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Merge branch 'master' into logo-beat
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commit
90d54a6cfe
@ -170,8 +170,8 @@ namespace osu.Game.Screens.Select
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List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
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List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
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if (visibleGroups.Count < 1)
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if (visibleGroups.Count < 1)
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return;
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return;
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BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
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BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
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BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
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BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
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selectGroup(group, panel);
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selectGroup(group, panel);
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@ -316,11 +316,12 @@ namespace osu.Game.Screens.Select
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/// </summary>
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/// </summary>
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private void selectionChanged(BeatmapInfo beatmap)
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private void selectionChanged(BeatmapInfo beatmap)
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{
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{
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bool beatmapSetChange = false;
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selectionChangedDebounce?.Cancel();
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if (beatmap.Equals(Beatmap?.BeatmapInfo))
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if (beatmap.Equals(Beatmap?.BeatmapInfo))
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return;
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return;
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bool beatmapSetChange = false;
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if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
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if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
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sampleChangeDifficulty.Play();
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sampleChangeDifficulty.Play();
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else
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else
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@ -331,7 +332,6 @@ namespace osu.Game.Screens.Select
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selectionChangeNoBounce = beatmap;
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selectionChangeNoBounce = beatmap;
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selectionChangedDebounce?.Cancel();
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selectionChangedDebounce = Scheduler.AddDelayed(delegate
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selectionChangedDebounce = Scheduler.AddDelayed(delegate
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{
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{
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Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
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Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
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