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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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/// </summary>
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/// </summary>
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public class SingleKeyStamina
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public class SingleKeyStamina
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{
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{
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private double previousHitTime = -1;
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private double previousHitTime;
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/// <summary>
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/// <summary>
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/// Similar to <see cref="StrainDecaySkill.StrainValueOf(DifficultyHitObject)"/>
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/// Similar to <see cref="StrainDecaySkill.StrainValueOf(DifficultyHitObject)"/>
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@ -76,6 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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double staminaPenalty = simpleColourPenalty(staminaRating, colourRating);
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double staminaPenalty = simpleColourPenalty(staminaRating, colourRating);
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staminaRating *= staminaPenalty;
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staminaRating *= staminaPenalty;
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//TODO : This is a temporary fix for the stamina rating of converts, due to their low colour variance.
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if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0 && colourRating < 0.05)
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if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0 && colourRating < 0.05)
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{
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{
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staminaPenalty *= 0.25;
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staminaPenalty *= 0.25;
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