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Adjust test to have better assertions

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Bartłomiej Dach 2024-11-14 14:24:11 +01:00
parent b6eff38520
commit 8df7a6f2f3
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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -30,9 +29,9 @@ namespace osu.Game.Tests.Beatmaps.IO
// Ensure importer encoding is correct
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"decimal-timing-beatmap.olz"));
AddAssert("timing point has decimal offset", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time - 284.725) < 0.001);
AddAssert("kiai has decimal offset", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time - 28520.019) < 0.001);
AddAssert("hit object has decimal offset", () => Math.Abs(beatmap.Beatmap.HitObjects[0].StartTime - 28520.019) < 0.001);
AddAssert("timing point has decimal offset", () => beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time, () => Is.EqualTo(284.725).Within(0.001));
AddAssert("kiai has decimal offset", () => beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time, () => Is.EqualTo(28520.019).Within(0.001));
AddAssert("hit object has decimal offset", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28520.019).Within(0.001));
// Ensure exporter legacy conversion is correct
AddStep("export", () =>
@ -44,9 +43,9 @@ namespace osu.Game.Tests.Beatmaps.IO
});
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream));
AddAssert("timing point has truncated offset", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time - 284) < 0.001);
AddAssert("kiai is snapped", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time - 28519) < 0.001);
AddAssert("hit object is snapped", () => Math.Abs(beatmap.Beatmap.HitObjects[0].StartTime - 28519) < 0.001);
AddAssert("timing point has truncated offset", () => beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time, () => Is.EqualTo(284).Within(0.001));
AddAssert("kiai is snapped", () => beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time, () => Is.EqualTo(28519).Within(0.001));
AddAssert("hit object is snapped", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28519).Within(0.001));
}
private IWorkingBeatmap importBeatmapFromStream(Stream stream)