From 94294ba351c2c4609328da2ada403a37b89c55b7 Mon Sep 17 00:00:00 2001 From: Jay L Date: Mon, 16 May 2022 10:26:47 +1000 Subject: [PATCH] Apply Review Changes --- osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs | 2 +- osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs index 6d4a1fd948..7846e97a65 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Stamina.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills /// public class SingleKeyStamina { - private double previousHitTime = -1; + private double previousHitTime; /// /// Similar to diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 5816b9957c..1aa31c6fe4 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -76,6 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty double staminaPenalty = simpleColourPenalty(staminaRating, colourRating); staminaRating *= staminaPenalty; + //TODO : This is a temporary fix for the stamina rating of converts, due to their low colour variance. if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0 && colourRating < 0.05) { staminaPenalty *= 0.25;