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Rename ScrollingCirclePiece -> ScrollingPiece.

This commit is contained in:
smoogipooo 2017-03-24 15:44:43 +09:00
parent eea24b2d82
commit 95183279f3
4 changed files with 5 additions and 5 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
/// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally. /// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally.
/// </para> /// </para>
/// </summary> /// </summary>
public abstract class CirclePiece : ScrollingCirclePiece public abstract class CirclePiece : ScrollingPiece
{ {
/// <summary> /// <summary>
/// The colour of the inner circle and outer glows. /// The colour of the inner circle and outer glows.

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@ -11,9 +11,9 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
/// Finisher hitobjects are 1.5x larger, while maintaining the same length. /// Finisher hitobjects are 1.5x larger, while maintaining the same length.
/// </para> /// </para>
/// </summary> /// </summary>
public class FinisherPiece : ScrollingCirclePiece public class FinisherPiece : ScrollingPiece
{ {
public FinisherPiece(ScrollingCirclePiece original) public FinisherPiece(ScrollingPiece original)
{ {
// First we scale the note up // First we scale the note up
Scale = new Vector2(1.5f); Scale = new Vector2(1.5f);

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@ -12,7 +12,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
/// A scrolling circle piece must always have a centre-left origin due to how scroll position is calculated. /// A scrolling circle piece must always have a centre-left origin due to how scroll position is calculated.
/// </para> /// </para>
/// </summary> /// </summary>
public class ScrollingCirclePiece : Container public class ScrollingPiece : Container
{ {
public override Anchor Origin => Anchor.CentreLeft; public override Anchor Origin => Anchor.CentreLeft;
} }

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@ -55,7 +55,7 @@
<Compile Include="Objects\Drawable\Pieces\DrumRollCirclePiece.cs" /> <Compile Include="Objects\Drawable\Pieces\DrumRollCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\FinisherPiece.cs" /> <Compile Include="Objects\Drawable\Pieces\FinisherPiece.cs" />
<Compile Include="Objects\Drawable\Pieces\RimHitCirclePiece.cs" /> <Compile Include="Objects\Drawable\Pieces\RimHitCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\ScrollingCirclePiece.cs" /> <Compile Include="Objects\Drawable\Pieces\ScrollingPiece.cs" />
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" /> <Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
<Compile Include="Judgements\TaikoJudgement.cs" /> <Compile Include="Judgements\TaikoJudgement.cs" />
<Compile Include="Judgements\TaikoHitResult.cs" /> <Compile Include="Judgements\TaikoHitResult.cs" />