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Merge pull request #22747 from mk56-spn/make_skin_reset_dangerous
Make reverting a skin in the skin editor a dangerous action
This commit is contained in:
commit
942feb5550
@ -8,12 +8,12 @@ using osu.Game.Overlays.Dialog;
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namespace osu.Game.Collections
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namespace osu.Game.Collections
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{
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{
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public partial class DeleteCollectionDialog : DeleteConfirmationDialog
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public partial class DeleteCollectionDialog : DangerousActionDialog
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{
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{
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public DeleteCollectionDialog(Live<BeatmapCollection> collection, Action deleteAction)
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public DeleteCollectionDialog(Live<BeatmapCollection> collection, Action deleteAction)
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{
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{
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BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})");
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BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})");
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DeleteAction = deleteAction;
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DangerousAction = deleteAction;
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}
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}
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}
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}
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}
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}
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@ -42,7 +42,12 @@ namespace osu.Game.Localisation
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/// <summary>
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/// <summary>
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/// "Currently editing"
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/// "Currently editing"
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/// </summary>
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/// </summary>
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public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), "Currently editing");
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public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
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/// <summary>
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/// "All layout elements for layers in the current screen will be reset to defaults."
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/// </summary>
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public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
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private static string getKey(string key) => $@"{prefix}:{key}";
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -8,18 +8,22 @@ using osu.Game.Localisation;
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namespace osu.Game.Overlays.Dialog
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namespace osu.Game.Overlays.Dialog
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{
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{
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/// <summary>
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/// <summary>
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/// Base class for various confirmation dialogs that concern deletion actions.
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/// A dialog which provides confirmation for actions which result in permanent consequences.
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/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
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/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
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/// (requires the confirm button to be held).
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/// (requires the confirm button to be held).
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/// </summary>
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/// </summary>
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public abstract partial class DeleteConfirmationDialog : PopupDialog
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/// <remarks>
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/// The default implementation comes with text for a generic deletion operation.
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/// This can be further customised by specifying custom <see cref="PopupDialog.HeaderText"/>.
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/// </remarks>
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public abstract partial class DangerousActionDialog : PopupDialog
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{
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{
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/// <summary>
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/// <summary>
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/// The action which performs the deletion.
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/// The action which performs the deletion.
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/// </summary>
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/// </summary>
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protected Action? DeleteAction { get; set; }
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protected Action? DangerousAction { get; set; }
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protected DeleteConfirmationDialog()
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protected DangerousActionDialog()
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{
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{
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HeaderText = DeleteConfirmationDialogStrings.HeaderText;
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HeaderText = DeleteConfirmationDialogStrings.HeaderText;
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@ -30,7 +34,7 @@ namespace osu.Game.Overlays.Dialog
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new PopupDialogDangerousButton
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new PopupDialogDangerousButton
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{
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{
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Text = DeleteConfirmationDialogStrings.Confirm,
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Text = DeleteConfirmationDialogStrings.Confirm,
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Action = () => DeleteAction?.Invoke()
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Action = () => DangerousAction?.Invoke()
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},
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},
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new PopupDialogCancelButton
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new PopupDialogCancelButton
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{
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{
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@ -7,12 +7,12 @@ using osu.Game.Rulesets.Mods;
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namespace osu.Game.Overlays.Mods
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namespace osu.Game.Overlays.Mods
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{
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{
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public partial class DeleteModPresetDialog : DeleteConfirmationDialog
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public partial class DeleteModPresetDialog : DangerousActionDialog
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{
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{
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public DeleteModPresetDialog(Live<ModPreset> modPreset)
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public DeleteModPresetDialog(Live<ModPreset> modPreset)
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{
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{
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BodyText = modPreset.PerformRead(preset => preset.Name);
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BodyText = modPreset.PerformRead(preset => preset.Name);
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DeleteAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true);
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DangerousAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true);
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}
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}
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}
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}
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}
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}
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@ -6,12 +6,12 @@ using osu.Game.Overlays.Dialog;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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{
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public partial class MassDeleteConfirmationDialog : DeleteConfirmationDialog
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public partial class MassDeleteConfirmationDialog : DangerousActionDialog
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{
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{
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public MassDeleteConfirmationDialog(Action deleteAction)
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public MassDeleteConfirmationDialog(Action deleteAction)
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{
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{
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BodyText = "Everything?";
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BodyText = "Everything?";
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DeleteAction = deleteAction;
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DangerousAction = deleteAction;
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}
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}
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}
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}
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}
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}
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@ -17,6 +17,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using Web = osu.Game.Resources.Localisation.Web;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -24,6 +25,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.OSD;
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using osu.Game.Overlays.OSD;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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@ -97,6 +99,9 @@ namespace osu.Game.Overlays.SkinEditor
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[Resolved]
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[Resolved]
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private OnScreenDisplay? onScreenDisplay { get; set; }
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private OnScreenDisplay? onScreenDisplay { get; set; }
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[Resolved]
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private IDialogOverlay? dialogOverlay { get; set; }
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public SkinEditor()
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public SkinEditor()
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{
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{
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}
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}
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@ -147,8 +152,8 @@ namespace osu.Game.Overlays.SkinEditor
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{
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{
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Items = new[]
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Items = new[]
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{
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{
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new EditorMenuItem(Resources.Localisation.Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
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new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
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new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, revert),
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new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))),
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new EditorMenuItemSpacer(),
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new EditorMenuItemSpacer(),
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new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
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new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
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},
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},
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@ -670,6 +675,16 @@ namespace osu.Game.Overlays.SkinEditor
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}
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}
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}
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}
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public partial class RevertConfirmDialog : DangerousActionDialog
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{
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public RevertConfirmDialog(Action revert)
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{
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HeaderText = CommonStrings.RevertToDefault;
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BodyText = SkinEditorStrings.RevertToDefaultDescription;
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DangerousAction = revert;
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}
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}
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#region Delegation of IEditorChangeHandler
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#region Delegation of IEditorChangeHandler
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public event Action? OnStateChange
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public event Action? OnStateChange
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@ -7,12 +7,12 @@ using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Edit
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namespace osu.Game.Screens.Edit
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{
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{
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public partial class DeleteDifficultyConfirmationDialog : DeleteConfirmationDialog
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public partial class DeleteDifficultyConfirmationDialog : DangerousActionDialog
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{
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{
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public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
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public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
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{
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{
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BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty";
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BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty";
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DeleteAction = deleteAction;
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DangerousAction = deleteAction;
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}
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}
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}
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}
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}
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}
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@ -10,7 +10,7 @@ using osu.Game.Scoring;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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public partial class BeatmapClearScoresDialog : DeleteConfirmationDialog
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public partial class BeatmapClearScoresDialog : DangerousActionDialog
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{
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{
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[Resolved]
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[Resolved]
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private ScoreManager scoreManager { get; set; } = null!;
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private ScoreManager scoreManager { get; set; } = null!;
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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Select
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public BeatmapClearScoresDialog(BeatmapInfo beatmapInfo, Action onCompletion)
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public BeatmapClearScoresDialog(BeatmapInfo beatmapInfo, Action onCompletion)
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{
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{
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BodyText = $"All local scores on {beatmapInfo.GetDisplayTitle()}";
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BodyText = $"All local scores on {beatmapInfo.GetDisplayTitle()}";
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DeleteAction = () =>
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DangerousAction = () =>
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{
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{
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Task.Run(() => scoreManager.Delete(beatmapInfo))
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Task.Run(() => scoreManager.Delete(beatmapInfo))
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.ContinueWith(_ => onCompletion);
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.ContinueWith(_ => onCompletion);
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@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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public partial class BeatmapDeleteDialog : DeleteConfirmationDialog
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public partial class BeatmapDeleteDialog : DangerousActionDialog
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{
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{
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private readonly BeatmapSetInfo beatmapSet;
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private readonly BeatmapSetInfo beatmapSet;
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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Select
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmapManager)
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private void load(BeatmapManager beatmapManager)
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{
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{
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DeleteAction = () => beatmapManager.Delete(beatmapSet);
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DangerousAction = () => beatmapManager.Delete(beatmapSet);
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}
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}
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}
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}
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}
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}
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@ -8,14 +8,14 @@ using osu.Game.Localisation;
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namespace osu.Game.Screens.Select.Carousel
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namespace osu.Game.Screens.Select.Carousel
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{
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{
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public partial class UpdateLocalConfirmationDialog : DeleteConfirmationDialog
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public partial class UpdateLocalConfirmationDialog : DangerousActionDialog
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{
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{
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public UpdateLocalConfirmationDialog(Action onConfirm)
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public UpdateLocalConfirmationDialog(Action onConfirm)
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{
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{
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HeaderText = PopupDialogStrings.UpdateLocallyModifiedText;
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HeaderText = PopupDialogStrings.UpdateLocallyModifiedText;
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BodyText = PopupDialogStrings.UpdateLocallyModifiedDescription;
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BodyText = PopupDialogStrings.UpdateLocallyModifiedDescription;
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Icon = FontAwesome.Solid.ExclamationTriangle;
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Icon = FontAwesome.Solid.ExclamationTriangle;
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DeleteAction = onConfirm;
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DangerousAction = onConfirm;
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}
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}
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}
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}
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}
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}
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@ -10,7 +10,7 @@ using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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public partial class LocalScoreDeleteDialog : DeleteConfirmationDialog
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public partial class LocalScoreDeleteDialog : DangerousActionDialog
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{
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{
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private readonly ScoreInfo score;
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private readonly ScoreInfo score;
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select
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BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
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BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
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Icon = FontAwesome.Regular.TrashAlt;
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Icon = FontAwesome.Regular.TrashAlt;
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DeleteAction = () => scoreManager.Delete(score);
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DangerousAction = () => scoreManager.Delete(score);
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}
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}
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}
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}
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}
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}
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@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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public partial class SkinDeleteDialog : DeleteConfirmationDialog
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public partial class SkinDeleteDialog : DangerousActionDialog
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{
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{
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private readonly Skin skin;
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private readonly Skin skin;
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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Select
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(SkinManager manager)
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private void load(SkinManager manager)
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{
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{
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DeleteAction = () =>
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DangerousAction = () =>
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{
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{
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manager.Delete(skin.SkinInfo.Value);
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manager.Delete(skin.SkinInfo.Value);
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manager.CurrentSkinInfo.SetDefault();
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manager.CurrentSkinInfo.SetDefault();
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