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Only show one dialog and automatically restart when changing folder to already installed location (#37137)
- Closes https://github.com/ppy/osu/issues/37039 https://github.com/user-attachments/assets/eb788984-783c-42ac-a7db-e6daa64d609d Can't gracefully exit because main menu has another exit confirmation dialog. May need to revisit https://github.com/ppy/osu/pull/26558. Unless force exiting is intentional?
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@@ -40,14 +40,9 @@ namespace osu.Game.Localisation
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public static LocalisableString SelectNewLocation => new TranslatableString(getKey(@"select_new_location"), @"Please select a new location");
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/// <summary>
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/// "The target directory already seems to have an osu! install. Use that data instead?"
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/// "The target directory already seems to have an osu! install. Use that data instead? osu! will restart."
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/// </summary>
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public static LocalisableString TargetDirectoryAlreadyInstalledOsu => new TranslatableString(getKey(@"target_directory_already_installed_osu"), @"The target directory already seems to have an osu! install. Use that data instead?");
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/// <summary>
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/// "To complete this operation, osu! will close. Please open it again to use the new data location."
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/// </summary>
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public static LocalisableString RestartAndReOpenRequiredForCompletion => new TranslatableString(getKey(@"restart_and_re_open_required_for_completion"), @"To complete this operation, osu! will close. Please open it again to use the new data location.");
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public static LocalisableString TargetDirectoryAlreadyInstalledOsu => new TranslatableString(getKey(@"target_directory_already_installed_osu"), @"The target directory already seems to have an osu! install. Use that data instead? osu! will restart.");
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/// <summary>
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/// "Delete ALL beatmaps"
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@@ -54,11 +54,9 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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dialogOverlay.Push(new ConfirmDialog(MaintenanceSettingsStrings.TargetDirectoryAlreadyInstalledOsu, () =>
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{
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dialogOverlay.Push(new ConfirmDialog(MaintenanceSettingsStrings.RestartAndReOpenRequiredForCompletion, () =>
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{
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(storage as OsuStorage)?.ChangeDataPath(target.FullName);
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game.Exit();
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}, () => { }));
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(storage as OsuStorage)?.ChangeDataPath(target.FullName);
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game.RestartAppWhenExited();
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game.Exit();
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},
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() => { }));
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