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Rename ScrollingCirclePiece -> ScrollingPiece.
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@ -21,7 +21,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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/// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally.
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/// </para>
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/// </summary>
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public abstract class CirclePiece : ScrollingCirclePiece
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public abstract class CirclePiece : ScrollingPiece
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{
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/// <summary>
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/// The colour of the inner circle and outer glows.
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@ -11,9 +11,9 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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/// Finisher hitobjects are 1.5x larger, while maintaining the same length.
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/// </para>
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/// </summary>
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public class FinisherPiece : ScrollingCirclePiece
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public class FinisherPiece : ScrollingPiece
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{
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public FinisherPiece(ScrollingCirclePiece original)
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public FinisherPiece(ScrollingPiece original)
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{
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// First we scale the note up
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Scale = new Vector2(1.5f);
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@ -12,7 +12,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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/// A scrolling circle piece must always have a centre-left origin due to how scroll position is calculated.
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/// </para>
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/// </summary>
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public class ScrollingCirclePiece : Container
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public class ScrollingPiece : Container
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{
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public override Anchor Origin => Anchor.CentreLeft;
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}
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@ -55,7 +55,7 @@
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<Compile Include="Objects\Drawable\Pieces\DrumRollCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\FinisherPiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\RimHitCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\ScrollingCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\ScrollingPiece.cs" />
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<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
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<Compile Include="Judgements\TaikoJudgement.cs" />
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<Compile Include="Judgements\TaikoHitResult.cs" />
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