1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 02:42:54 +08:00

Fix namespacing and hitwindow source

This commit is contained in:
Dean Herbert 2019-08-30 18:46:42 +09:00
parent 741bd0a5cf
commit 8fc177b743
5 changed files with 26 additions and 26 deletions

View File

@ -7,7 +7,6 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Screens.Play.HitErrorDisplay;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@ -16,6 +15,7 @@ using osu.Framework.MathUtils;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {

View File

@ -1,19 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Screens.Play.HitErrorDisplay namespace osu.Game.Screens.Play.HUD
{ {
public class HitErrorDisplay : Container<HitErrorMeter> public class HitErrorDisplay : Container<HitErrorMeter>
{ {
@ -22,13 +21,17 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>(); private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
private HitWindows hitWindows; private readonly HitWindows hitWindows;
private readonly ScoreProcessor processor; private readonly ScoreProcessor processor;
public HitErrorDisplay(ScoreProcessor processor) public HitErrorDisplay(ScoreProcessor processor, HitWindows hitWindows)
{ {
this.processor = processor; this.processor = processor;
this.hitWindows = hitWindows;
RelativeSizeAxes = Axes.Both;
processor.NewJudgement += onNewJudgement; processor.NewJudgement += onNewJudgement;
} }
@ -45,10 +48,9 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, Bindable<WorkingBeatmap> workingBeatmap) private void load(OsuConfigManager config)
{ {
config.BindWith(OsuSetting.ScoreMeter, type); config.BindWith(OsuSetting.ScoreMeter, type);
hitWindows = workingBeatmap.Value.Beatmap.HitObjects.First().HitWindows;
} }
protected override void LoadComplete() protected override void LoadComplete()

View File

@ -2,21 +2,21 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq; using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HitErrorDisplay namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{ {
public class BarHitErrorMeter : HitErrorMeter public class BarHitErrorMeter : HitErrorMeter
{ {

View File

@ -5,7 +5,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play.HitErrorDisplay namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{ {
public abstract class HitErrorMeter : CompositeDrawable public abstract class HitErrorMeter : CompositeDrawable
{ {

View File

@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -33,7 +34,7 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay; public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress; public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay; public readonly ModDisplay ModDisplay;
public readonly HitErrorDisplay.HitErrorDisplay HitErrorDisplay; public readonly HitErrorDisplay HitErrorDisplay;
public readonly HoldForMenuButton HoldToQuit; public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay; public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
@ -258,10 +259,7 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 }, Margin = new MarginPadding { Top = 20, Right = 10 },
}; };
protected virtual HitErrorDisplay.HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay.HitErrorDisplay(scoreProcessor) protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset.Objects.First().HitWindows);
{
RelativeSizeAxes = Axes.Both,
};
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay(); protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();