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Rename FlipSlider() to FlipSliderHorizontally

This commit is contained in:
Pasi4K5 2022-12-07 00:48:25 +01:00
parent 30952199b8
commit 91e9c27507
2 changed files with 3 additions and 3 deletions

View File

@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Mods
if (positionInfos[i].HitObject is Slider slider && random.NextDouble() < 0.5) if (positionInfos[i].HitObject is Slider slider && random.NextDouble() < 0.5)
{ {
OsuHitObjectGenerationUtils.FlipSlider(slider); OsuHitObjectGenerationUtils.FlipSliderHorizontally(slider);
} }
if (i == 0) if (i == 0)

View File

@ -166,9 +166,9 @@ namespace osu.Game.Rulesets.Osu.Utils
} }
/// <summary> /// <summary>
/// Flips the slider about its start position. /// Flips the slider about its start position horizontally.
/// </summary> /// </summary>
public static void FlipSlider(Slider slider) public static void FlipSliderHorizontally(Slider slider)
{ {
void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(slider.Position.X - (nested.X - slider.Position.X), nested.Y); void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(slider.Position.X - (nested.X - slider.Position.X), nested.Y);
static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y); static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);