mirror of
https://github.com/ppy/osu.git
synced 2026-05-19 20:20:21 +08:00
dynamic wiki based on gamemode and story progress
This commit is contained in:
@@ -1672,7 +1672,7 @@ namespace osu.Game.Rulesets.Vitaru.Objects.Characters
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}
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}
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if (false)//workingBeatmap.Value.BeatmapInfo.OnlineBeatmapID == 114716 && currentCharacter == Characters.FlandreScarlet && insane)
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if (workingBeatmap.Value.BeatmapInfo.OnlineBeatmapID == 114716 && currentCharacter == Characters.FlandreScarlet && insane)
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{
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if (Time.Current >= 760 && insanity == 0)
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{
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@@ -1692,7 +1692,7 @@ namespace osu.Game.Rulesets.Vitaru.Objects.Characters
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}
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}
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if (false)//workingBeatmap.Value.BeatmapInfo.OnlineBeatmapID == 114716 && currentCharacter == Characters.FlandreScarlet && !insane)
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if (workingBeatmap.Value.BeatmapInfo.OnlineBeatmapID == 114716 && currentCharacter == Characters.FlandreScarlet && !insane)
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{
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if (Time.Current >= 760 && insanity == 0)
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{
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@@ -1751,7 +1751,7 @@ namespace osu.Game.Rulesets.Vitaru.Objects.Characters
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}
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*/
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if (false)//workingBeatmap.Value.BeatmapInfo.OnlineBeatmapID == 148000 && currentCharacter == Characters.Kaguya)
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if (workingBeatmap.Value.BeatmapInfo.OnlineBeatmapID == 148000 && currentCharacter == Characters.Kaguya)
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{
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if (Time.Current >= 1280 && tresspassing == 0)
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{
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@@ -21,9 +21,16 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
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private Bindable<VitaruGamemode> selectedGamemode;
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private Bindable<ScoringMetric> selectedScoring;
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private Bindable<Characters> selectedCharacter;
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private Bindable<bool> familiar;
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private Bindable<bool> lastDance;
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private Bindable<bool> insane;
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private Bindable<bool> awoken;
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private Bindable<bool> sacred;
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private Bindable<bool> resurrected;
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private WikiOptionEnumExplanation<Characters> characterDescription;
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private Bindable<Characters> selectedCharacter;
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private const string spell_default = "Spell is not implemented yet";
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@@ -40,6 +47,13 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
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selectedScoring = VitaruSettings.VitaruConfigManager.GetBindable<ScoringMetric>(VitaruSetting.ScoringMetric);
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selectedCharacter = VitaruSettings.VitaruConfigManager.GetBindable<Characters>(VitaruSetting.Characters);
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familiar = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.Familiar);
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lastDance = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.LastDance);
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insane = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.Insane);
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awoken = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.Awoken);
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sacred = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.Sacred);
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resurrected = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.Resurrected);
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Content.Add(new WikiParagraph("Your objective in vitaru is simple, don't get hit by the bullets flying at you, although this is easier said than done."));
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Content.Add(new WikiSubSectionHeader("Converts - Difficulty"));
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@@ -192,64 +206,66 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
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//basically just an ingame wiki for the characters
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selectedCharacter.ValueChanged += character =>
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{
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string stats = "\nMax Health: " + 100 + "\nMax Energy: " + 100 + "\n" + spell_default;
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restart:
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characterDescription.Description.Text = "\nMax Health: " + 100 + "\nMax Energy: " + 100 + "\n" + spell_default;
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switch (character)
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{
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/*
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case Characters.Alex:
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characterDescription.Description.Text = "\nMax Health: 100" +
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"\nMax Energy: 40" +
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"\nRole: Defense + Support" +
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"\nDifficulty: Easy" +
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"\nSpell (40 energy): Refresh\n\n" +
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"";
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break;
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*/
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case Characters.ReimuHakurei:
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characterDescription.Description.Text = "\nMax Health: 100" +
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stats = "\nMax Health: 100" +
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"\nMax Energy: 30" +
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"\nRole: Offense" +
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"\nDifficulty: Easy" +
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"\nSpell (10 energy): Rune-Seal (Not Implemented)\n\n" +
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"Reimu used to be a complete air head. " +
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"\nSpell (10 energy): Rune-Seal (Not Implemented)";
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if (selectedGamemode.Value == VitaruGamemode.Touhosu)
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{
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stats = stats + "Reimu used to be a complete air head. " +
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"But time and hardship has shaped her into the strong cunning magician she is today. " +
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"Usually you would be hard-pressed to not only get the jump on her but even find her before she finds you. " +
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"However don't let this fool you, she is by no means a rutheless killer like some of her friends, infact she is quite sweet. " +
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"Just try not to get on her bad side. " +
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"She seems to be spacing out again lately though, almost like she is off in her own world. . .\n\n" +
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"And indeed she is, dreaming of a night long gone.";
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"Just try not to get on her bad side. ";
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if (!familiar)
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stats = stats +
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"She seems to be spacing out again lately though, almost like she is off in her own world. . .\n\n" +
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"And indeed she is, dreaming of a night long gone.";
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}
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break;
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case Characters.MarisaKirisame:
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characterDescription.Description.Text = "\nMax Health: 100" +
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stats = "\nMax Health: 100" +
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"\nMax Energy: 30" +
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"\nRole: Offense" +
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"\nDifficulty: Easy" +
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"\nSpell (10 energy): Mini-Hakkero (WIP)\n\n" +
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"Marisa Kirisame, the magical witch of the forest who could do no wrong, or so they said. " +
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"\nSpell (10 energy): Mini-Hakkero (WIP)";
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if (selectedGamemode.Value == VitaruGamemode.Touhosu && familiar)
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stats = stats + "\n\nMarisa Kirisame, the magical witch of the forest who could do no wrong, or so they said. " +
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"One thing that is certain is her lust for control, she never lets the situation get out of hand. " +
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"Last time she did it cost her greatly, and created wounds that won't heal as easily as she would lead you to believe.";
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break;
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case Characters.SakuyaIzayoi:
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characterDescription.Description.Text = "\nMax Health: 100" +
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stats = "\nMax Health: 100" +
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"\nMax Energy: 36" +
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"\nRole: Defense" +
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"\nDifficulty: Normal" +
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"\nSpell (6 energy, 3 per second): Time-Warden\n\n" +
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"Young Sakuya used to be kind and caring for all, like the ones who raised her. " +
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"\nSpell (6 energy, 3 per second): Time-Warden";
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if (selectedGamemode.Value == VitaruGamemode.Touhosu)
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stats = stats + "Young Sakuya used to be kind and caring for all, like the ones who raised her. " +
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"But even the purest of hearts can be broken given the right circumstances, corrupted by the dark things that lurk in the night. " +
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"Physical wounds may heal, but the emotional stabbing she was subjected to can never be mended. " +
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"Now she spends every ounce of willpower to keep to her schedule, everything must be timed perfectly.";
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break;
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case Characters.HongMeiling:
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characterDescription.Description.Text = "\nMax Health: 0 (when resurrected 20)" +
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stats = "\nMax Health: 0 (when resurrected 20)" +
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"\nMax Energy: 36" +
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"\nRole: Defense" +
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"\nDifficulty: Time Freeze" +
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"\nAbility (passive): Leader (WIP)\n\n" +
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"Hong was your typical war hero. She fought valiantly, saved allies, showed no mercy against the enemy. " +
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"\nAbility (passive): Leader (WIP)";
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if (false)//selectedGamemode.Value == VitaruGamemode.Touhosu)
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stats = stats + "Hong was your typical war hero. She fought valiantly, saved allies, showed no mercy against the enemy. " +
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"She didn't really care for all the medals or attention though, now that the war was over she just wanted to retire to her mansion.\n\n" +
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"Upon returning home she met with the Scarlet sisters she had entrusted the house with, ony to find they are different. " +
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"They had wings, they grew wings? They were fairies now? " +
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@@ -285,23 +301,27 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
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"\"Let me show you a few tricks to the jobs back here I bet the Scarlet sisters don't know.\"";
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break;
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case Characters.FlandreScarlet:
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characterDescription.Description.Text = "\nMax Health: 100" +
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stats = "\nMax Health: 100" +
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"\nMax Energy: 80" +
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"\nRole: Offense" +
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"\nDifficulty: Easy" +
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"\nSpell (40 energy): Taboo\n\n" +
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"Flandre used to be one of the most feared fairies around, and thats no small feat. " +
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"\nSpell (40 energy): Taboo";
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if (selectedGamemode.Value == VitaruGamemode.Touhosu && familiar)
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stats = stats + "Flandre used to be one of the most feared fairies around, and thats no small feat. " +
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"Fairies are have a tendency to be stupid, but Flandre wasn't always a Fairy now was she?\n\n" +
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"Now days all she does is mindless games in the basement, broken but not lost. " +
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"One day she could return, and you wouldn't want to be on the recieving end of her wrath.";
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break;
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case Characters.RemiliaScarlet:
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characterDescription.Description.Text = "\nMax Health: 60" +
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stats = "\nMax Health: 60" +
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"\nMax Energy: 60" +
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"\nRole: Offense" +
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"\nDifficulty: Normal" +
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"\nAbility (passive / 0.5 health per hit): Vampuric\n\n" +
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"Remilia wasn't always a vampire, she didn't always have a thirst for blood. " +
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"\nAbility (passive / 0.5 health per hit): Vampuric";
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if (selectedGamemode.Value == VitaruGamemode.Touhosu && familiar)
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stats = stats + "Remilia wasn't always a vampire, she didn't always have a thirst for blood. " +
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"But things change, something happened one day and she was 'ascended' she keeps telling herself with her sister. " +
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"Certainly this was a change for the better though, after all biological imortality is hard to come by.\n\n" +
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"She also loves her sister Flandre dearly, but for a long time now she has been broken. " +
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@@ -311,71 +331,68 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
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"For now this family shall remain shattered by un-imaginable pain, but the worst has yet to come.";
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break;
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case Characters.Cirno:
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characterDescription.Description.Text = "\nMax Health: 80" +
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stats = "\nMax Health: 80" +
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"\nMax Energy: 40" +
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"\nRole: Defense" +
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"\nDifficulty: Easy" +
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"\nAbility (40 energy): Shatter";
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break;
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case Characters.YuyukoSaigyouji:
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characterDescription.Description.Text = "\nMax Health: 100" +
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stats = "\nMax Health: 100" +
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"\nMax Energy: 20" +
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"\nRole: Defense" +
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"\nDifficulty: Normal" +
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"\nSpell (4 energy, 2 per second): Ghastly Dream"; /*\n\n" +
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"";*/
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"\nSpell (4 energy, 2 per second): Ghastly Dream";
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break;
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case Characters.YukariYakumo:
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characterDescription.Description.Text = "\nMax Health: 80" +
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stats = "\nMax Health: 80" +
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"\nMax Energy: 24" +
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"\nRole: Support" +
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"\nDifficulty: Another" +
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"\nAbility (4 energy, 4 per second): Rift\n\n" +
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"There are many stories about Yukari, some say she was born of some rich folk to the far west and some say she predates the known universe itself. " +
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"\nAbility (4 energy, 4 per second): Rift (Buggy?)";
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if (false)//selectedGamemode.Value == VitaruGamemode.Touhosu)
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stats = stats + "There are many stories about Yukari, some say she was born of some rich folk to the far west and some say she predates the known universe itself. " +
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"While that would explain her unatural abilities in combat they would not explain her uncanny abitlity to empithize with her \"creations\". " +
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"The only other individual to supposedly be even relativly this old is cold and heartless (perhaps litterally).";
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break;
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case Characters.SikieikiYamaxanadu:
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characterDescription.Description.Text = "\nMax Health: 80" +
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stats = "\nMax Health: 80" +
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"\nMax Energy: 40" +
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"\nRole: Offense + Defense" +
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"\nDifficulty: ???" +
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"\nAbility (2 stab, 4 per second of block, 6 swipe, 10 wipe): Judgement (Not Implemented)\n\n" +
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"";
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"\nAbility (2 stab, 4 per second of block, 6 swipe, 10 wipe): Judgement (Not Implemented)";
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break;
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case Characters.KokoroHatano:
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characterDescription.Description.Text = "\nMax Health: 100" +
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stats = "\nMax Health: 100" +
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"\nMax Energy: 36" +
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"\nRole: Offense + Defense" +
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"\nDifficulty: Extra" +
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"\nAbility (passive): Last Dance (Buggy?)\n\n" +
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"";
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"\nAbility (passive): Last Dance (Buggy?)";
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break;
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case Characters.Kaguya:
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characterDescription.Description.Text = "\nMax Health: 80" +
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stats = "\nMax Health: 80" +
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"\nMax Energy: 36" +
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"\nRole: Support" +
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"\nDifficulty: Hard" +
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"\nSpell (4 energy): Lunar Shift (Not Implemented)\n\n" +
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"";
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"\nSpell (4 energy): Lunar Shift (Not Implemented)";
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break;
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case Characters.IbarakiKasen:
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characterDescription.Description.Text = "\nMax Health: 40" +
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stats = "\nMax Health: 40" +
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"\nMax Energy: 8" +
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"\nRole: Offense" +
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"\nDifficulty: Insane" +
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"\nSpell (2 energy): Blink (Pending New Spell)\n\n" +
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"";
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"\nSpell (2 energy): Blink (Pending New Spell)";
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break;
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case Characters.NueHoujuu:
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characterDescription.Description.Text = "\nMax Health: 80" +
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stats = "\nMax Health: 80" +
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"\nMax Energy: 24" +
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"\nRole: Support" +
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"\nDifficulty: Another" +
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"\nSpell (Ratio [energy:damage/energy/health] - 1:4/2/1): Invasion (WIP)";
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"\nSpell (Ratio [energy:damage/energy/health/weaken] - 1:4/2/1/2): Invasion (WIP)";
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break;
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case Characters.Rock:
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characterDescription.Description.Text = "\nMax Health: 20" +
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stats = "\nMax Health: 20" +
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"\nMax Energy: 0" +
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"\nRole: *Silence*" +
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"\nDifficulty: *More Silence*" +
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@@ -388,12 +405,11 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
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character = Characters.ReimuHakurei;
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goto restart;
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}
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characterDescription.Description.Text = "\nMax Health: 200 (x2 Healing)" +
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stats = "\nMax Health: 200 (x2 Healing)" +
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"\nMax Energy: 200 (x2 Gain)" +
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"\nRole: Offense" +
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"\nDifficulty: Hard" +
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"\nSpell: UnNatural\n\n" +
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"\"The cold hand of death will find you all.\"";
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"\nSpell: UnNatural";
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break;
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case Characters.ArysaMuyart:
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if (!VitaruAPIContainer.Shawdooow)
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@@ -402,14 +418,15 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
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character = Characters.ReimuHakurei;
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goto restart;
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}
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characterDescription.Description.Text = "\nMax Health: 60" +
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stats = "\nMax Health: 60" +
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"\nMax Energy: 80" +
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"\nRole: Defense" +
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"\nDifficulty: ???" +
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"\nSpell: Seasonal Shift\n\n" +
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"\"Don't tamper with natural law they said. . .\"";
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"\nSpell: Seasonal Shift";
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break;
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}
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characterDescription.Description.Text = stats;
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};
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selectedCharacter.TriggerChange();
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@@ -427,9 +444,11 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
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break;
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case VitaruGamemode.Touhosu:
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gamemodeDescription.Description.Text = "The \"amplified\" gamemode. Touhosu mode is everything Vitaru is and so much more. " +
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"Selecting different characters no longer just changes your skin but also your stats and allows you to use spells!";
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"Selecting different characters no longer just changes your skin but also your stats and allows you to use spells!\n\n" +
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"Also allows you to start story mode.";
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break;
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}
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selectedCharacter.TriggerChange();
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};
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selectedGamemode.TriggerChange();
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Block a user