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mirror of https://github.com/ppy/osu.git synced 2026-06-01 19:00:05 +08:00

Merge pull request #842 from MrTheMake/songselect-fix

Fix song select scheduled beatmap change task not being canceled
This commit is contained in:
Dean Herbert
2017-05-24 09:59:09 +09:00
committed by GitHub
Unverified
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -170,8 +170,8 @@ namespace osu.Game.Screens.Select
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
if (visibleGroups.Count < 1)
return;
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
selectGroup(group, panel);
+2 -2
View File
@@ -316,11 +316,12 @@ namespace osu.Game.Screens.Select
/// </summary>
private void selectionChanged(BeatmapInfo beatmap)
{
bool beatmapSetChange = false;
selectionChangedDebounce?.Cancel();
if (beatmap.Equals(Beatmap?.BeatmapInfo))
return;
bool beatmapSetChange = false;
if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
@@ -331,7 +332,6 @@ namespace osu.Game.Screens.Select
selectionChangeNoBounce = beatmap;
selectionChangedDebounce?.Cancel();
selectionChangedDebounce = Scheduler.AddDelayed(delegate
{
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);