected objects have any addition samples, we should not apply the bank.
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if (SelectedItems.All(h => h.Samples.All(o => o.Name == HitSampleInfo.HIT_NORMAL)))
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{
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bindable.Value = TernaryState.False;
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break;
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}
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SetSampleAdditionBank(bankName);
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}
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break;
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}
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};
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SelectionAdditionBankStates[bankName] = bindable;
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}
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// start with normal selected.
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// start with normal selected.
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SelectionBankStates[SampleControlPoint.DEFAULT_BANK].Value = TernaryState.True;
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SelectionBankStates[SampleControlPoint.DEFAULT_BANK].Value = TernaryState.True;
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SelectionAdditionBankStates[SampleControlPoint.DEFAULT_BANK].Value = TernaryState.True;
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foreach (string sampleName in HitSampleInfo.AllAdditions)
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foreach (string sampleName in HitSampleInfo.AllAdditions)
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{
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{
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@ -186,7 +253,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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foreach ((string bankName, var bindable) in SelectionBankStates)
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foreach ((string bankName, var bindable) in SelectionBankStates)
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{
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{
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bindable.Value = GetStateFromSelection(samplesInSelection.SelectMany(s => s), h => h.Bank == bankName);
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bindable.Value = GetStateFromSelection(samplesInSelection.SelectMany(s => s).Where(o => o.Name == HitSampleInfo.HIT_NORMAL), h => h.Bank == bankName);
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}
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foreach ((string bankName, var bindable) in SelectionAdditionBankStates)
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{
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bindable.Value = GetStateFromSelection(samplesInSelection.SelectMany(s => s).Where(o => o.Name != HitSampleInfo.HIT_NORMAL), h => h.Bank == bankName);
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}
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}
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IEnumerable<IList<HitSampleInfo>> enumerateAllSamples(HitObject hitObject)
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IEnumerable<IList<HitSampleInfo>> enumerateAllSamples(HitObject hitObject)
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@ -213,12 +285,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
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bool hasRelevantBank(HitObject hitObject)
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bool hasRelevantBank(HitObject hitObject)
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{
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{
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bool result = hitObject.Samples.All(s => s.Bank == bankName);
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bool result = hitObject.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName);
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if (hitObject is IHasRepeats hasRepeats)
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if (hitObject is IHasRepeats hasRepeats)
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{
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{
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foreach (var node in hasRepeats.NodeSamples)
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foreach (var node in hasRepeats.NodeSamples)
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result &= node.All(s => s.Bank == bankName);
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result &= node.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName);
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}
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}
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return result;
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return result;
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@ -229,15 +301,54 @@ namespace osu.Game.Screens.Edit.Compose.Components
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EditorBeatmap.PerformOnSelection(h =>
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EditorBeatmap.PerformOnSelection(h =>
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{
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{
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if (h.Samples.All(s => s.Bank == bankName))
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if (h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName))
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return;
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return;
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h.Samples = h.Samples.Select(s => s.With(newBank: bankName)).ToList();
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h.Samples = h.Samples.Select(s => s.Name == HitSampleInfo.HIT_NORMAL ? s.With(newBank: bankName) : s).ToList();
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if (h is IHasRepeats hasRepeats)
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if (h is IHasRepeats hasRepeats)
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{
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{
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for (int i = 0; i < hasRepeats.NodeSamples.Count; ++i)
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for (int i = 0; i < hasRepeats.NodeSamples.Count; ++i)
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hasRepeats.NodeSamples[i] = hasRepeats.NodeSamples[i].Select(s => s.With(newBank: bankName)).ToList();
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hasRepeats.NodeSamples[i] = hasRepeats.NodeSamples[i].Select(s => s.Name == HitSampleInfo.HIT_NORMAL ? s.With(newBank: bankName) : s).ToList();
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}
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EditorBeatmap.Update(h);
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});
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}
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/// <summary>
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/// Sets the sample addition bank for all selected <see cref="HitObject"/>s.
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/// </summary>
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/// <param name="bankName">The name of the sample bank.</param>
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public void SetSampleAdditionBank(string bankName)
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{
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bool hasRelevantBank(HitObject hitObject)
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{
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bool result = hitObject.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName);
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if (hitObject is IHasRepeats hasRepeats)
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{
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foreach (var node in hasRepeats.NodeSamples)
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result &= node.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName);
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}
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return result;
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}
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if (SelectedItems.All(hasRelevantBank))
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return;
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EditorBeatmap.PerformOnSelection(h =>
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{
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if (h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(s => s.Bank == bankName))
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return;
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h.Samples = h.Samples.Select(s => s.Name != HitSampleInfo.HIT_NORMAL ? s.With(newBank: bankName) : s).ToList();
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if (h is IHasRepeats hasRepeats)
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{
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for (int i = 0; i < hasRepeats.NodeSamples.Count; ++i)
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hasRepeats.NodeSamples[i] = hasRepeats.NodeSamples[i].Select(s => s.Name != HitSampleInfo.HIT_NORMAL ? s.With(newBank: bankName) : s).ToList();
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}
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}
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EditorBeatmap.Update(h);
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EditorBeatmap.Update(h);
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@ -366,6 +477,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Items = SelectionBankStates.Select(kvp =>
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Items = SelectionBankStates.Select(kvp =>
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new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
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new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
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};
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};
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yield return new OsuMenuItem("Addition bank")
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{
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Items = SelectionAdditionBankStates.Select(kvp =>
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new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
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};
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}
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}
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#endregion
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#endregion
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Reference in New Issue
Block a user