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Merge branch 'master' into mod-key-multiplayer

This commit is contained in:
Bartłomiej Dach 2022-05-22 19:30:10 +02:00
commit 9308d0b012
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GPG Key ID: BCECCD4FA41F6497
5 changed files with 53 additions and 25 deletions

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@ -59,6 +59,13 @@ namespace osu.Game.Tests
protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
public override bool TryTransferTrack(WorkingBeatmap target)
{
// Our track comes from a local track store that's disposed on finalizer,
// therefore it's unsafe to transfer it to another working beatmap.
return false;
}
private string firstAudioFile
{
get

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@ -126,11 +126,19 @@ namespace osu.Game.Beatmaps
}
/// <summary>
/// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap
/// across difficulties in the same beatmap set.
/// Attempts to transfer the audio track to a target working beatmap, if valid for transferring.
/// Used as an optimisation to avoid reload / track swap across difficulties in the same beatmap set.
/// </summary>
/// <param name="track">The track to transfer.</param>
public void TransferTrack([NotNull] Track track) => this.track = track ?? throw new ArgumentNullException(nameof(track));
/// <param name="target">The target working beatmap to transfer this track to.</param>
/// <returns>Whether the track has been transferred to the <paramref name="target"/>.</returns>
public virtual bool TryTransferTrack([NotNull] WorkingBeatmap target)
{
if (BeatmapInfo?.AudioEquals(target.BeatmapInfo) != true || Track.IsDummyDevice)
return false;
target.track = Track;
return true;
}
/// <summary>
/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.

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@ -5,6 +5,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
@ -68,6 +69,7 @@ namespace osu.Game.Graphics.UserInterface
private Colour4? lighterColour;
private Colour4? textColour;
private readonly Container backgroundLayer;
private readonly Box flashLayer;
/// <summary>
@ -85,24 +87,35 @@ namespace osu.Game.Graphics.UserInterface
Height = 50;
Padding = new MarginPadding { Horizontal = shear * 50 };
Content.CornerRadius = 7;
const float corner_radius = 7;
Content.CornerRadius = corner_radius;
Content.Shear = new Vector2(shear, 0);
Content.Masking = true;
Content.BorderThickness = 2;
Content.Anchor = Content.Origin = Anchor.Centre;
Children = new Drawable[]
{
background = new Box
backgroundLayer = new Container
{
RelativeSizeAxes = Axes.Both
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.TorusAlternate.With(size: 17),
Shear = new Vector2(-shear, 0)
RelativeSizeAxes = Axes.Both,
CornerRadius = corner_radius,
Masking = true,
BorderThickness = 2,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.TorusAlternate.With(size: 17),
Shear = new Vector2(-shear, 0)
},
}
},
flashLayer = new Box
{
@ -186,7 +199,7 @@ namespace osu.Game.Graphics.UserInterface
}
background.FadeColour(colourDark, 150, Easing.OutQuint);
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint);
backgroundLayer.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint);
if (!Enabled.Value)
colourText = colourText.Opacity(0.6f);

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@ -267,7 +267,7 @@ namespace osu.Game.Overlays
TrackChangeDirection direction = TrackChangeDirection.None;
bool audioEquals = newWorking?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false;
bool audioEquals = newWorking?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) == true;
if (current != null)
{
@ -290,15 +290,8 @@ namespace osu.Game.Overlays
current = newWorking;
if (!audioEquals || CurrentTrack.IsDummyDevice)
{
if (lastWorking == null || !lastWorking.TryTransferTrack(current))
changeTrack();
}
else
{
// transfer still valid track to new working beatmap
current.TransferTrack(lastWorking.Track);
}
TrackChanged?.Invoke(current, direction);

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@ -373,6 +373,13 @@ namespace osu.Game.Tests.Visual
protected override Track GetBeatmapTrack() => track;
public override bool TryTransferTrack(WorkingBeatmap target)
{
// Our track comes from a local track store that's disposed on finalizer,
// therefore it's unsafe to transfer it to another working beatmap.
return false;
}
public class TrackVirtualStore : AudioCollectionManager<Track>, ITrackStore
{
private readonly IFrameBasedClock referenceClock;