diff --git a/osu.Game.Tests/Beatmaps/IO/LegacyBeatmapExporterTest.cs b/osu.Game.Tests/Beatmaps/IO/LegacyBeatmapExporterTest.cs index 7973867114..9947def06d 100644 --- a/osu.Game.Tests/Beatmaps/IO/LegacyBeatmapExporterTest.cs +++ b/osu.Game.Tests/Beatmaps/IO/LegacyBeatmapExporterTest.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.IO; using NUnit.Framework; using osu.Framework.Allocation; @@ -30,9 +29,9 @@ namespace osu.Game.Tests.Beatmaps.IO // Ensure importer encoding is correct AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"decimal-timing-beatmap.olz")); - AddAssert("timing point has decimal offset", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time - 284.725) < 0.001); - AddAssert("kiai has decimal offset", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time - 28520.019) < 0.001); - AddAssert("hit object has decimal offset", () => Math.Abs(beatmap.Beatmap.HitObjects[0].StartTime - 28520.019) < 0.001); + AddAssert("timing point has decimal offset", () => beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time, () => Is.EqualTo(284.725).Within(0.001)); + AddAssert("kiai has decimal offset", () => beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time, () => Is.EqualTo(28520.019).Within(0.001)); + AddAssert("hit object has decimal offset", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28520.019).Within(0.001)); // Ensure exporter legacy conversion is correct AddStep("export", () => @@ -44,9 +43,9 @@ namespace osu.Game.Tests.Beatmaps.IO }); AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream)); - AddAssert("timing point has truncated offset", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time - 284) < 0.001); - AddAssert("kiai is snapped", () => Math.Abs(beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time - 28519) < 0.001); - AddAssert("hit object is snapped", () => Math.Abs(beatmap.Beatmap.HitObjects[0].StartTime - 28519) < 0.001); + AddAssert("timing point has truncated offset", () => beatmap.Beatmap.ControlPointInfo.TimingPoints[0].Time, () => Is.EqualTo(284).Within(0.001)); + AddAssert("kiai is snapped", () => beatmap.Beatmap.ControlPointInfo.EffectPoints[0].Time, () => Is.EqualTo(28519).Within(0.001)); + AddAssert("hit object is snapped", () => beatmap.Beatmap.HitObjects[0].StartTime, () => Is.EqualTo(28519).Within(0.001)); } private IWorkingBeatmap importBeatmapFromStream(Stream stream)