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Fix triangles intro attempting to restart track after it is disposed
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parent
5a06954665
commit
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@ -42,6 +42,7 @@ namespace osu.Game.Screens.Menu
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private Sample welcome;
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private Sample welcome;
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private DecoupleableInterpolatingFramedClock decoupledClock;
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private DecoupleableInterpolatingFramedClock decoupledClock;
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private TrianglesIntroSequence intro;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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@ -66,7 +67,7 @@ namespace osu.Game.Screens.Menu
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if (UsingThemedIntro)
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if (UsingThemedIntro)
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decoupledClock.ChangeSource(Track);
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decoupledClock.ChangeSource(Track);
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LoadComponentAsync(new TrianglesIntroSequence(logo, background)
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LoadComponentAsync(intro = new TrianglesIntroSequence(logo, background)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Clock = decoupledClock,
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Clock = decoupledClock,
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@ -82,6 +83,14 @@ namespace osu.Game.Screens.Menu
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}
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}
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}
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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// important as there is a clock attached to a track which will likely be disposed before returning to this screen.
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intro.Expire();
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}
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public override void OnResuming(IScreen last)
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public override void OnResuming(IScreen last)
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{
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{
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base.OnResuming(last);
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base.OnResuming(last);
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