mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 18:47:26 +08:00
Merge pull request #22747 from mk56-spn/make_skin_reset_dangerous
Make reverting a skin in the skin editor a dangerous action
This commit is contained in:
commit
942feb5550
@ -8,12 +8,12 @@ using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Collections
|
||||
{
|
||||
public partial class DeleteCollectionDialog : DeleteConfirmationDialog
|
||||
public partial class DeleteCollectionDialog : DangerousActionDialog
|
||||
{
|
||||
public DeleteCollectionDialog(Live<BeatmapCollection> collection, Action deleteAction)
|
||||
{
|
||||
BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})");
|
||||
DeleteAction = deleteAction;
|
||||
DangerousAction = deleteAction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,12 @@ namespace osu.Game.Localisation
|
||||
/// <summary>
|
||||
/// "Currently editing"
|
||||
/// </summary>
|
||||
public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), "Currently editing");
|
||||
public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
|
||||
|
||||
/// <summary>
|
||||
/// "All layout elements for layers in the current screen will be reset to defaults."
|
||||
/// </summary>
|
||||
public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
|
@ -8,18 +8,22 @@ using osu.Game.Localisation;
|
||||
namespace osu.Game.Overlays.Dialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for various confirmation dialogs that concern deletion actions.
|
||||
/// A dialog which provides confirmation for actions which result in permanent consequences.
|
||||
/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
|
||||
/// (requires the confirm button to be held).
|
||||
/// </summary>
|
||||
public abstract partial class DeleteConfirmationDialog : PopupDialog
|
||||
/// <remarks>
|
||||
/// The default implementation comes with text for a generic deletion operation.
|
||||
/// This can be further customised by specifying custom <see cref="PopupDialog.HeaderText"/>.
|
||||
/// </remarks>
|
||||
public abstract partial class DangerousActionDialog : PopupDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// The action which performs the deletion.
|
||||
/// </summary>
|
||||
protected Action? DeleteAction { get; set; }
|
||||
protected Action? DangerousAction { get; set; }
|
||||
|
||||
protected DeleteConfirmationDialog()
|
||||
protected DangerousActionDialog()
|
||||
{
|
||||
HeaderText = DeleteConfirmationDialogStrings.HeaderText;
|
||||
|
||||
@ -30,7 +34,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
new PopupDialogDangerousButton
|
||||
{
|
||||
Text = DeleteConfirmationDialogStrings.Confirm,
|
||||
Action = () => DeleteAction?.Invoke()
|
||||
Action = () => DangerousAction?.Invoke()
|
||||
},
|
||||
new PopupDialogCancelButton
|
||||
{
|
@ -7,12 +7,12 @@ using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public partial class DeleteModPresetDialog : DeleteConfirmationDialog
|
||||
public partial class DeleteModPresetDialog : DangerousActionDialog
|
||||
{
|
||||
public DeleteModPresetDialog(Live<ModPreset> modPreset)
|
||||
{
|
||||
BodyText = modPreset.PerformRead(preset => preset.Name);
|
||||
DeleteAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true);
|
||||
DangerousAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,12 +6,12 @@ using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
{
|
||||
public partial class MassDeleteConfirmationDialog : DeleteConfirmationDialog
|
||||
public partial class MassDeleteConfirmationDialog : DangerousActionDialog
|
||||
{
|
||||
public MassDeleteConfirmationDialog(Action deleteAction)
|
||||
{
|
||||
BodyText = "Everything?";
|
||||
DeleteAction = deleteAction;
|
||||
DangerousAction = deleteAction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using Web = osu.Game.Resources.Localisation.Web;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
@ -24,6 +25,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using osu.Game.Overlays.OSD;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Screens.Edit;
|
||||
@ -97,6 +99,9 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
[Resolved]
|
||||
private OnScreenDisplay? onScreenDisplay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IDialogOverlay? dialogOverlay { get; set; }
|
||||
|
||||
public SkinEditor()
|
||||
{
|
||||
}
|
||||
@ -147,8 +152,8 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
{
|
||||
Items = new[]
|
||||
{
|
||||
new EditorMenuItem(Resources.Localisation.Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
|
||||
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, revert),
|
||||
new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
|
||||
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))),
|
||||
new EditorMenuItemSpacer(),
|
||||
new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
|
||||
},
|
||||
@ -670,6 +675,16 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
}
|
||||
}
|
||||
|
||||
public partial class RevertConfirmDialog : DangerousActionDialog
|
||||
{
|
||||
public RevertConfirmDialog(Action revert)
|
||||
{
|
||||
HeaderText = CommonStrings.RevertToDefault;
|
||||
BodyText = SkinEditorStrings.RevertToDefaultDescription;
|
||||
DangerousAction = revert;
|
||||
}
|
||||
}
|
||||
|
||||
#region Delegation of IEditorChangeHandler
|
||||
|
||||
public event Action? OnStateChange
|
||||
|
@ -7,12 +7,12 @@ using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public partial class DeleteDifficultyConfirmationDialog : DeleteConfirmationDialog
|
||||
public partial class DeleteDifficultyConfirmationDialog : DangerousActionDialog
|
||||
{
|
||||
public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
|
||||
{
|
||||
BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty";
|
||||
DeleteAction = deleteAction;
|
||||
DangerousAction = deleteAction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public partial class BeatmapClearScoresDialog : DeleteConfirmationDialog
|
||||
public partial class BeatmapClearScoresDialog : DangerousActionDialog
|
||||
{
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; } = null!;
|
||||
@ -18,7 +18,7 @@ namespace osu.Game.Screens.Select
|
||||
public BeatmapClearScoresDialog(BeatmapInfo beatmapInfo, Action onCompletion)
|
||||
{
|
||||
BodyText = $"All local scores on {beatmapInfo.GetDisplayTitle()}";
|
||||
DeleteAction = () =>
|
||||
DangerousAction = () =>
|
||||
{
|
||||
Task.Run(() => scoreManager.Delete(beatmapInfo))
|
||||
.ContinueWith(_ => onCompletion);
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public partial class BeatmapDeleteDialog : DeleteConfirmationDialog
|
||||
public partial class BeatmapDeleteDialog : DangerousActionDialog
|
||||
{
|
||||
private readonly BeatmapSetInfo beatmapSet;
|
||||
|
||||
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmapManager)
|
||||
{
|
||||
DeleteAction = () => beatmapManager.Delete(beatmapSet);
|
||||
DangerousAction = () => beatmapManager.Delete(beatmapSet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,14 +8,14 @@ using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public partial class UpdateLocalConfirmationDialog : DeleteConfirmationDialog
|
||||
public partial class UpdateLocalConfirmationDialog : DangerousActionDialog
|
||||
{
|
||||
public UpdateLocalConfirmationDialog(Action onConfirm)
|
||||
{
|
||||
HeaderText = PopupDialogStrings.UpdateLocallyModifiedText;
|
||||
BodyText = PopupDialogStrings.UpdateLocallyModifiedDescription;
|
||||
Icon = FontAwesome.Solid.ExclamationTriangle;
|
||||
DeleteAction = onConfirm;
|
||||
DangerousAction = onConfirm;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public partial class LocalScoreDeleteDialog : DeleteConfirmationDialog
|
||||
public partial class LocalScoreDeleteDialog : DangerousActionDialog
|
||||
{
|
||||
private readonly ScoreInfo score;
|
||||
|
||||
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select
|
||||
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
|
||||
|
||||
Icon = FontAwesome.Regular.TrashAlt;
|
||||
DeleteAction = () => scoreManager.Delete(score);
|
||||
DangerousAction = () => scoreManager.Delete(score);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public partial class SkinDeleteDialog : DeleteConfirmationDialog
|
||||
public partial class SkinDeleteDialog : DangerousActionDialog
|
||||
{
|
||||
private readonly Skin skin;
|
||||
|
||||
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(SkinManager manager)
|
||||
{
|
||||
DeleteAction = () =>
|
||||
DangerousAction = () =>
|
||||
{
|
||||
manager.Delete(skin.SkinInfo.Value);
|
||||
manager.CurrentSkinInfo.SetDefault();
|
||||
|
Loading…
Reference in New Issue
Block a user