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mirror of https://github.com/ppy/osu.git synced 2025-02-21 13:23:21 +08:00

Merge pull request #618 from peppy/general-fixes

General fixes
This commit is contained in:
Dan Balasescu 2017-04-12 00:13:59 +09:00 committed by GitHub
commit 927143ae3a
11 changed files with 55 additions and 30 deletions

@ -1 +1 @@
Subproject commit 1490f003273d7aab6589e489f6e4b02d204c9f27 Subproject commit 4caf0c918edfd9d3be0358e2b2cfc4d40908e330

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@ -83,10 +83,7 @@ namespace osu.Desktop.VisualTests.Tests
Colour = Color4.Black, Colour = Color4.Black,
}); });
Add(new PlayerLoader(Player = CreatePlayer(beatmap)) Add(Player = CreatePlayer(beatmap));
{
Beatmap = beatmap
});
} }
protected virtual Player CreatePlayer(WorkingBeatmap beatmap) protected virtual Player CreatePlayer(WorkingBeatmap beatmap)

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@ -189,19 +189,24 @@ namespace osu.Desktop.Overlays
private class UpdateProgressNotification : ProgressNotification private class UpdateProgressNotification : ProgressNotification
{ {
private OsuGame game;
protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification() protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification()
{ {
Text = @"Update ready to install. Click to restart!", Text = @"Update ready to install. Click to restart!",
Activated = () => Activated = () =>
{ {
UpdateManager.RestartApp(); UpdateManager.RestartAppWhenExited();
game.GracefullyExit();
return true; return true;
} }
}; };
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours, OsuGame game)
{ {
this.game = game;
IconContent.Add(new Drawable[] IconContent.Add(new Drawable[]
{ {
new Box new Box

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@ -35,11 +35,9 @@ namespace osu.Game.Modes.Osu.Scoring
switch (judgement.Result) switch (judgement.Result)
{ {
case HitResult.Hit: case HitResult.Hit:
Combo.Value++;
Health.Value += 0.1f; Health.Value += 0.1f;
break; break;
case HitResult.Miss: case HitResult.Miss:
Combo.Value = 0;
Health.Value -= 0.2f; Health.Value -= 0.2f;
break; break;
} }

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@ -80,14 +80,12 @@ namespace osu.Game.Graphics.Cursor
protected override void PopIn() protected override void PopIn()
{ {
ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint); ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
ActiveCursor.ScaleTo(1, 1000, EasingTypes.OutElastic); ActiveCursor.ScaleTo(1, 400, EasingTypes.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
ActiveCursor.FadeTo(0, 1400, EasingTypes.OutQuint); ActiveCursor.FadeTo(0, 900, EasingTypes.OutQuint);
ActiveCursor.ScaleTo(1.1f, 100, EasingTypes.Out);
ActiveCursor.Delay(100);
ActiveCursor.ScaleTo(0, 500, EasingTypes.In); ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
} }

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@ -28,7 +28,7 @@ namespace osu.Game.Graphics
/// <param name="easing">The tween easing.</param> /// <param name="easing">The tween easing.</param>
public static void FadeAccent(this IHasAccentColour accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None) public static void FadeAccent(this IHasAccentColour accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
{ {
accentedDrawable.TransformTo(accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent()); accentedDrawable.TransformTo(() => accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
} }
} }
} }

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@ -108,8 +108,6 @@ namespace osu.Game.Graphics.UserInterface
{ {
base.LoadComplete(); base.LoadComplete();
Flush(false, TransformType);
DisplayedCountSpriteText.Text = FormatCount(Current); DisplayedCountSpriteText.Text = FormatCount(Current);
DisplayedCountSpriteText.Anchor = Anchor; DisplayedCountSpriteText.Anchor = Anchor;
DisplayedCountSpriteText.Origin = Origin; DisplayedCountSpriteText.Origin = Origin;
@ -205,8 +203,8 @@ namespace osu.Game.Graphics.UserInterface
? GetProportionalDuration(currentValue, newValue) ? GetProportionalDuration(currentValue, newValue)
: RollingDuration; : RollingDuration;
transform.StartTime = Time.Current; transform.StartTime = TransformStartTime;
transform.EndTime = Time.Current + rollingTotalDuration; transform.EndTime = TransformStartTime + rollingTotalDuration;
transform.StartValue = currentValue; transform.StartValue = currentValue;
transform.EndValue = newValue; transform.EndValue = newValue;
transform.Easing = RollingEasing; transform.Easing = RollingEasing;

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@ -307,6 +307,18 @@ namespace osu.Game
return base.OnExiting(); return base.OnExiting();
} }
/// <summary>
/// Use to programatically exit the game as if the user was triggering via alt-f4.
/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
/// </summary>
public void GracefullyExit()
{
if (!OnExiting())
Exit();
else
Scheduler.AddDelayed(GracefullyExit, 2000);
}
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()
{ {
base.UpdateAfterChildren(); base.UpdateAfterChildren();

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@ -65,7 +65,7 @@ namespace osu.Game.Overlays
private void updatePosition(float position) private void updatePosition(float position)
{ {
position = MathHelper.Clamp(position, 0, 1); position = MathHelper.Clamp(position, 0, 1);
fill.TransformTo(fill.Width, position, 200, EasingTypes.OutQuint, new TransformSeek()); fill.TransformTo(() => fill.Width, position, 200, EasingTypes.OutQuint, new TransformSeek());
} }
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)

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@ -116,7 +116,12 @@ namespace osu.Game.Screens.Play
scoreProcessor = HitRenderer.CreateScoreProcessor(); scoreProcessor = HitRenderer.CreateScoreProcessor();
hudOverlay = new StandardHudOverlay(); hudOverlay = new StandardHudOverlay()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys()); hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor); hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindHitRenderer(HitRenderer); hudOverlay.BindHitRenderer(HitRenderer);
@ -160,7 +165,12 @@ namespace osu.Game.Screens.Play
}, },
new HotkeyRetryOverlay new HotkeyRetryOverlay
{ {
Action = Restart, Action = () => {
//we want to hide the hitrenderer immediately (looks better).
//we may be able to remove this once the mouse cursor trail is improved.
HitRenderer?.Hide();
Restart();
},
} }
}; };
} }
@ -304,8 +314,7 @@ namespace osu.Game.Screens.Play
protected override void OnSuspending(Screen next) protected override void OnSuspending(Screen next)
{ {
Content.FadeOut(350); fadeOut();
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
base.OnSuspending(next); base.OnSuspending(next);
} }
@ -324,14 +333,22 @@ namespace osu.Game.Screens.Play
} }
} }
HitRenderer?.FadeOut(60); fadeOut();
FadeOut(250);
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
Background?.FadeTo(1f, 200);
return base.OnExiting(next); return base.OnExiting(next);
} }
private void fadeOut()
{
const float fade_out_duration = 250;
HitRenderer?.FadeOut(fade_out_duration);
Content.FadeOut(fade_out_duration);
hudOverlay.ScaleTo(0.7f, fade_out_duration * 3, EasingTypes.In);
Background?.FadeTo(1f, fade_out_duration);
}
private Bindable<bool> mouseWheelDisabled; private Bindable<bool> mouseWheelDisabled;
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused; protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;

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@ -298,7 +298,7 @@ namespace osu.Game.Screens.Tournament
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None) private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None)
{ {
DelayReset(); DelayReset();
TransformTo(speed, value, duration, easing, new TransformScrollSpeed()); TransformTo(() => speed, value, duration, easing, new TransformScrollSpeed());
} }
private enum ScrollState private enum ScrollState