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Rename FlipSlider()
to FlipSliderHorizontally
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parent
30952199b8
commit
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (positionInfos[i].HitObject is Slider slider && random.NextDouble() < 0.5)
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if (positionInfos[i].HitObject is Slider slider && random.NextDouble() < 0.5)
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{
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{
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OsuHitObjectGenerationUtils.FlipSlider(slider);
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OsuHitObjectGenerationUtils.FlipSliderHorizontally(slider);
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}
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}
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if (i == 0)
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if (i == 0)
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@ -166,9 +166,9 @@ namespace osu.Game.Rulesets.Osu.Utils
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}
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}
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/// <summary>
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/// <summary>
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/// Flips the slider about its start position.
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/// Flips the slider about its start position horizontally.
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/// </summary>
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/// </summary>
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public static void FlipSlider(Slider slider)
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public static void FlipSliderHorizontally(Slider slider)
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{
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{
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void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(slider.Position.X - (nested.X - slider.Position.X), nested.Y);
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void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(slider.Position.X - (nested.X - slider.Position.X), nested.Y);
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static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);
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static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);
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