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Fix intermittent TestScenePlaySongSelect test failures

This commit is contained in:
smoogipoo 2021-10-12 22:07:57 +09:00
parent cabbb1697a
commit 91c286b1ad

View File

@ -142,6 +142,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddUntilStep("wait for beatmaps to load", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
@ -599,10 +601,10 @@ namespace osu.Game.Tests.Visual.SongSelect
});
FilterableDifficultyIcon difficultyIcon = null;
AddStep("Find an icon", () =>
AddUntilStep("Find an icon", () =>
{
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
return (difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex())) != null;
});
AddStep("Click on a difficulty", () =>
@ -765,10 +767,10 @@ namespace osu.Game.Tests.Visual.SongSelect
});
FilterableGroupedDifficultyIcon groupIcon = null;
AddStep("Find group icon for different ruleset", () =>
AddUntilStep("Find group icon for different ruleset", () =>
{
groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
.First(icon => icon.Items.First().BeatmapInfo.Ruleset.ID == 3);
return (groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.ID == 3)) != null;
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);