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Fix sudden death not being applied on first run
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@ -22,7 +22,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
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protected override bool AllowFail => true;
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protected override bool AllowFail => true;
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protected override Player CreatePlayer(Ruleset ruleset) => new ScoreAccessiblePlayer();
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
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return new ScoreAccessiblePlayer();
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
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new TaikoBeatmap
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new TaikoBeatmap
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@ -45,7 +49,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
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AddStep("Setup judgements", () =>
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AddStep("Setup judgements", () =>
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{
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{
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judged = false;
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judged = false;
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Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
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((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
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((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
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});
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});
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AddUntilStep("swell judged", () => judged);
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AddUntilStep("swell judged", () => judged);
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