mirror of
https://github.com/ppy/osu.git
synced 2024-09-21 20:07:25 +08:00
Fix osu! and catch hitobjects no longer scaled to 1 by default
This commit is contained in:
parent
1051009827
commit
8f80a22ef9
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
set => lastInCombo.Value = value;
|
set => lastInCombo.Value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
private HitObjectProperty<float> scale;
|
private HitObjectProperty<float> scale = new HitObjectProperty<float>(1);
|
||||||
|
|
||||||
public Bindable<float> ScaleBindable => scale.Bindable;
|
public Bindable<float> ScaleBindable => scale.Bindable;
|
||||||
|
|
||||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public double Radius => OBJECT_RADIUS * Scale;
|
public double Radius => OBJECT_RADIUS * Scale;
|
||||||
|
|
||||||
private HitObjectProperty<float> scaleProperty;
|
private HitObjectProperty<float> scaleProperty = new HitObjectProperty<float>(1);
|
||||||
|
|
||||||
public Bindable<float> ScaleBindable => scaleProperty.Bindable;
|
public Bindable<float> ScaleBindable => scaleProperty.Bindable;
|
||||||
|
|
||||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The underlying <see cref="Bindable{T}"/>, only initialised on first access.
|
/// The underlying <see cref="Bindable{T}"/>, only initialised on first access.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Bindable<T> Bindable => backingBindable ??= new Bindable<T> { Value = backingValue };
|
public Bindable<T> Bindable => backingBindable ??= new Bindable<T>(defaultValue) { Value = backingValue };
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The current value, derived from and delegated to <see cref="Bindable"/> if initialised, or a temporary field otherwise.
|
/// The current value, derived from and delegated to <see cref="Bindable"/> if initialised, or a temporary field otherwise.
|
||||||
@ -40,5 +40,13 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
backingValue = value;
|
backingValue = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly T defaultValue;
|
||||||
|
|
||||||
|
public HitObjectProperty(T value = default)
|
||||||
|
{
|
||||||
|
backingValue = defaultValue = value;
|
||||||
|
backingBindable = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user