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mirror of https://github.com/ppy/osu.git synced 2025-01-13 02:32:55 +08:00

Merge branch 'ruleset-configs' into mania-playfield-inversions

# Conflicts:
#	osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
This commit is contained in:
smoogipoo 2018-06-11 13:46:39 +09:00
commit 93696fb5e5
10 changed files with 77 additions and 25 deletions

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{ {
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting> public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
{ {
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant) public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant) : base(settings, ruleset, variant)
{ {
} }

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@ -15,8 +15,11 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty; using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -150,6 +153,8 @@ namespace osu.Game.Rulesets.Mania
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame(); public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
public ManiaRuleset(RulesetInfo rulesetInfo = null) public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo) : base(rulesetInfo)
{ {

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@ -11,12 +11,9 @@ using osu.Framework.Input;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Replays;
@ -120,8 +117,6 @@ namespace osu.Game.Rulesets.Mania.UI
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
private class ScrollingInfo : IScrollingInfo private class ScrollingInfo : IScrollingInfo
{ {
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();

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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu
public override string ShortName => "osu"; public override string ShortName => "osu";
public override SettingsSubsection CreateSettings() => new OsuSettings(); public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this);
public override int? LegacyID => 0; public override int? LegacyID => 0;

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@ -8,10 +8,15 @@ using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {
public class OsuSettings : SettingsSubsection public class OsuSettings : RulesetSettingsSubsection
{ {
protected override string Header => "osu!"; protected override string Header => "osu!";
public OsuSettings(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {

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@ -13,13 +13,13 @@ namespace osu.Game.Configuration
{ {
private readonly SettingsStore settings; private readonly SettingsStore settings;
private readonly int variant; private readonly int? variant;
private readonly List<DatabasedSetting> databasedSettings; private readonly List<DatabasedSetting> databasedSettings;
private readonly RulesetInfo ruleset; private readonly RulesetInfo ruleset;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int variant = 0) protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null)
{ {
this.settings = settings; this.settings = settings;
this.ruleset = ruleset; this.ruleset = ruleset;

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@ -0,0 +1,36 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Configuration;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.Settings
{
/// <summary>
/// A <see cref="SettingsSubsection"/> which provides subclasses with the <see cref="IRulesetConfigManager"/>
/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig()"/>.
/// </summary>
public abstract class RulesetSettingsSubsection : SettingsSubsection
{
private readonly Ruleset ruleset;
protected RulesetSettingsSubsection(Ruleset ruleset)
{
this.ruleset = ruleset;
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
var config = ruleset.CreateConfig(dependencies.Get<SettingsStore>());
if (config != null)
dependencies.Cache(config);
return dependencies;
}
}
}

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@ -8,7 +8,8 @@ namespace osu.Game.Rulesets.Configuration
public abstract class RulesetConfigManager<T> : DatabasedConfigManager<T>, IRulesetConfigManager public abstract class RulesetConfigManager<T> : DatabasedConfigManager<T>, IRulesetConfigManager
where T : struct where T : struct
{ {
protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant) : base(settings, ruleset, variant) protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{ {
} }
} }

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@ -15,6 +15,8 @@ using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Beatmaps.Legacy; using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets namespace osu.Game.Rulesets
@ -69,7 +71,13 @@ namespace osu.Game.Rulesets
public abstract string Description { get; } public abstract string Description { get; }
public virtual SettingsSubsection CreateSettings() => null; public virtual RulesetSettingsSubsection CreateSettings() => null;
/// <summary>
/// Creates the <see cref="IRulesetConfigManager"/> for this <see cref="Ruleset"/>.
/// </summary>
/// <param name="settings">The <see cref="SettingsStore"/> to store the settings.</param>
public virtual IRulesetConfigManager CreateConfig(SettingsStore settings) => null;
/// <summary> /// <summary>
/// Do not override this unless you are a legacy mode. /// Do not override this unless you are a legacy mode.

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@ -13,6 +13,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Input; using osu.Framework.Input;
@ -73,11 +74,6 @@ namespace osu.Game.Rulesets.UI
private IRulesetConfigManager rulesetConfig; private IRulesetConfigManager rulesetConfig;
private OnScreenDisplay onScreenDisplay; private OnScreenDisplay onScreenDisplay;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
/// <summary> /// <summary>
/// A visual representation of a <see cref="Rulesets.Ruleset"/>. /// A visual representation of a <see cref="Rulesets.Ruleset"/>.
/// </summary> /// </summary>
@ -91,19 +87,27 @@ namespace osu.Game.Rulesets.UI
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OnScreenDisplay onScreenDisplay, SettingsStore settings) private void load([CanBeNull] OnScreenDisplay onScreenDisplay, [CanBeNull] SettingsStore settings)
{ {
this.onScreenDisplay = onScreenDisplay; this.onScreenDisplay = onScreenDisplay;
rulesetConfig = CreateConfig(Ruleset, settings); if (settings != null)
if (rulesetConfig != null)
{ {
dependencies.Cache(rulesetConfig); rulesetConfig = Ruleset.CreateConfig(settings);
onScreenDisplay?.BeginTracking(this, rulesetConfig);
if (rulesetConfig != null)
{
dependencies.Cache(rulesetConfig);
onScreenDisplay?.BeginTracking(this, rulesetConfig);
}
} }
} }
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
public abstract ScoreProcessor CreateScoreProcessor(); public abstract ScoreProcessor CreateScoreProcessor();
/// <summary> /// <summary>
@ -136,8 +140,6 @@ namespace osu.Game.Rulesets.UI
/// </summary> /// </summary>
protected virtual CursorContainer CreateCursor() => null; protected virtual CursorContainer CreateCursor() => null;
protected virtual IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => null;
/// <summary> /// <summary>
/// Creates a Playfield. /// Creates a Playfield.
/// </summary> /// </summary>