From 91e9c275078d7ec098cacdf14fb5cb766899a65d Mon Sep 17 00:00:00 2001 From: Pasi4K5 Date: Wed, 7 Dec 2022 00:48:25 +0100 Subject: [PATCH] Rename `FlipSlider()` to `FlipSliderHorizontally` --- osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs | 2 +- osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs index fc92696e9a..58f5b2fa8d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Mods if (positionInfos[i].HitObject is Slider slider && random.NextDouble() < 0.5) { - OsuHitObjectGenerationUtils.FlipSlider(slider); + OsuHitObjectGenerationUtils.FlipSliderHorizontally(slider); } if (i == 0) diff --git a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs index b081978803..42c6946414 100644 --- a/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs +++ b/osu.Game.Rulesets.Osu/Utils/OsuHitObjectGenerationUtils.cs @@ -166,9 +166,9 @@ namespace osu.Game.Rulesets.Osu.Utils } /// - /// Flips the slider about its start position. + /// Flips the slider about its start position horizontally. /// - public static void FlipSlider(Slider slider) + public static void FlipSliderHorizontally(Slider slider) { void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(slider.Position.X - (nested.X - slider.Position.X), nested.Y); static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);