mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Merge branch 'master' into issue-templates
This commit is contained in:
commit
8d146e8ec8
7
.gitignore
vendored
7
.gitignore
vendored
@ -10,6 +10,10 @@
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
### Cake ###
|
||||
tools/*
|
||||
!tools/cakebuild.csproj
|
||||
|
||||
# Build results
|
||||
bin/[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
@ -98,6 +102,7 @@ $tf/
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
inspectcode
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
@ -257,3 +262,5 @@ paket-files/
|
||||
__pycache__/
|
||||
*.pyc
|
||||
Staging/
|
||||
|
||||
inspectcodereport.xml
|
||||
|
@ -25,6 +25,7 @@ Build and run
|
||||
|
||||
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
|
||||
- From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
|
||||
- To run with code analysis, instead use `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternative, you can install resharper or use rider to get inline support in your IDE of choice.
|
||||
|
||||
Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
|
||||
|
||||
|
20
appveyor.yml
20
appveyor.yml
@ -1,22 +1,8 @@
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2017
|
||||
configuration: Debug
|
||||
cache:
|
||||
- C:\ProgramData\chocolatey\bin -> appveyor.yml
|
||||
- C:\ProgramData\chocolatey\lib -> appveyor.yml
|
||||
test: off
|
||||
install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
- cmd: choco install resharper-clt -y
|
||||
- cmd: choco install nvika -y
|
||||
- cmd: dotnet tool install CodeFileSanity --version 0.0.16 --global
|
||||
before_build:
|
||||
- cmd: CodeFileSanity
|
||||
- cmd: nuget restore -verbosity quiet
|
||||
build:
|
||||
project: osu.sln
|
||||
parallel: true
|
||||
verbosity: minimal
|
||||
after_build:
|
||||
- cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL
|
||||
- cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors
|
||||
build_script:
|
||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||
|
72
build.cake
Normal file
72
build.cake
Normal file
@ -0,0 +1,72 @@
|
||||
#addin "nuget:?package=CodeFileSanity&version=0.0.21"
|
||||
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.2.2"
|
||||
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// ARGUMENTS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var target = Argument("target", "Build");
|
||||
var configuration = Argument("configuration", "Release");
|
||||
|
||||
var osuSolution = new FilePath("./osu.sln");
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// TASKS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Task("Restore")
|
||||
.Does(() => {
|
||||
DotNetCoreRestore(osuSolution.FullPath);
|
||||
});
|
||||
|
||||
Task("Compile")
|
||||
.IsDependentOn("Restore")
|
||||
.Does(() => {
|
||||
DotNetCoreBuild(osuSolution.FullPath, new DotNetCoreBuildSettings {
|
||||
Configuration = configuration,
|
||||
NoRestore = true,
|
||||
});
|
||||
});
|
||||
|
||||
Task("Test")
|
||||
.IsDependentOn("Compile")
|
||||
.Does(() => {
|
||||
var testAssemblies = GetFiles("**/*.Tests/bin/**/*.Tests.dll");
|
||||
|
||||
DotNetCoreVSTest(testAssemblies, new DotNetCoreVSTestSettings {
|
||||
Logger = AppVeyor.IsRunningOnAppVeyor ? "Appveyor" : $"trx",
|
||||
Parallel = true,
|
||||
ToolTimeout = TimeSpan.FromMinutes(10),
|
||||
});
|
||||
});
|
||||
|
||||
// windows only because both inspectcore and nvika depend on net45
|
||||
Task("InspectCode")
|
||||
.WithCriteria(IsRunningOnWindows())
|
||||
.IsDependentOn("Compile")
|
||||
.Does(() => {
|
||||
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
|
||||
|
||||
InspectCode(osuSolution, new InspectCodeSettings {
|
||||
CachesHome = "inspectcode",
|
||||
OutputFile = "inspectcodereport.xml",
|
||||
});
|
||||
|
||||
StartProcess(nVikaToolPath, @"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
|
||||
});
|
||||
|
||||
Task("CodeFileSanity")
|
||||
.Does(() => {
|
||||
ValidateCodeSanity(new ValidateCodeSanitySettings {
|
||||
RootDirectory = ".",
|
||||
IsAppveyorBuild = AppVeyor.IsRunningOnAppVeyor
|
||||
});
|
||||
});
|
||||
|
||||
Task("Build")
|
||||
.IsDependentOn("CodeFileSanity")
|
||||
.IsDependentOn("InspectCode")
|
||||
.IsDependentOn("Test");
|
||||
|
||||
RunTarget(target);
|
79
build.ps1
Normal file
79
build.ps1
Normal file
@ -0,0 +1,79 @@
|
||||
##########################################################################
|
||||
# This is a customized Cake bootstrapper script for PowerShell.
|
||||
##########################################################################
|
||||
|
||||
<#
|
||||
|
||||
.SYNOPSIS
|
||||
This is a Powershell script to bootstrap a Cake build.
|
||||
|
||||
.DESCRIPTION
|
||||
This Powershell script restores NuGet tools (including Cake)
|
||||
and execute your Cake build script with the parameters you provide.
|
||||
|
||||
.PARAMETER Script
|
||||
The build script to execute.
|
||||
.PARAMETER Target
|
||||
The build script target to run.
|
||||
.PARAMETER Configuration
|
||||
The build configuration to use.
|
||||
.PARAMETER Verbosity
|
||||
Specifies the amount of information to be displayed.
|
||||
.PARAMETER ShowDescription
|
||||
Shows description about tasks.
|
||||
.PARAMETER DryRun
|
||||
Performs a dry run.
|
||||
.PARAMETER ScriptArgs
|
||||
Remaining arguments are added here.
|
||||
|
||||
.LINK
|
||||
https://cakebuild.net
|
||||
|
||||
#>
|
||||
|
||||
[CmdletBinding()]
|
||||
Param(
|
||||
[string]$Script = "build.cake",
|
||||
[string]$Target,
|
||||
[string]$Configuration,
|
||||
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
|
||||
[string]$Verbosity,
|
||||
[switch]$ShowDescription,
|
||||
[Alias("WhatIf", "Noop")]
|
||||
[switch]$DryRun,
|
||||
[Parameter(Position=0,Mandatory=$false,ValueFromRemainingArguments=$true)]
|
||||
[string[]]$ScriptArgs
|
||||
)
|
||||
|
||||
Write-Host "Preparing to run build script..."
|
||||
|
||||
# Determine the script root for resolving other paths.
|
||||
if(!$PSScriptRoot){
|
||||
$PSScriptRoot = Split-Path $MyInvocation.MyCommand.Path -Parent
|
||||
}
|
||||
|
||||
# Resolve the paths for resources used for debugging.
|
||||
$TOOLS_DIR = Join-Path $PSScriptRoot "tools"
|
||||
$CAKE_CSPROJ = Join-Path $TOOLS_DIR "cakebuild.csproj"
|
||||
|
||||
# Install the required tools locally.
|
||||
Write-Host "Restoring cake tools..."
|
||||
Invoke-Expression "dotnet restore `"$CAKE_CSPROJ`" --packages `"$TOOLS_DIR`"" | Out-Null
|
||||
|
||||
# Find the Cake executable
|
||||
$CAKE_EXECUTABLE = (Get-ChildItem -Path ./tools/cake.coreclr/ -Filter Cake.dll -Recurse).FullName
|
||||
|
||||
# Build Cake arguments
|
||||
$cakeArguments = @("$Script");
|
||||
if ($Target) { $cakeArguments += "-target=$Target" }
|
||||
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
|
||||
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
|
||||
if ($ShowDescription) { $cakeArguments += "-showdescription" }
|
||||
if ($DryRun) { $cakeArguments += "-dryrun" }
|
||||
if ($Experimental) { $cakeArguments += "-experimental" }
|
||||
$cakeArguments += $ScriptArgs
|
||||
|
||||
# Start Cake
|
||||
Write-Host "Running build script..."
|
||||
Invoke-Expression "dotnet `"$CAKE_EXECUTABLE`" $cakeArguments"
|
||||
exit $LASTEXITCODE
|
37
build.sh
Normal file
37
build.sh
Normal file
@ -0,0 +1,37 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
##########################################################################
|
||||
# This is a customized Cake bootstrapper script for Shell.
|
||||
##########################################################################
|
||||
|
||||
echo "Preparing to run build script..."
|
||||
|
||||
SCRIPT_DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
|
||||
TOOLS_DIR=$SCRIPT_DIR/tools
|
||||
CAKE_BINARY_PATH=$TOOLS_DIR/"cake.coreclr"
|
||||
|
||||
SCRIPT="build.cake"
|
||||
CAKE_CSPROJ=$TOOLS_DIR/"cakebuild.csproj"
|
||||
|
||||
# Parse arguments.
|
||||
CAKE_ARGUMENTS=()
|
||||
for i in "$@"; do
|
||||
case $1 in
|
||||
-s|--script) SCRIPT="$2"; shift ;;
|
||||
--) shift; CAKE_ARGUMENTS+=("$@"); break ;;
|
||||
*) CAKE_ARGUMENTS+=("$1") ;;
|
||||
esac
|
||||
shift
|
||||
done
|
||||
|
||||
# Install the required tools locally.
|
||||
echo "Restoring cake tools..."
|
||||
dotnet restore $CAKE_CSPROJ --packages $TOOLS_DIR > /dev/null 2>&1
|
||||
|
||||
# Search for the CakeBuild binary.
|
||||
CAKE_BINARY=$(find $CAKE_BINARY_PATH -name "Cake.dll")
|
||||
|
||||
# Start Cake
|
||||
echo "Running build script..."
|
||||
|
||||
dotnet "$CAKE_BINARY" $SCRIPT "${CAKE_ARGUMENTS[@]}"
|
5
cake.config
Normal file
5
cake.config
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
[Nuget]
|
||||
Source=https://api.nuget.org/v3/index.json
|
||||
UseInProcessClient=true
|
||||
LoadDependencies=true
|
@ -1 +1 @@
|
||||
Subproject commit c3848d8b1c84966abe851d915bcca878415614b4
|
||||
Subproject commit 9ee64e369fe6fdafc6aed40f5a35b5f01eb82c53
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
Vector2.Zero,
|
||||
new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
|
||||
},
|
||||
CurveType = CurveType.Linear,
|
||||
PathType = PathType.Linear,
|
||||
Distance = width * CatchPlayfield.BASE_WIDTH,
|
||||
StartTime = i * 2000,
|
||||
NewCombo = i % 8 == 0
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
ControlPoints = curveData.ControlPoints,
|
||||
CurveType = curveData.CurveType,
|
||||
PathType = curveData.PathType,
|
||||
Distance = curveData.Distance,
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
if (TickDistance == 0)
|
||||
return;
|
||||
|
||||
var length = Curve.Distance;
|
||||
var length = Path.Distance;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var spanDuration = length / Velocity;
|
||||
|
||||
@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new TinyDroplet
|
||||
{
|
||||
StartTime = t,
|
||||
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new Droplet
|
||||
{
|
||||
StartTime = time,
|
||||
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||
{
|
||||
Bank = s.Bank,
|
||||
@ -127,12 +127,12 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = spanStartTime + spanDuration,
|
||||
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||
|
||||
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
@ -140,24 +140,24 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public double Distance
|
||||
{
|
||||
get { return Curve.Distance; }
|
||||
set { Curve.Distance = value; }
|
||||
get { return Path.Distance; }
|
||||
set { Path.Distance = value; }
|
||||
}
|
||||
|
||||
public SliderCurve Curve { get; } = new SliderCurve();
|
||||
public SliderPath Path { get; } = new SliderPath();
|
||||
|
||||
public Vector2[] ControlPoints
|
||||
{
|
||||
get { return Curve.ControlPoints; }
|
||||
set { Curve.ControlPoints = value; }
|
||||
get { return Path.ControlPoints; }
|
||||
set { Path.ControlPoints = value; }
|
||||
}
|
||||
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
|
||||
public CurveType CurveType
|
||||
public PathType PathType
|
||||
{
|
||||
get { return Curve.CurveType; }
|
||||
set { Curve.CurveType = value; }
|
||||
get { return Path.PathType; }
|
||||
set { Path.PathType = value; }
|
||||
}
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
||||
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
|
@ -1,22 +1,23 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Edit.Masks;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaHitObjectComposer : HitObjectComposer
|
||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
|
||||
{
|
||||
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
|
||||
|
||||
@ -32,22 +33,19 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new ManiaEditRulesetContainer(ruleset, beatmap);
|
||||
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new ManiaEditRulesetContainer(ruleset, beatmap);
|
||||
|
||||
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
|
||||
{
|
||||
new HitObjectCompositionTool<Note>("Note"),
|
||||
new HitObjectCompositionTool<HoldNote>("Hold"),
|
||||
};
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
|
||||
|
||||
public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
|
||||
public override SelectionMask CreateMaskFor(DrawableHitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableNote note:
|
||||
return new NoteMask(note);
|
||||
return new NoteSelectionMask(note);
|
||||
case DrawableHoldNote holdNote:
|
||||
return new HoldNoteMask(holdNote);
|
||||
return new HoldNoteSelectionMask(holdNote);
|
||||
}
|
||||
|
||||
return base.CreateMaskFor(hitObject);
|
||||
|
@ -13,9 +13,9 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Masks
|
||||
{
|
||||
public class HoldNoteMask : HitObjectMask
|
||||
public class HoldNoteSelectionMask : SelectionMask
|
||||
{
|
||||
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
|
||||
|
||||
@ -23,13 +23,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
|
||||
private readonly BodyPiece body;
|
||||
|
||||
public HoldNoteMask(DrawableHoldNote hold)
|
||||
public HoldNoteSelectionMask(DrawableHoldNote hold)
|
||||
: base(hold)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new HoldNoteNoteMask(hold.Head),
|
||||
new HoldNoteNoteMask(hold.Tail),
|
||||
new HoldNoteNoteSelectionMask(hold.Head),
|
||||
new HoldNoteNoteSelectionMask(hold.Tail),
|
||||
body = new BodyPiece
|
||||
{
|
||||
AccentColour = Color4.Transparent
|
||||
@ -59,9 +59,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
Y -= HitObject.Tail.DrawHeight;
|
||||
}
|
||||
|
||||
private class HoldNoteNoteMask : NoteMask
|
||||
private class HoldNoteNoteSelectionMask : NoteSelectionMask
|
||||
{
|
||||
public HoldNoteNoteMask(DrawableNote note)
|
||||
public HoldNoteNoteSelectionMask(DrawableNote note)
|
||||
: base(note)
|
||||
{
|
||||
Select();
|
@ -7,11 +7,11 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Masks
|
||||
{
|
||||
public class NoteMask : HitObjectMask
|
||||
public class NoteSelectionMask : SelectionMask
|
||||
{
|
||||
public NoteMask(DrawableNote note)
|
||||
public NoteSelectionMask(DrawableNote note)
|
||||
: base(note)
|
||||
{
|
||||
Scale = note.Scale;
|
@ -5,13 +5,11 @@ using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToRulesetContainer<ManiaHitObject>
|
||||
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToBeatmap<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "Dual Stages";
|
||||
public override string ShortenedName => "DS";
|
||||
@ -34,22 +32,21 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
mbc.TargetColumns *= 2;
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
|
||||
public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
|
||||
{
|
||||
var mrc = (ManiaRulesetContainer)rulesetContainer;
|
||||
|
||||
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
|
||||
if (isForCurrentRuleset)
|
||||
return;
|
||||
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
var newDefinitions = new List<StageDefinition>();
|
||||
foreach (var existing in mrc.Beatmap.Stages)
|
||||
foreach (var existing in maniaBeatmap.Stages)
|
||||
{
|
||||
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
|
||||
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
|
||||
}
|
||||
|
||||
mrc.Beatmap.Stages = newDefinitions;
|
||||
maniaBeatmap.Stages = newDefinitions;
|
||||
}
|
||||
|
||||
public PlayfieldType PlayfieldType => PlayfieldType.Dual;
|
||||
|
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseHitCirclePlacementMask : HitObjectPlacementMaskTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
|
||||
protected override PlacementMask CreateMask() => new HitCirclePlacementMask();
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseHitCircleSelectionMask : HitObjectSelectionMaskTestCase
|
||||
{
|
||||
private readonly DrawableHitCircle drawableObject;
|
||||
|
||||
public TestCaseHitCircleSelectionMask()
|
||||
{
|
||||
var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
|
||||
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
Add(drawableObject = new DrawableHitCircle(hitCircle));
|
||||
}
|
||||
|
||||
protected override SelectionMask CreateMask() => new HitCircleSelectionMask(drawableObject);
|
||||
}
|
||||
}
|
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
CurveType = CurveType.Linear,
|
||||
PathType = PathType.Linear,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ControlPoints = new[]
|
||||
@ -207,7 +207,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
CurveType = CurveType.Bezier,
|
||||
PathType = PathType.Bezier,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ControlPoints = new[]
|
||||
@ -232,7 +232,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
CurveType = CurveType.Linear,
|
||||
PathType = PathType.Linear,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(0, 0),
|
||||
ControlPoints = new[]
|
||||
@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-100, 0),
|
||||
CurveType = CurveType.Catmull,
|
||||
PathType = PathType.Catmull,
|
||||
ControlPoints = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
|
19
osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs
Normal file
19
osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSliderPlacementMask : HitObjectPlacementMaskTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
|
||||
protected override PlacementMask CreateMask() => new SliderPlacementMask();
|
||||
}
|
||||
}
|
55
osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs
Normal file
55
osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSliderSelectionMask : HitObjectSelectionMaskTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SliderSelectionMask),
|
||||
typeof(SliderCircleSelectionMask),
|
||||
typeof(SliderBodyPiece),
|
||||
typeof(SliderCircle),
|
||||
typeof(PathControlPointVisualiser),
|
||||
typeof(PathControlPointPiece)
|
||||
};
|
||||
|
||||
private readonly DrawableSlider drawableObject;
|
||||
|
||||
public TestCaseSliderSelectionMask()
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
ControlPoints = new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 150),
|
||||
new Vector2(300, 0)
|
||||
},
|
||||
PathType = PathType.Bezier,
|
||||
Distance = 350
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
Add(drawableObject = new DrawableSlider(slider));
|
||||
}
|
||||
|
||||
protected override SelectionMask CreateMask() => new SliderSelectionMask(drawableObject);
|
||||
}
|
||||
}
|
20
osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs
Normal file
20
osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSpinnerPlacementMask : HitObjectPlacementMaskTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
|
||||
|
||||
protected override PlacementMask CreateMask() => new SpinnerPlacementMask();
|
||||
}
|
||||
}
|
50
osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs
Normal file
50
osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSpinnerSelectionMask : HitObjectSelectionMaskTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SpinnerSelectionMask),
|
||||
typeof(SpinnerPiece)
|
||||
};
|
||||
|
||||
private readonly DrawableSpinner drawableSpinner;
|
||||
|
||||
public TestCaseSpinnerSelectionMask()
|
||||
{
|
||||
var spinner = new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 256),
|
||||
StartTime = -1000,
|
||||
EndTime = 2000
|
||||
};
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
|
||||
Add(new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f),
|
||||
Child = drawableSpinner = new DrawableSpinner(spinner)
|
||||
});
|
||||
}
|
||||
|
||||
protected override SelectionMask CreateMask() => new SpinnerSelectionMask(drawableSpinner) { Size = new Vector2(0.5f) };
|
||||
}
|
||||
}
|
@ -36,14 +36,17 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
ControlPoints = curveData.ControlPoints,
|
||||
CurveType = curveData.CurveType,
|
||||
PathType = curveData.PathType,
|
||||
Distance = curveData.Distance,
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset
|
||||
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
|
||||
};
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
|
@ -75,15 +75,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
{
|
||||
computeSliderCursorPosition(lastSlider);
|
||||
lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
|
||||
|
||||
TravelDistance = lastSlider.LazyTravelDistance * scalingFactor;
|
||||
}
|
||||
|
||||
// Don't need to jump to reach spinners
|
||||
if (!(BaseObject is Spinner))
|
||||
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
|
||||
|
||||
// Todo: BUG!!! Last slider's travel distance is considered ONLY IF we ourselves are also a slider!
|
||||
if (BaseObject is Slider)
|
||||
TravelDistance = (lastSlider?.LazyTravelDistance ?? 0) * scalingFactor;
|
||||
}
|
||||
|
||||
private void setTimingValues()
|
||||
@ -110,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
progress = progress % 1;
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
|
||||
var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
|
||||
var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;
|
||||
float dist = diff.Length;
|
||||
|
||||
if (dist > approxFollowCircleRadius)
|
||||
|
20
osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs
Normal file
20
osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class HitCircleCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public HitCircleCompositionTool()
|
||||
: base(nameof(HitCircle))
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementMask CreatePlacementMask() => new HitCirclePlacementMask();
|
||||
}
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
{
|
||||
public class HitCircleMask : HitObjectMask
|
||||
{
|
||||
public HitCircleMask(DrawableHitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Position = hitCircle.Position;
|
||||
Size = hitCircle.Size;
|
||||
Scale = hitCircle.Scale;
|
||||
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
AddInternal(new RingPiece());
|
||||
|
||||
hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
{
|
||||
public class SliderCircleMask : HitObjectMask
|
||||
{
|
||||
public SliderCircleMask(DrawableHitCircle sliderHead, DrawableSlider slider)
|
||||
: this(sliderHead, Vector2.Zero, slider)
|
||||
{
|
||||
}
|
||||
|
||||
public SliderCircleMask(DrawableSliderTail sliderTail, DrawableSlider slider)
|
||||
: this(sliderTail, ((Slider)slider.HitObject).Curve.PositionAt(1), slider)
|
||||
{
|
||||
}
|
||||
|
||||
private readonly DrawableOsuHitObject hitObject;
|
||||
|
||||
private SliderCircleMask(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider)
|
||||
: base(hitObject)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Position = position;
|
||||
Size = slider.HeadCircle.Size;
|
||||
Scale = slider.HeadCircle.Scale;
|
||||
|
||||
AddInternal(new RingPiece());
|
||||
|
||||
Select();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandlePositionalInput => false;
|
||||
}
|
||||
}
|
@ -1,67 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
|
||||
{
|
||||
public class SliderMask : HitObjectMask
|
||||
{
|
||||
private readonly SliderBody body;
|
||||
private readonly DrawableSlider slider;
|
||||
|
||||
public SliderMask(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
Position = slider.Position;
|
||||
|
||||
var sliderObject = (Slider)slider.HitObject;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
body = new SliderBody(sliderObject)
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
PathWidth = sliderObject.Scale * 64
|
||||
},
|
||||
new SliderCircleMask(slider.HeadCircle, slider),
|
||||
new SliderCircleMask(slider.TailCircle, slider),
|
||||
};
|
||||
|
||||
sliderObject.PositionChanged += _ => Position = slider.Position;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
body.BorderColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Size = slider.Size;
|
||||
OriginPosition = slider.OriginPosition;
|
||||
|
||||
// Need to cause one update
|
||||
body.UpdateProgress(0);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
|
||||
public override Quad SelectionQuad => body.PathDrawQuad;
|
||||
}
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components
|
||||
{
|
||||
public class HitCirclePiece : CompositeDrawable
|
||||
{
|
||||
private readonly HitCircle hitCircle;
|
||||
|
||||
public HitCirclePiece(HitCircle hitCircle)
|
||||
{
|
||||
this.hitCircle = hitCircle;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Scale = new Vector2(hitCircle.Scale);
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
InternalChild = new RingPiece();
|
||||
|
||||
hitCircle.PositionChanged += _ => UpdatePosition();
|
||||
hitCircle.StackHeightChanged += _ => UpdatePosition();
|
||||
hitCircle.ScaleChanged += _ => Scale = new Vector2(hitCircle.Scale);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
|
||||
UpdatePosition();
|
||||
}
|
||||
|
||||
protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks
|
||||
{
|
||||
public class HitCirclePlacementMask : PlacementMask
|
||||
{
|
||||
public new HitCircle HitObject => (HitCircle)base.HitObject;
|
||||
|
||||
public HitCirclePlacementMask()
|
||||
: base(new HitCircle())
|
||||
{
|
||||
InternalChild = new HitCirclePiece(HitObject);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
|
||||
HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
EndPlacement();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
HitObject.Position = e.MousePosition;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks
|
||||
{
|
||||
public class HitCircleSelectionMask : SelectionMask
|
||||
{
|
||||
public HitCircleSelectionMask(DrawableHitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,113 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
{
|
||||
public class PathControlPointPiece : CompositeDrawable
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly int index;
|
||||
|
||||
private readonly Path path;
|
||||
private readonly CircularContainer marker;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public PathControlPointPiece(Slider slider, int index)
|
||||
{
|
||||
this.slider = slider;
|
||||
this.index = index;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
path = new SmoothPath
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
PathWidth = 1
|
||||
},
|
||||
marker = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10),
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Position = slider.StackedPosition + slider.ControlPoints[index];
|
||||
|
||||
marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
|
||||
|
||||
path.ClearVertices();
|
||||
|
||||
if (index != slider.ControlPoints.Length - 1)
|
||||
{
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.AddVertex(slider.ControlPoints[index + 1] - slider.ControlPoints[index]);
|
||||
}
|
||||
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e) => true;
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
var newControlPoints = slider.ControlPoints.ToArray();
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
// Special handling for the head - only the position of the slider changes
|
||||
slider.Position += e.Delta;
|
||||
|
||||
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
|
||||
for (int i = 1; i < newControlPoints.Length; i++)
|
||||
newControlPoints[i] -= e.Delta;
|
||||
}
|
||||
else
|
||||
newControlPoints[index] += e.Delta;
|
||||
|
||||
if (isSegmentSeparatorWithNext)
|
||||
newControlPoints[index + 1] = newControlPoints[index];
|
||||
|
||||
if (isSegmentSeparatorWithPrevious)
|
||||
newControlPoints[index - 1] = newControlPoints[index];
|
||||
|
||||
slider.ControlPoints = newControlPoints;
|
||||
slider.Path.Calculate(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(DragEndEvent e) => true;
|
||||
|
||||
private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
|
||||
|
||||
private bool isSegmentSeparatorWithNext => index < slider.ControlPoints.Length - 1 && slider.ControlPoints[index + 1] == slider.ControlPoints[index];
|
||||
|
||||
private bool isSegmentSeparatorWithPrevious => index > 0 && slider.ControlPoints[index - 1] == slider.ControlPoints[index];
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
{
|
||||
public class PathControlPointVisualiser : CompositeDrawable
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly Container<PathControlPointPiece> pieces;
|
||||
|
||||
public PathControlPointVisualiser(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
slider.ControlPointsChanged += _ => updatePathControlPoints();
|
||||
updatePathControlPoints();
|
||||
}
|
||||
|
||||
private void updatePathControlPoints()
|
||||
{
|
||||
while (slider.ControlPoints.Length > pieces.Count)
|
||||
pieces.Add(new PathControlPointPiece(slider, pieces.Count));
|
||||
while (slider.ControlPoints.Length < pieces.Count)
|
||||
pieces.Remove(pieces[pieces.Count - 1]);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,59 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
{
|
||||
public class SliderBodyPiece : CompositeDrawable
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly ManualSliderBody body;
|
||||
|
||||
public SliderBodyPiece(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = body = new ManualSliderBody
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
PathWidth = slider.Scale * 64
|
||||
};
|
||||
|
||||
slider.PositionChanged += _ => updatePosition();
|
||||
slider.ScaleChanged += _ => body.PathWidth = slider.Scale * 64;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
body.BorderColour = colours.Yellow;
|
||||
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = slider.StackedPosition;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
slider.Path.Calculate();
|
||||
|
||||
var vertices = new List<Vector2>();
|
||||
slider.Path.GetPathToProgress(vertices, 0, 1);
|
||||
|
||||
body.SetVertices(vertices);
|
||||
|
||||
Size = body.Size;
|
||||
OriginPosition = body.PathOffset;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
{
|
||||
public class SliderCirclePiece : HitCirclePiece
|
||||
{
|
||||
private readonly Slider slider;
|
||||
private readonly SliderPosition position;
|
||||
|
||||
public SliderCirclePiece(Slider slider, SliderPosition position)
|
||||
: base(slider.HeadCircle)
|
||||
{
|
||||
this.slider = slider;
|
||||
this.position = position;
|
||||
|
||||
slider.ControlPointsChanged += _ => UpdatePosition();
|
||||
}
|
||||
|
||||
protected override void UpdatePosition()
|
||||
{
|
||||
switch (position)
|
||||
{
|
||||
case SliderPosition.Start:
|
||||
Position = slider.StackedPosition + slider.Path.PositionAt(0);
|
||||
break;
|
||||
case SliderPosition.End:
|
||||
Position = slider.StackedPosition + slider.Path.PositionAt(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
{
|
||||
public class SliderCircleSelectionMask : SelectionMask
|
||||
{
|
||||
public SliderCircleSelectionMask(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
|
||||
: base(hitObject)
|
||||
{
|
||||
InternalChild = new SliderCirclePiece(slider, position);
|
||||
|
||||
Select();
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandlePositionalInput => false;
|
||||
}
|
||||
}
|
@ -0,0 +1,180 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
{
|
||||
public class SliderPlacementMask : PlacementMask
|
||||
{
|
||||
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
|
||||
|
||||
private readonly List<Segment> segments = new List<Segment>();
|
||||
private Vector2 cursor;
|
||||
|
||||
private PlacementState state;
|
||||
|
||||
public SliderPlacementMask()
|
||||
: base(new Objects.Slider())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
segments.Add(new Segment(Vector2.Zero));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SliderBodyPiece(HitObject),
|
||||
new SliderCirclePiece(HitObject, SliderPosition.Start),
|
||||
new SliderCirclePiece(HitObject, SliderPosition.End),
|
||||
new PathControlPointVisualiser(HitObject),
|
||||
};
|
||||
|
||||
setState(PlacementState.Initial);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
HitObject.Position = e.MousePosition;
|
||||
return true;
|
||||
case PlacementState.Body:
|
||||
cursor = e.MousePosition - HitObject.Position;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
beginCurve();
|
||||
break;
|
||||
case PlacementState.Body:
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
segments.Last().ControlPoints.Add(cursor);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (state == PlacementState.Body && e.Button == MouseButton.Right)
|
||||
endCurve();
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnDoubleClick(DoubleClickEvent e)
|
||||
{
|
||||
segments.Add(new Segment(segments[segments.Count - 1].ControlPoints.Last()));
|
||||
return true;
|
||||
}
|
||||
|
||||
private void beginCurve()
|
||||
{
|
||||
BeginPlacement();
|
||||
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
setState(PlacementState.Body);
|
||||
}
|
||||
|
||||
private void endCurve()
|
||||
{
|
||||
updateSlider();
|
||||
EndPlacement();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
updateSlider();
|
||||
}
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
for (int i = 0; i < segments.Count; i++)
|
||||
segments[i].Calculate(i == segments.Count - 1 ? (Vector2?)cursor : null);
|
||||
|
||||
HitObject.ControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
|
||||
HitObject.PathType = HitObject.ControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear;
|
||||
HitObject.Distance = segments.Sum(s => s.Distance);
|
||||
}
|
||||
|
||||
private void setState(PlacementState newState)
|
||||
{
|
||||
state = newState;
|
||||
}
|
||||
|
||||
private enum PlacementState
|
||||
{
|
||||
Initial,
|
||||
Body,
|
||||
}
|
||||
|
||||
private class Segment
|
||||
{
|
||||
public float Distance { get; private set; }
|
||||
|
||||
public readonly List<Vector2> ControlPoints = new List<Vector2>();
|
||||
|
||||
public Segment(Vector2 offset)
|
||||
{
|
||||
ControlPoints.Add(offset);
|
||||
}
|
||||
|
||||
public void Calculate(Vector2? cursor = null)
|
||||
{
|
||||
Span<Vector2> allControlPoints = stackalloc Vector2[ControlPoints.Count + (cursor.HasValue ? 1 : 0)];
|
||||
|
||||
for (int i = 0; i < ControlPoints.Count; i++)
|
||||
allControlPoints[i] = ControlPoints[i];
|
||||
if (cursor.HasValue)
|
||||
allControlPoints[allControlPoints.Length - 1] = cursor.Value;
|
||||
|
||||
List<Vector2> result;
|
||||
|
||||
switch (allControlPoints.Length)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
result = PathApproximator.ApproximateLinear(allControlPoints);
|
||||
break;
|
||||
default:
|
||||
result = PathApproximator.ApproximateBezier(allControlPoints);
|
||||
break;
|
||||
}
|
||||
|
||||
Distance = 0;
|
||||
for (int i = 0; i < result.Count - 1; i++)
|
||||
Distance += Vector2.Distance(result[i], result[i + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
{
|
||||
public enum SliderPosition
|
||||
{
|
||||
Start,
|
||||
End
|
||||
}
|
||||
}
|
@ -0,0 +1,33 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
{
|
||||
public class SliderSelectionMask : SelectionMask
|
||||
{
|
||||
private readonly SliderCircleSelectionMask headMask;
|
||||
|
||||
public SliderSelectionMask(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
var sliderObject = (Slider)slider.HitObject;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SliderBodyPiece(sliderObject),
|
||||
headMask = new SliderCircleSelectionMask(slider.HeadCircle, sliderObject, SliderPosition.Start),
|
||||
new SliderCircleSelectionMask(slider.TailCircle, sliderObject, SliderPosition.End),
|
||||
new PathControlPointVisualiser(sliderObject),
|
||||
};
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => headMask.SelectionPoint;
|
||||
}
|
||||
}
|
@ -0,0 +1,66 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components
|
||||
{
|
||||
public class SpinnerPiece : CompositeDrawable
|
||||
{
|
||||
private readonly Spinner spinner;
|
||||
private readonly CircularContainer circle;
|
||||
|
||||
public SpinnerPiece(Spinner spinner)
|
||||
{
|
||||
this.spinner = spinner;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fit;
|
||||
Size = new Vector2(1.3f);
|
||||
|
||||
RingPiece ring;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
circle = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Alpha = 0.5f,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
ring = new RingPiece
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
};
|
||||
|
||||
ring.Scale = new Vector2(spinner.Scale);
|
||||
|
||||
spinner.PositionChanged += _ => updatePosition();
|
||||
spinner.StackHeightChanged += _ => updatePosition();
|
||||
spinner.ScaleChanged += _ => ring.Scale = new Vector2(spinner.Scale);
|
||||
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = spinner.Position;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
|
||||
}
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
|
||||
{
|
||||
public class SpinnerPlacementMask : PlacementMask
|
||||
{
|
||||
public new Spinner HitObject => (Spinner)base.HitObject;
|
||||
|
||||
private readonly SpinnerPiece piece;
|
||||
|
||||
private bool isPlacingEnd;
|
||||
|
||||
public SpinnerPlacementMask()
|
||||
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
|
||||
{
|
||||
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (isPlacingEnd)
|
||||
{
|
||||
HitObject.EndTime = EditorClock.CurrentTime;
|
||||
EndPlacement();
|
||||
}
|
||||
else
|
||||
{
|
||||
HitObject.StartTime = EditorClock.CurrentTime;
|
||||
|
||||
isPlacingEnd = true;
|
||||
piece.FadeTo(1f, 150, Easing.OutQuint);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
|
||||
{
|
||||
public class SpinnerSelectionMask : SelectionMask
|
||||
{
|
||||
private readonly SpinnerPiece piece;
|
||||
|
||||
public SpinnerSelectionMask(DrawableSpinner spinner)
|
||||
: base(spinner)
|
||||
{
|
||||
InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
|
||||
}
|
||||
}
|
@ -8,7 +8,9 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
@ -16,32 +18,35 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuHitObjectComposer : HitObjectComposer
|
||||
public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
|
||||
{
|
||||
public OsuHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap);
|
||||
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new OsuEditRulesetContainer(ruleset, beatmap);
|
||||
|
||||
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
new HitObjectCompositionTool<HitCircle>(),
|
||||
new HitObjectCompositionTool<Slider>(),
|
||||
new HitObjectCompositionTool<Spinner>()
|
||||
new HitCircleCompositionTool(),
|
||||
new SliderCompositionTool(),
|
||||
new SpinnerCompositionTool()
|
||||
};
|
||||
|
||||
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
|
||||
public override SelectionMask CreateMaskFor(DrawableHitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
return new HitCircleMask(circle);
|
||||
return new HitCircleSelectionMask(circle);
|
||||
case DrawableSlider slider:
|
||||
return new SliderMask(slider);
|
||||
return new SliderSelectionMask(slider);
|
||||
case DrawableSpinner spinner:
|
||||
return new SpinnerSelectionMask(spinner);
|
||||
}
|
||||
|
||||
return base.CreateMaskFor(hitObject);
|
||||
|
20
osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs
Normal file
20
osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class SliderCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public SliderCompositionTool()
|
||||
: base(nameof(Slider))
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementMask CreatePlacementMask() => new SliderPlacementMask();
|
||||
}
|
||||
}
|
20
osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs
Normal file
20
osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class SpinnerCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public SpinnerCompositionTool()
|
||||
: base(nameof(Spinner))
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementMask CreatePlacementMask() => new SpinnerPlacementMask();
|
||||
}
|
||||
}
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
newControlPoints[i] = new Vector2(slider.ControlPoints[i].X, -slider.ControlPoints[i].Y);
|
||||
|
||||
slider.ControlPoints = newControlPoints;
|
||||
slider.Curve?.Calculate(); // Recalculate the slider curve
|
||||
slider.Path?.Calculate(); // Recalculate the slider curve
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -61,6 +61,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Size = circle.DrawSize;
|
||||
|
||||
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
|
||||
HitObject.StackHeightChanged += _ => Position = HitObject.StackedPosition;
|
||||
HitObject.ScaleChanged += s => Scale = new Vector2(s);
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public readonly DrawableHitCircle HeadCircle;
|
||||
public readonly DrawableSliderTail TailCircle;
|
||||
|
||||
public readonly SliderBody Body;
|
||||
public readonly SnakingSliderBody Body;
|
||||
public readonly SliderBall Ball;
|
||||
|
||||
public DrawableSlider(Slider s)
|
||||
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Body = new SliderBody(s)
|
||||
Body = new SnakingSliderBody(s)
|
||||
{
|
||||
PathWidth = s.Scale * 64,
|
||||
},
|
||||
@ -85,6 +85,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
|
||||
HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
|
||||
HitObject.ScaleChanged += _ =>
|
||||
{
|
||||
Body.PathWidth = HitObject.Scale * 64;
|
||||
Ball.Scale = new Vector2(HitObject.Scale);
|
||||
};
|
||||
|
||||
slider.ControlPointsChanged += _ => Body.Refresh();
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
@ -119,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
|
||||
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
|
||||
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
|
||||
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
|
||||
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
|
||||
|
||||
Size = Body.Size;
|
||||
|
@ -16,7 +16,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
Position = HitObject.Position - slider.Position;
|
||||
h.PositionChanged += _ => updatePosition();
|
||||
slider.ControlPointsChanged += _ => updatePosition();
|
||||
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -33,5 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public Action<double> OnShake;
|
||||
|
||||
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
|
||||
|
||||
private void updatePosition() => Position = HitObject.Position - slider.Position;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
/// <summary>
|
||||
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
|
||||
/// </summary>
|
||||
@ -18,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -25,7 +29,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
AlwaysPresent = true;
|
||||
|
||||
Position = HitObject.Position - slider.Position;
|
||||
hitCircle.PositionChanged += _ => updatePosition();
|
||||
slider.ControlPointsChanged += _ => updatePosition();
|
||||
|
||||
updatePosition();
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
@ -33,5 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (!userTriggered && timeOffset >= 0)
|
||||
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = HitObject.Position - slider.Position;
|
||||
}
|
||||
}
|
||||
|
@ -112,6 +112,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Alpha = 0
|
||||
}
|
||||
};
|
||||
|
||||
s.PositionChanged += _ => Position = s.Position;
|
||||
}
|
||||
|
||||
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
|
||||
@ -167,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
||||
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
||||
if (!spmCounter.IsPresent && Disc.Tracking)
|
||||
spmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
|
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="SliderBody"/> with the ability to set the drawn vertices manually.
|
||||
/// </summary>
|
||||
public class ManualSliderBody : SliderBody
|
||||
{
|
||||
public new void SetVertices(IReadOnlyList<Vector2> vertices)
|
||||
{
|
||||
base.SetVertices(vertices);
|
||||
Size = Path.Size;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class NumberPiece : Container
|
||||
{
|
||||
private readonly SpriteText number;
|
||||
private readonly SkinnableSpriteText number;
|
||||
|
||||
public string Text
|
||||
{
|
||||
@ -41,15 +40,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
},
|
||||
Child = new Box()
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null),
|
||||
number = new OsuSpriteText
|
||||
number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
|
||||
{
|
||||
Text = @"1",
|
||||
Font = @"Venera",
|
||||
UseFullGlyphHeight = false,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 40,
|
||||
Alpha = 1
|
||||
}, restrictSize: false)
|
||||
{
|
||||
Text = @"1"
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -1,24 +1,22 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Graphics.ES30;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBody : Container, ISliderProgress
|
||||
public abstract class SliderBody : CompositeDrawable
|
||||
{
|
||||
private readonly SliderPath path;
|
||||
protected Path Path => path;
|
||||
|
||||
private readonly BufferedContainer container;
|
||||
|
||||
public float PathWidth
|
||||
@ -30,15 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
/// <summary>
|
||||
/// Offset in absolute coordinates from the start of the curve.
|
||||
/// </summary>
|
||||
public Vector2 PathOffset { get; private set; }
|
||||
|
||||
public readonly List<Vector2> CurrentCurve = new List<Vector2>();
|
||||
|
||||
public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
|
||||
public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
|
||||
|
||||
public double? SnakedStart { get; private set; }
|
||||
public double? SnakedEnd { get; private set; }
|
||||
public virtual Vector2 PathOffset => path.PositionInBoundingBox(path.Vertices[0]);
|
||||
|
||||
/// <summary>
|
||||
/// Used to colour the path.
|
||||
@ -74,28 +64,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
|
||||
|
||||
private Vector2 topLeftOffset;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
public SliderBody(Slider s)
|
||||
protected SliderBody()
|
||||
{
|
||||
slider = s;
|
||||
|
||||
Children = new Drawable[]
|
||||
InternalChild = container = new BufferedContainer
|
||||
{
|
||||
container = new BufferedContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
path = new SliderPath
|
||||
{
|
||||
Blending = BlendingMode.None,
|
||||
},
|
||||
}
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Child = path = new SliderPath { Blending = BlendingMode.None }
|
||||
};
|
||||
|
||||
container.Attach(RenderbufferInternalFormat.DepthComponent16);
|
||||
@ -103,80 +78,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public void SetRange(double p0, double p1)
|
||||
/// <summary>
|
||||
/// Sets the vertices of the path which should be drawn by this <see cref="SliderBody"/>.
|
||||
/// </summary>
|
||||
/// <param name="vertices">The vertices</param>
|
||||
protected void SetVertices(IReadOnlyList<Vector2> vertices)
|
||||
{
|
||||
if (p0 > p1)
|
||||
MathHelper.Swap(ref p0, ref p1);
|
||||
|
||||
if (updateSnaking(p0, p1))
|
||||
{
|
||||
// The path is generated such that its size encloses it. This change of size causes the path
|
||||
// to move around while snaking, so we need to offset it to make sure it maintains the
|
||||
// same position as when it is fully snaked.
|
||||
var newTopLeftOffset = path.PositionInBoundingBox(Vector2.Zero);
|
||||
path.Position = topLeftOffset - newTopLeftOffset;
|
||||
|
||||
container.ForceRedraw();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
computeSize();
|
||||
}
|
||||
|
||||
private void computeSize()
|
||||
{
|
||||
// Generate the entire curve
|
||||
slider.Curve.GetPathToProgress(CurrentCurve, 0, 1);
|
||||
foreach (Vector2 p in CurrentCurve)
|
||||
path.AddVertex(p);
|
||||
|
||||
Size = path.Size;
|
||||
|
||||
topLeftOffset = path.PositionInBoundingBox(Vector2.Zero);
|
||||
PathOffset = path.PositionInBoundingBox(CurrentCurve[0]);
|
||||
}
|
||||
|
||||
private bool updateSnaking(double p0, double p1)
|
||||
{
|
||||
if (SnakedStart == p0 && SnakedEnd == p1) return false;
|
||||
|
||||
SnakedStart = p0;
|
||||
SnakedEnd = p1;
|
||||
|
||||
slider.Curve.GetPathToProgress(CurrentCurve, p0, p1);
|
||||
|
||||
path.ClearVertices();
|
||||
foreach (Vector2 p in CurrentCurve)
|
||||
path.AddVertex(p);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void UpdateProgress(double completionProgress)
|
||||
{
|
||||
var span = slider.SpanAt(completionProgress);
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
double start = 0;
|
||||
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
|
||||
|
||||
if (span >= slider.SpanCount() - 1)
|
||||
{
|
||||
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
|
||||
{
|
||||
start = 0;
|
||||
end = SnakingOut ? spanProgress : 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = SnakingOut ? spanProgress : 0;
|
||||
}
|
||||
}
|
||||
|
||||
SetRange(start, end);
|
||||
path.Vertices = vertices;
|
||||
container.ForceRedraw();
|
||||
}
|
||||
|
||||
private class SliderPath : SmoothPath
|
||||
|
@ -0,0 +1,118 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="SliderBody"/> which changes its curve depending on the snaking progress.
|
||||
/// </summary>
|
||||
public class SnakingSliderBody : SliderBody, ISliderProgress
|
||||
{
|
||||
public readonly List<Vector2> CurrentCurve = new List<Vector2>();
|
||||
|
||||
public readonly Bindable<bool> SnakingIn = new Bindable<bool>();
|
||||
public readonly Bindable<bool> SnakingOut = new Bindable<bool>();
|
||||
|
||||
public double? SnakedStart { get; private set; }
|
||||
public double? SnakedEnd { get; private set; }
|
||||
|
||||
public override Vector2 PathOffset => snakedPathOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The top-left position of the path when fully snaked.
|
||||
/// </summary>
|
||||
private Vector2 snakedPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The offset of the path from <see cref="snakedPosition"/> when fully snaked.
|
||||
/// </summary>
|
||||
private Vector2 snakedPathOffset;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
public SnakingSliderBody(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void UpdateProgress(double completionProgress)
|
||||
{
|
||||
var span = slider.SpanAt(completionProgress);
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
double start = 0;
|
||||
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
|
||||
|
||||
if (span >= slider.SpanCount() - 1)
|
||||
{
|
||||
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
|
||||
{
|
||||
start = 0;
|
||||
end = SnakingOut ? spanProgress : 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = SnakingOut ? spanProgress : 0;
|
||||
}
|
||||
}
|
||||
|
||||
setRange(start, end);
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
// Generate the entire curve
|
||||
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
// The body is sized to the full path size to avoid excessive autosize computations
|
||||
Size = Path.Size;
|
||||
|
||||
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
|
||||
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
|
||||
|
||||
var lastSnakedStart = SnakedStart ?? 0;
|
||||
var lastSnakedEnd = SnakedEnd ?? 0;
|
||||
|
||||
SnakedStart = null;
|
||||
SnakedEnd = null;
|
||||
|
||||
setRange(lastSnakedStart, lastSnakedEnd);
|
||||
}
|
||||
|
||||
private void setRange(double p0, double p1)
|
||||
{
|
||||
if (p0 > p1)
|
||||
MathHelper.Swap(ref p0, ref p1);
|
||||
|
||||
if (SnakedStart == p0 && SnakedEnd == p1) return;
|
||||
|
||||
SnakedStart = p0;
|
||||
SnakedEnd = p1;
|
||||
|
||||
slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
|
||||
|
||||
SetVertices(CurrentCurve);
|
||||
|
||||
// The bounding box of the path expands as it snakes, which in turn shifts the position of the path.
|
||||
// Depending on the direction of expansion, it may appear as if the path is expanding towards the position of the slider
|
||||
// rather than expanding out from the position of the slider.
|
||||
// To remove this effect, the path's position is shifted towards its final snaked position
|
||||
|
||||
Path.Position = snakedPosition - Path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
}
|
||||
}
|
@ -16,13 +16,15 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public const double OBJECT_RADIUS = 64;
|
||||
|
||||
public event Action<Vector2> PositionChanged;
|
||||
public event Action<int> StackHeightChanged;
|
||||
public event Action<float> ScaleChanged;
|
||||
|
||||
public double TimePreempt = 600;
|
||||
public double TimeFadeIn = 400;
|
||||
|
||||
private Vector2 position;
|
||||
|
||||
public Vector2 Position
|
||||
public virtual Vector2 Position
|
||||
{
|
||||
get => position;
|
||||
set
|
||||
@ -44,13 +46,39 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public Vector2 StackedEndPosition => EndPosition + StackOffset;
|
||||
|
||||
public virtual int StackHeight { get; set; }
|
||||
private int stackHeight;
|
||||
|
||||
public int StackHeight
|
||||
{
|
||||
get => stackHeight;
|
||||
set
|
||||
{
|
||||
if (stackHeight == value)
|
||||
return;
|
||||
stackHeight = value;
|
||||
|
||||
StackHeightChanged?.Invoke(value);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
|
||||
|
||||
public double Radius => OBJECT_RADIUS * Scale;
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
private float scale = 1;
|
||||
|
||||
public float Scale
|
||||
{
|
||||
get => scale;
|
||||
set
|
||||
{
|
||||
if (scale == value)
|
||||
return;
|
||||
scale = value;
|
||||
|
||||
ScaleChanged?.Invoke(value);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
|
@ -22,7 +22,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
||||
public event Action<Vector2[]> ControlPointsChanged;
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
|
||||
@ -50,24 +52,49 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
}
|
||||
|
||||
public SliderCurve Curve { get; } = new SliderCurve();
|
||||
public SliderPath Path { get; } = new SliderPath();
|
||||
|
||||
public Vector2[] ControlPoints
|
||||
{
|
||||
get { return Curve.ControlPoints; }
|
||||
set { Curve.ControlPoints = value; }
|
||||
get => Path.ControlPoints;
|
||||
set
|
||||
{
|
||||
if (Path.ControlPoints == value)
|
||||
return;
|
||||
Path.ControlPoints = value;
|
||||
|
||||
ControlPointsChanged?.Invoke(value);
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
}
|
||||
}
|
||||
|
||||
public CurveType CurveType
|
||||
public PathType PathType
|
||||
{
|
||||
get { return Curve.CurveType; }
|
||||
set { Curve.CurveType = value; }
|
||||
get { return Path.PathType; }
|
||||
set { Path.PathType = value; }
|
||||
}
|
||||
|
||||
public double Distance
|
||||
{
|
||||
get { return Curve.Distance; }
|
||||
set { Curve.Distance = value; }
|
||||
get { return Path.Distance; }
|
||||
set { Path.Distance = value; }
|
||||
}
|
||||
|
||||
public override Vector2 Position
|
||||
{
|
||||
get => base.Position;
|
||||
set
|
||||
{
|
||||
base.Position = value;
|
||||
|
||||
if (HeadCircle != null)
|
||||
HeadCircle.Position = value;
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
}
|
||||
}
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
@ -92,8 +119,21 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
public double SpanDuration => Duration / this.SpanCount();
|
||||
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
/// <summary>
|
||||
/// Velocity of this <see cref="Slider"/>.
|
||||
/// </summary>
|
||||
public double Velocity { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Spacing between <see cref="SliderTick"/>s of this <see cref="Slider"/>.
|
||||
/// </summary>
|
||||
public double TickDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// An extra multiplier that affects the number of <see cref="SliderTick"/>s generated by this <see cref="Slider"/>.
|
||||
/// An increase in this value increases <see cref="TickDistance"/>, which reduces the number of ticks generated.
|
||||
/// </summary>
|
||||
public double TickDistanceMultiplier = 1;
|
||||
|
||||
public HitCircle HeadCircle;
|
||||
public SliderTailCircle TailCircle;
|
||||
@ -108,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects()
|
||||
@ -149,7 +189,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
var length = Curve.Distance;
|
||||
var length = Path.Distance;
|
||||
var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
|
||||
|
||||
if (tickDistance == 0) return;
|
||||
@ -188,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
SpanIndex = span,
|
||||
SpanStartTime = spanStartTime,
|
||||
StartTime = spanStartTime + timeProgress * SpanDuration,
|
||||
Position = Position + Curve.PositionAt(distanceProgress),
|
||||
Position = Position + Path.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = sampleList
|
||||
@ -206,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
RepeatIndex = repeatIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
StartTime = StartTime + repeat * SpanDuration,
|
||||
Position = Position + Curve.PositionAt(repeat % 2),
|
||||
Position = Position + Path.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
|
||||
|
@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -31,5 +32,10 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
public override void OffsetPosition(Vector2 offset)
|
||||
{
|
||||
// for now we don't want to allow spinners to be moved around.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
||||
|
||||
protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
|
||||
public override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
|
@ -8,11 +8,13 @@ using OpenTK.Graphics;
|
||||
using osu.Game.Tests.Resources;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -21,6 +23,25 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[TestFixture]
|
||||
public class LegacyBeatmapDecoderTest
|
||||
{
|
||||
[Test]
|
||||
public void TestDecodeBeatmapVersion()
|
||||
{
|
||||
using (var resStream = Resource.OpenResource("beatmap-version.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var decoder = Decoder.GetDecoder<Beatmap>(stream);
|
||||
|
||||
stream.BaseStream.Position = 0;
|
||||
stream.DiscardBufferedData();
|
||||
|
||||
var working = new TestWorkingBeatmap(decoder.Decode(stream));
|
||||
|
||||
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
|
||||
Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion);
|
||||
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapVersion);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapGeneral()
|
||||
{
|
||||
|
1
osu.Game.Tests/Resources/beatmap-version.osu
Normal file
1
osu.Game.Tests/Resources/beatmap-version.osu
Normal file
@ -0,0 +1 @@
|
||||
osu file format v6
|
@ -13,14 +13,18 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseHitObjectComposer : OsuTestCase
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public class TestCaseHitObjectComposer : OsuTestCase, IPlacementHandler
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -29,9 +33,14 @@ namespace osu.Game.Tests.Visual
|
||||
typeof(HitObjectComposer),
|
||||
typeof(OsuHitObjectComposer),
|
||||
typeof(HitObjectMaskLayer),
|
||||
typeof(NotNullAttribute)
|
||||
typeof(NotNullAttribute),
|
||||
typeof(HitCirclePiece),
|
||||
typeof(HitCircleSelectionMask),
|
||||
typeof(HitCirclePlacementMask),
|
||||
};
|
||||
|
||||
private HitObjectComposer composer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -49,9 +58,7 @@ namespace osu.Game.Tests.Visual
|
||||
Vector2.Zero,
|
||||
new Vector2(216, 0),
|
||||
},
|
||||
Distance = 400,
|
||||
Velocity = 1,
|
||||
TickDistance = 100,
|
||||
Distance = 216,
|
||||
Scale = 0.5f,
|
||||
}
|
||||
},
|
||||
@ -61,7 +68,15 @@ namespace osu.Game.Tests.Visual
|
||||
Dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
Dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
|
||||
Child = new OsuHitObjectComposer(new OsuRuleset());
|
||||
Child = composer = new OsuHitObjectComposer(new OsuRuleset());
|
||||
}
|
||||
|
||||
public void BeginPlacement(HitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
|
||||
|
||||
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,6 @@ namespace osu.Game.Beatmaps
|
||||
[JsonIgnore]
|
||||
public int ID { get; set; }
|
||||
|
||||
//TODO: should be in database
|
||||
public int BeatmapVersion;
|
||||
|
||||
private int? onlineBeatmapID;
|
||||
|
@ -148,11 +148,12 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
|
||||
/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
|
||||
public void Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
|
||||
/// <returns>Downloading can happen</returns>
|
||||
public bool Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
|
||||
{
|
||||
var existing = GetExistingDownload(beatmapSetInfo);
|
||||
|
||||
if (existing != null || api == null) return;
|
||||
if (existing != null || api == null) return false;
|
||||
|
||||
if (!api.LocalUser.Value.IsSupporter)
|
||||
{
|
||||
@ -161,7 +162,7 @@ namespace osu.Game.Beatmaps
|
||||
Icon = FontAwesome.fa_superpowers,
|
||||
Text = "You gotta be an osu!supporter to download for now 'yo"
|
||||
});
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
var downloadNotification = new DownloadNotification
|
||||
@ -227,6 +228,7 @@ namespace osu.Game.Beatmaps
|
||||
// don't run in the main api queue as this is a long-running task.
|
||||
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
|
||||
BeatmapDownloadBegan?.Invoke(request);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
|
||||
@ -348,7 +350,7 @@ namespace osu.Game.Beatmaps
|
||||
OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Hash = computeBeatmapSetHash(reader),
|
||||
Metadata = beatmap.Metadata
|
||||
Metadata = beatmap.Metadata,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -71,9 +71,11 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
if (DownloadState.Value > DownloadStatus.NotDownloaded)
|
||||
return;
|
||||
|
||||
beatmaps.Download(set, noVideo);
|
||||
|
||||
DownloadState.Value = DownloadStatus.Downloading;
|
||||
if (beatmaps.Download(set, noVideo))
|
||||
{
|
||||
// Only change state if download can happen
|
||||
DownloadState.Value = DownloadStatus.Downloading;
|
||||
}
|
||||
}
|
||||
|
||||
private void setAdded(BeatmapSetInfo s)
|
||||
|
@ -26,15 +26,7 @@ namespace osu.Game.Beatmaps
|
||||
Title = "no beatmaps available!"
|
||||
},
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 0,
|
||||
CircleSize = 0,
|
||||
OverallDifficulty = 0,
|
||||
ApproachRate = 0,
|
||||
SliderMultiplier = 0,
|
||||
SliderTickRate = 0,
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
Ruleset = new DummyRulesetInfo()
|
||||
})
|
||||
{
|
||||
|
@ -41,8 +41,13 @@ namespace osu.Game.Beatmaps
|
||||
beatmap = new RecyclableLazy<IBeatmap>(() =>
|
||||
{
|
||||
var b = GetBeatmap() ?? new Beatmap();
|
||||
// use the database-backed info.
|
||||
|
||||
// The original beatmap version needs to be preserved as the database doesn't contain it
|
||||
BeatmapInfo.BeatmapVersion = b.BeatmapInfo.BeatmapVersion;
|
||||
|
||||
// Use the database-backed info for more up-to-date values (beatmap id, ranked status, etc)
|
||||
b.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return b;
|
||||
});
|
||||
|
||||
|
@ -1,16 +1,14 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<APIBeatmapSet>>
|
||||
public class SearchBeatmapSetsRequest : APIRequest<SearchBeatmapSetsResponse>
|
||||
{
|
||||
private readonly string query;
|
||||
private readonly RulesetInfo ruleset;
|
||||
@ -35,6 +33,7 @@ namespace osu.Game.Online.API.Requests
|
||||
public enum BeatmapSearchCategory
|
||||
{
|
||||
Any = 7,
|
||||
|
||||
[Description("Ranked & Approved")]
|
||||
RankedApproved = 0,
|
||||
Approved = 1,
|
||||
@ -43,6 +42,7 @@ namespace osu.Game.Online.API.Requests
|
||||
Qualified = 3,
|
||||
Pending = 4,
|
||||
Graveyard = 5,
|
||||
|
||||
[Description("My Maps")]
|
||||
MyMaps = 6,
|
||||
}
|
||||
|
20
osu.Game/Online/API/Requests/SearchBeatmapSetsResponse.cs
Normal file
20
osu.Game/Online/API/Requests/SearchBeatmapSetsResponse.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class SearchBeatmapSetsResponse
|
||||
{
|
||||
public IEnumerable<APIBeatmapSet> BeatmapSets;
|
||||
|
||||
/// <summary>
|
||||
/// A collection of parameters which should be passed to the search endpoint to fetch the next page.
|
||||
/// </summary>
|
||||
[JsonProperty("cursor")]
|
||||
public dynamic CursorJson;
|
||||
}
|
||||
}
|
@ -288,7 +288,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
var sets = response.Select(r => r.ToBeatmapSet(rulesets)).ToList();
|
||||
var sets = response.BeatmapSets.Select(r => r.ToBeatmapSet(rulesets)).ToList();
|
||||
|
||||
// may not need scheduling; loads async internally.
|
||||
Schedule(() =>
|
||||
|
106
osu.Game/Rulesets/Edit/EditRulesetContainer.cs
Normal file
106
osu.Game/Rulesets/Edit/EditRulesetContainer.cs
Normal file
@ -0,0 +1,106 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public abstract class EditRulesetContainer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="Playfield"/> contained by this <see cref="EditRulesetContainer"/>.
|
||||
/// </summary>
|
||||
public abstract Playfield Playfield { get; }
|
||||
|
||||
internal EditRulesetContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmap"/> and displays a visual representation of it.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||
/// <returns>The visual representation of <paramref name="hitObject"/>.</returns>
|
||||
internal abstract DrawableHitObject Add(HitObject hitObject);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="HitObject"/> from the <see cref="Beatmap"/> and the display.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to remove.</param>
|
||||
/// <returns>The visual representation of the removed <paramref name="hitObject"/>.</returns>
|
||||
internal abstract DrawableHitObject Remove(HitObject hitObject);
|
||||
}
|
||||
|
||||
public class EditRulesetContainer<TObject> : EditRulesetContainer
|
||||
where TObject : HitObject
|
||||
{
|
||||
public override Playfield Playfield => rulesetContainer.Playfield;
|
||||
|
||||
private Ruleset ruleset => rulesetContainer.Ruleset;
|
||||
private Beatmap<TObject> beatmap => rulesetContainer.Beatmap;
|
||||
|
||||
private readonly RulesetContainer<TObject> rulesetContainer;
|
||||
|
||||
public EditRulesetContainer(RulesetContainer<TObject> rulesetContainer)
|
||||
{
|
||||
this.rulesetContainer = rulesetContainer;
|
||||
|
||||
InternalChild = rulesetContainer;
|
||||
|
||||
Playfield.DisplayJudgements.Value = false;
|
||||
}
|
||||
|
||||
internal override DrawableHitObject Add(HitObject hitObject)
|
||||
{
|
||||
var tObject = (TObject)hitObject;
|
||||
|
||||
// Add to beatmap, preserving sorting order
|
||||
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
|
||||
beatmap.HitObjects.Insert(insertionIndex + 1, tObject);
|
||||
|
||||
// Process object
|
||||
var processor = ruleset.CreateBeatmapProcessor(beatmap);
|
||||
|
||||
processor.PreProcess();
|
||||
tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
|
||||
processor.PostProcess();
|
||||
|
||||
// Add visual representation
|
||||
var drawableObject = rulesetContainer.GetVisualRepresentation(tObject);
|
||||
|
||||
rulesetContainer.Playfield.Add(drawableObject);
|
||||
rulesetContainer.Playfield.PostProcess();
|
||||
|
||||
return drawableObject;
|
||||
}
|
||||
|
||||
internal override DrawableHitObject Remove(HitObject hitObject)
|
||||
{
|
||||
var tObject = (TObject)hitObject;
|
||||
|
||||
// Remove from beatmap
|
||||
beatmap.HitObjects.Remove(tObject);
|
||||
|
||||
// Process the beatmap
|
||||
var processor = ruleset.CreateBeatmapProcessor(beatmap);
|
||||
|
||||
processor.PreProcess();
|
||||
processor.PostProcess();
|
||||
|
||||
// Remove visual representation
|
||||
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
|
||||
|
||||
rulesetContainer.Playfield.Remove(drawableObject);
|
||||
rulesetContainer.Playfield.PostProcess();
|
||||
|
||||
return drawableObject;
|
||||
}
|
||||
}
|
||||
}
|
@ -13,6 +13,7 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||
@ -22,21 +23,24 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public abstract class HitObjectComposer : CompositeDrawable
|
||||
{
|
||||
private readonly Ruleset ruleset;
|
||||
|
||||
public IEnumerable<DrawableHitObject> HitObjects => rulesetContainer.Playfield.AllHitObjects;
|
||||
|
||||
protected ICompositionTool CurrentTool { get; private set; }
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
protected IRulesetConfigManager Config { get; private set; }
|
||||
|
||||
private readonly List<Container> layerContainers = new List<Container>();
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private RulesetContainer rulesetContainer;
|
||||
private EditRulesetContainer rulesetContainer;
|
||||
|
||||
protected HitObjectComposer(Ruleset ruleset)
|
||||
private HitObjectMaskLayer maskLayer;
|
||||
private PlacementContainer placementContainer;
|
||||
|
||||
internal HitObjectComposer(Ruleset ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
Ruleset = ruleset;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
@ -44,11 +48,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap beatmap, IFrameBasedClock framedClock)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
Beatmap.BindTo(beatmap);
|
||||
|
||||
try
|
||||
{
|
||||
rulesetContainer = CreateRulesetContainer(ruleset, beatmap.Value);
|
||||
rulesetContainer = CreateRulesetContainer();
|
||||
rulesetContainer.Clock = framedClock;
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -57,14 +61,15 @@ namespace osu.Game.Rulesets.Edit
|
||||
return;
|
||||
}
|
||||
|
||||
var layerBelowRuleset = new BorderLayer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = CreateLayerContainer()
|
||||
};
|
||||
var layerBelowRuleset = CreateLayerContainer();
|
||||
layerBelowRuleset.Child = new BorderLayer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
var layerAboveRuleset = CreateLayerContainer();
|
||||
layerAboveRuleset.Child = new HitObjectMaskLayer();
|
||||
layerAboveRuleset.Children = new Drawable[]
|
||||
{
|
||||
maskLayer = new HitObjectMaskLayer(),
|
||||
placementContainer = new PlacementContainer(),
|
||||
};
|
||||
|
||||
layerContainers.Add(layerBelowRuleset);
|
||||
layerContainers.Add(layerAboveRuleset);
|
||||
@ -107,8 +112,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
};
|
||||
|
||||
toolboxCollection.Items =
|
||||
CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
|
||||
.Prepend(new RadioButton("Select", () => setCompositionTool(null)))
|
||||
CompositionTools.Select(t => new RadioButton(t.Name, () => placementContainer.CurrentTool = t))
|
||||
.Prepend(new RadioButton("Select", () => placementContainer.CurrentTool = null))
|
||||
.ToList();
|
||||
|
||||
toolboxCollection.Items[0].Select();
|
||||
@ -119,18 +124,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
dependencies.CacheAs(this);
|
||||
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(ruleset);
|
||||
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
rulesetContainer.Playfield.DisplayJudgements.Value = false;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
@ -144,17 +142,27 @@ namespace osu.Game.Rulesets.Edit
|
||||
});
|
||||
}
|
||||
|
||||
private void setCompositionTool(ICompositionTool tool) => CurrentTool = tool;
|
||||
/// <summary>
|
||||
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||
public void Add(HitObject hitObject)
|
||||
{
|
||||
maskLayer.AddMaskFor(rulesetContainer.Add(hitObject));
|
||||
placementContainer.Refresh();
|
||||
}
|
||||
|
||||
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap);
|
||||
public void Remove(HitObject hitObject) => maskLayer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
|
||||
|
||||
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
|
||||
internal abstract EditRulesetContainer CreateRulesetContainer();
|
||||
|
||||
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="HitObjectMask"/> for a specific <see cref="DrawableHitObject"/>.
|
||||
/// Creates a <see cref="SelectionMask"/> for a specific <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
|
||||
public virtual HitObjectMask CreateMaskFor(DrawableHitObject hitObject) => null;
|
||||
public virtual SelectionMask CreateMaskFor(DrawableHitObject hitObject) => null;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="MaskSelection"/> which outlines <see cref="DrawableHitObject"/>s
|
||||
@ -167,4 +175,18 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
protected virtual Container CreateLayerContainer() => new Container { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
public abstract class HitObjectComposer<TObject> : HitObjectComposer
|
||||
where TObject : HitObject
|
||||
{
|
||||
protected HitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
internal override EditRulesetContainer CreateRulesetContainer()
|
||||
=> new EditRulesetContainer<TObject>(CreateRulesetContainer(Ruleset, Beatmap.Value));
|
||||
|
||||
protected abstract RulesetContainer<TObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap);
|
||||
}
|
||||
}
|
||||
|
96
osu.Game/Rulesets/Edit/PlacementMask.cs
Normal file
96
osu.Game/Rulesets/Edit/PlacementMask.cs
Normal file
@ -0,0 +1,96 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A mask which governs the creation of a new <see cref="HitObject"/> to actualisation.
|
||||
/// </summary>
|
||||
public abstract class PlacementMask : CompositeDrawable, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="HitObject"/> that is being placed.
|
||||
/// </summary>
|
||||
protected readonly HitObject HitObject;
|
||||
|
||||
protected IClock EditorClock { get; private set; }
|
||||
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
[Resolved]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
protected PlacementMask(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap beatmap, IAdjustableClock clock)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
|
||||
EditorClock = clock;
|
||||
|
||||
ApplyDefaultsToHitObject();
|
||||
}
|
||||
|
||||
private bool placementBegun;
|
||||
|
||||
/// <summary>
|
||||
/// Signals that the placement of <see cref="HitObject"/> has started.
|
||||
/// </summary>
|
||||
protected void BeginPlacement()
|
||||
{
|
||||
placementHandler.BeginPlacement(HitObject);
|
||||
placementBegun = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signals that the placement of <see cref="HitObject"/> has finished.
|
||||
/// This will destroy this <see cref="PlacementMask"/>, and add the <see cref="HitObject"/> to the <see cref="Beatmap"/>.
|
||||
/// </summary>
|
||||
protected void EndPlacement()
|
||||
{
|
||||
if (!placementBegun)
|
||||
BeginPlacement();
|
||||
placementHandler.EndPlacement(HitObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invokes <see cref="HitObject.ApplyDefaults"/>, refreshing <see cref="HitObject.NestedHitObjects"/> and parameters for the <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
protected void ApplyDefaultsToHitObject() => HitObject.ApplyDefaults(beatmap.Value.Beatmap.ControlPointInfo, beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty);
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false;
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
base.Handle(e);
|
||||
|
||||
switch (e)
|
||||
{
|
||||
case ScrollEvent _:
|
||||
return false;
|
||||
case MouseEvent _:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -16,31 +17,31 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
||||
/// </summary>
|
||||
public class HitObjectMask : CompositeDrawable, IStateful<SelectionState>
|
||||
public class SelectionMask : CompositeDrawable, IStateful<SelectionState>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="HitObjectMask"/> has been selected.
|
||||
/// Invoked when this <see cref="SelectionMask"/> has been selected.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask> Selected;
|
||||
public event Action<SelectionMask> Selected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="HitObjectMask"/> has been deselected.
|
||||
/// Invoked when this <see cref="SelectionMask"/> has been deselected.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask> Deselected;
|
||||
public event Action<SelectionMask> Deselected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="HitObjectMask"/> has requested selection.
|
||||
/// Invoked when this <see cref="SelectionMask"/> has requested selection.
|
||||
/// Will fire even if already selected. Does not actually perform selection.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask, InputState> SelectionRequested;
|
||||
public event Action<SelectionMask, InputState> SelectionRequested;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="HitObjectMask"/> has requested drag.
|
||||
/// Invoked when this <see cref="SelectionMask"/> has requested drag.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask, Vector2, InputState> DragRequested;
|
||||
public event Action<SelectionMask, Vector2, InputState> DragRequested;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="HitObjectMask"/> applies to.
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionMask"/> applies to.
|
||||
/// </summary>
|
||||
public readonly DrawableHitObject HitObject;
|
||||
|
||||
@ -48,10 +49,12 @@ namespace osu.Game.Rulesets.Edit
|
||||
public override bool HandlePositionalInput => ShouldBeAlive;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public HitObjectMask(DrawableHitObject hitObject)
|
||||
public SelectionMask(DrawableHitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AlwaysPresent = true;
|
||||
Alpha = 0;
|
||||
}
|
||||
@ -83,17 +86,19 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects this <see cref="HitObjectMask"/>, causing it to become visible.
|
||||
/// Selects this <see cref="SelectionMask"/>, causing it to become visible.
|
||||
/// </summary>
|
||||
public void Select() => State = SelectionState.Selected;
|
||||
|
||||
/// <summary>
|
||||
/// Deselects this <see cref="HitObjectMask"/>, causing it to become invisible.
|
||||
/// Deselects this <see cref="SelectionMask"/>, causing it to become invisible.
|
||||
/// </summary>
|
||||
public void Deselect() => State = SelectionState.NotSelected;
|
||||
|
||||
public bool IsSelected => State == SelectionState.Selected;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObject.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
private bool selectionRequested;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
@ -130,13 +135,13 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="HitObjectMask"/> to be selected.
|
||||
/// The screen-space point that causes this <see cref="SelectionMask"/> to be selected.
|
||||
/// </summary>
|
||||
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
public virtual Vector2 SelectionPoint => HitObject.ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="HitObjectMask"/> for selections.
|
||||
/// The screen-space quad that outlines this <see cref="SelectionMask"/> for selections.
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
public virtual Quad SelectionQuad => HitObject.ScreenSpaceDrawQuad;
|
||||
}
|
||||
}
|
@ -1,23 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Tools
|
||||
{
|
||||
public class HitObjectCompositionTool<T> : ICompositionTool
|
||||
where T : HitObject
|
||||
public abstract class HitObjectCompositionTool
|
||||
{
|
||||
public string Name { get; }
|
||||
public readonly string Name;
|
||||
|
||||
public HitObjectCompositionTool()
|
||||
: this(typeof(T).Name)
|
||||
{
|
||||
}
|
||||
|
||||
public HitObjectCompositionTool(string name)
|
||||
protected HitObjectCompositionTool(string name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public abstract PlacementMask CreatePlacementMask();
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Tools
|
||||
{
|
||||
public interface ICompositionTool
|
||||
{
|
||||
string Name { get; }
|
||||
}
|
||||
}
|
22
osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs
Normal file
22
osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="Beatmap"/>
|
||||
/// after conversion and post-processing has completed.
|
||||
/// </summary>
|
||||
public interface IApplicableToBeatmap<TObject> : IApplicableMod
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this <see cref="IApplicableToBeatmap{TObject}"/> to a <see cref="Beatmap{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to apply to.</param>
|
||||
void ApplyToBeatmap(Beatmap<TObject> beatmap);
|
||||
}
|
||||
}
|
@ -1,151 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public readonly ref struct BezierApproximator
|
||||
{
|
||||
private readonly int count;
|
||||
private readonly ReadOnlySpan<Vector2> controlPoints;
|
||||
private readonly Vector2[] subdivisionBuffer1;
|
||||
private readonly Vector2[] subdivisionBuffer2;
|
||||
|
||||
private const float tolerance = 0.25f;
|
||||
private const float tolerance_sq = tolerance * tolerance;
|
||||
|
||||
public BezierApproximator(ReadOnlySpan<Vector2> controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
count = controlPoints.Length;
|
||||
|
||||
subdivisionBuffer1 = new Vector2[count];
|
||||
subdivisionBuffer2 = new Vector2[count * 2 - 1];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make sure the 2nd order derivative (approximated using finite elements) is within tolerable bounds.
|
||||
/// NOTE: The 2nd order derivative of a 2d curve represents its curvature, so intuitively this function
|
||||
/// checks (as the name suggests) whether our approximation is _locally_ "flat". More curvy parts
|
||||
/// need to have a denser approximation to be more "flat".
|
||||
/// </summary>
|
||||
/// <param name="controlPoints">The control points to check for flatness.</param>
|
||||
/// <returns>Whether the control points are flat enough.</returns>
|
||||
private static bool isFlatEnough(Vector2[] controlPoints)
|
||||
{
|
||||
for (int i = 1; i < controlPoints.Length - 1; i++)
|
||||
if ((controlPoints[i - 1] - 2 * controlPoints[i] + controlPoints[i + 1]).LengthSquared > tolerance_sq * 4)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subdivides n control points representing a bezier curve into 2 sets of n control points, each
|
||||
/// describing a bezier curve equivalent to a half of the original curve. Effectively this splits
|
||||
/// the original curve into 2 curves which result in the original curve when pieced back together.
|
||||
/// </summary>
|
||||
/// <param name="controlPoints">The control points to split.</param>
|
||||
/// <param name="l">Output: The control points corresponding to the left half of the curve.</param>
|
||||
/// <param name="r">Output: The control points corresponding to the right half of the curve.</param>
|
||||
private void subdivide(Vector2[] controlPoints, Vector2[] l, Vector2[] r)
|
||||
{
|
||||
Vector2[] midpoints = subdivisionBuffer1;
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
midpoints[i] = controlPoints[i];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
l[i] = midpoints[0];
|
||||
r[count - i - 1] = midpoints[count - i - 1];
|
||||
|
||||
for (int j = 0; j < count - i - 1; j++)
|
||||
midpoints[j] = (midpoints[j] + midpoints[j + 1]) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This uses <a href="https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm">De Casteljau's algorithm</a> to obtain an optimal
|
||||
/// piecewise-linear approximation of the bezier curve with the same amount of points as there are control points.
|
||||
/// </summary>
|
||||
/// <param name="controlPoints">The control points describing the bezier curve to be approximated.</param>
|
||||
/// <param name="output">The points representing the resulting piecewise-linear approximation.</param>
|
||||
private void approximate(Vector2[] controlPoints, List<Vector2> output)
|
||||
{
|
||||
Vector2[] l = subdivisionBuffer2;
|
||||
Vector2[] r = subdivisionBuffer1;
|
||||
|
||||
subdivide(controlPoints, l, r);
|
||||
|
||||
for (int i = 0; i < count - 1; ++i)
|
||||
l[count + i] = r[i + 1];
|
||||
|
||||
output.Add(controlPoints[0]);
|
||||
for (int i = 1; i < count - 1; ++i)
|
||||
{
|
||||
int index = 2 * i;
|
||||
Vector2 p = 0.25f * (l[index - 1] + 2 * l[index] + l[index + 1]);
|
||||
output.Add(p);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a piecewise-linear approximation of a bezier curve, by adaptively repeatedly subdividing
|
||||
/// the control points until their approximation error vanishes below a given threshold.
|
||||
/// </summary>
|
||||
/// <returns>A list of vectors representing the piecewise-linear approximation.</returns>
|
||||
public List<Vector2> CreateBezier()
|
||||
{
|
||||
List<Vector2> output = new List<Vector2>();
|
||||
|
||||
if (count == 0)
|
||||
return output;
|
||||
|
||||
Stack<Vector2[]> toFlatten = new Stack<Vector2[]>();
|
||||
Stack<Vector2[]> freeBuffers = new Stack<Vector2[]>();
|
||||
|
||||
// "toFlatten" contains all the curves which are not yet approximated well enough.
|
||||
// We use a stack to emulate recursion without the risk of running into a stack overflow.
|
||||
// (More specifically, we iteratively and adaptively refine our curve with a
|
||||
// <a href="https://en.wikipedia.org/wiki/Depth-first_search">Depth-first search</a>
|
||||
// over the tree resulting from the subdivisions we make.)
|
||||
toFlatten.Push(controlPoints.ToArray());
|
||||
|
||||
Vector2[] leftChild = subdivisionBuffer2;
|
||||
|
||||
while (toFlatten.Count > 0)
|
||||
{
|
||||
Vector2[] parent = toFlatten.Pop();
|
||||
if (isFlatEnough(parent))
|
||||
{
|
||||
// If the control points we currently operate on are sufficiently "flat", we use
|
||||
// an extension to De Casteljau's algorithm to obtain a piecewise-linear approximation
|
||||
// of the bezier curve represented by our control points, consisting of the same amount
|
||||
// of points as there are control points.
|
||||
approximate(parent, output);
|
||||
freeBuffers.Push(parent);
|
||||
continue;
|
||||
}
|
||||
|
||||
// If we do not yet have a sufficiently "flat" (in other words, detailed) approximation we keep
|
||||
// subdividing the curve we are currently operating on.
|
||||
Vector2[] rightChild = freeBuffers.Count > 0 ? freeBuffers.Pop() : new Vector2[count];
|
||||
subdivide(parent, leftChild, rightChild);
|
||||
|
||||
// We re-use the buffer of the parent for one of the children, so that we save one allocation per iteration.
|
||||
for (int i = 0; i < count; ++i)
|
||||
parent[i] = leftChild[i];
|
||||
|
||||
toFlatten.Push(rightChild);
|
||||
toFlatten.Push(parent);
|
||||
}
|
||||
|
||||
output.Add(controlPoints[count - 1]);
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,70 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public readonly ref struct CatmullApproximator
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount of pieces to calculate for each controlpoint quadruplet.
|
||||
/// </summary>
|
||||
private const int detail = 50;
|
||||
|
||||
private readonly ReadOnlySpan<Vector2> controlPoints;
|
||||
|
||||
public CatmullApproximator(ReadOnlySpan<Vector2> controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a piecewise-linear approximation of a Catmull-Rom spline.
|
||||
/// </summary>
|
||||
/// <returns>A list of vectors representing the piecewise-linear approximation.</returns>
|
||||
public List<Vector2> CreateCatmull()
|
||||
{
|
||||
var result = new List<Vector2>((controlPoints.Length - 1) * detail * 2);
|
||||
|
||||
for (int i = 0; i < controlPoints.Length - 1; i++)
|
||||
{
|
||||
var v1 = i > 0 ? controlPoints[i - 1] : controlPoints[i];
|
||||
var v2 = controlPoints[i];
|
||||
var v3 = i < controlPoints.Length - 1 ? controlPoints[i + 1] : v2 + v2 - v1;
|
||||
var v4 = i < controlPoints.Length - 2 ? controlPoints[i + 2] : v3 + v3 - v2;
|
||||
|
||||
for (int c = 0; c < detail; c++)
|
||||
{
|
||||
result.Add(findPoint(ref v1, ref v2, ref v3, ref v4, (float)c / detail));
|
||||
result.Add(findPoint(ref v1, ref v2, ref v3, ref v4, (float)(c + 1) / detail));
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds a point on the spline at the position of a parameter.
|
||||
/// </summary>
|
||||
/// <param name="vec1">The first vector.</param>
|
||||
/// <param name="vec2">The second vector.</param>
|
||||
/// <param name="vec3">The third vector.</param>
|
||||
/// <param name="vec4">The fourth vector.</param>
|
||||
/// <param name="t">The parameter at which to find the point on the spline, in the range [0, 1].</param>
|
||||
/// <returns>The point on the spline at <paramref name="t"/>.</returns>
|
||||
private Vector2 findPoint(ref Vector2 vec1, ref Vector2 vec2, ref Vector2 vec3, ref Vector2 vec4, float t)
|
||||
{
|
||||
float t2 = t * t;
|
||||
float t3 = t * t2;
|
||||
|
||||
Vector2 result;
|
||||
result.X = 0.5f * (2f * vec2.X + (-vec1.X + vec3.X) * t + (2f * vec1.X - 5f * vec2.X + 4f * vec3.X - vec4.X) * t2 + (-vec1.X + 3f * vec2.X - 3f * vec3.X + vec4.X) * t3);
|
||||
result.Y = 0.5f * (2f * vec2.Y + (-vec1.Y + vec3.Y) * t + (2f * vec1.Y - 5f * vec2.Y + 4f * vec3.Y - vec4.Y) * t2 + (-vec1.Y + 3f * vec2.Y - 3f * vec3.Y + vec4.Y) * t3);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,97 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public readonly ref struct CircularArcApproximator
|
||||
{
|
||||
private const float tolerance = 0.1f;
|
||||
|
||||
private readonly ReadOnlySpan<Vector2> controlPoints;
|
||||
|
||||
public CircularArcApproximator(ReadOnlySpan<Vector2> controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a piecewise-linear approximation of a circular arc curve.
|
||||
/// </summary>
|
||||
/// <returns>A list of vectors representing the piecewise-linear approximation.</returns>
|
||||
public List<Vector2> CreateArc()
|
||||
{
|
||||
Vector2 a = controlPoints[0];
|
||||
Vector2 b = controlPoints[1];
|
||||
Vector2 c = controlPoints[2];
|
||||
|
||||
float aSq = (b - c).LengthSquared;
|
||||
float bSq = (a - c).LengthSquared;
|
||||
float cSq = (a - b).LengthSquared;
|
||||
|
||||
// If we have a degenerate triangle where a side-length is almost zero, then give up and fall
|
||||
// back to a more numerically stable method.
|
||||
if (Precision.AlmostEquals(aSq, 0) || Precision.AlmostEquals(bSq, 0) || Precision.AlmostEquals(cSq, 0))
|
||||
return new List<Vector2>();
|
||||
|
||||
float s = aSq * (bSq + cSq - aSq);
|
||||
float t = bSq * (aSq + cSq - bSq);
|
||||
float u = cSq * (aSq + bSq - cSq);
|
||||
|
||||
float sum = s + t + u;
|
||||
|
||||
// If we have a degenerate triangle with an almost-zero size, then give up and fall
|
||||
// back to a more numerically stable method.
|
||||
if (Precision.AlmostEquals(sum, 0))
|
||||
return new List<Vector2>();
|
||||
|
||||
Vector2 centre = (s * a + t * b + u * c) / sum;
|
||||
Vector2 dA = a - centre;
|
||||
Vector2 dC = c - centre;
|
||||
|
||||
float r = dA.Length;
|
||||
|
||||
double thetaStart = Math.Atan2(dA.Y, dA.X);
|
||||
double thetaEnd = Math.Atan2(dC.Y, dC.X);
|
||||
|
||||
while (thetaEnd < thetaStart)
|
||||
thetaEnd += 2 * Math.PI;
|
||||
|
||||
double dir = 1;
|
||||
double thetaRange = thetaEnd - thetaStart;
|
||||
|
||||
// Decide in which direction to draw the circle, depending on which side of
|
||||
// AC B lies.
|
||||
Vector2 orthoAtoC = c - a;
|
||||
orthoAtoC = new Vector2(orthoAtoC.Y, -orthoAtoC.X);
|
||||
if (Vector2.Dot(orthoAtoC, b - a) < 0)
|
||||
{
|
||||
dir = -dir;
|
||||
thetaRange = 2 * Math.PI - thetaRange;
|
||||
}
|
||||
|
||||
// We select the amount of points for the approximation by requiring the discrete curvature
|
||||
// to be smaller than the provided tolerance. The exact angle required to meet the tolerance
|
||||
// is: 2 * Math.Acos(1 - TOLERANCE / r)
|
||||
// The special case is required for extremely short sliders where the radius is smaller than
|
||||
// the tolerance. This is a pathological rather than a realistic case.
|
||||
int amountPoints = 2 * r <= tolerance ? 2 : Math.Max(2, (int)Math.Ceiling(thetaRange / (2 * Math.Acos(1 - tolerance / r))));
|
||||
|
||||
List<Vector2> output = new List<Vector2>(amountPoints);
|
||||
|
||||
for (int i = 0; i < amountPoints; ++i)
|
||||
{
|
||||
double fract = (double)i / (amountPoints - 1);
|
||||
double theta = thetaStart + dir * fract * thetaRange;
|
||||
Vector2 o = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * r;
|
||||
output.Add(centre + o);
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
ComboOffset = comboOffset,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
CurveType = curveType,
|
||||
PathType = pathType,
|
||||
RepeatSamples = repeatSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
}
|
||||
else if (type.HasFlag(ConvertHitObjectType.Slider))
|
||||
{
|
||||
CurveType curveType = CurveType.Catmull;
|
||||
PathType pathType = PathType.Catmull;
|
||||
double length = 0;
|
||||
|
||||
string[] pointSplit = split[5].Split('|');
|
||||
@ -90,16 +90,16 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
switch (t)
|
||||
{
|
||||
case @"C":
|
||||
curveType = CurveType.Catmull;
|
||||
pathType = PathType.Catmull;
|
||||
break;
|
||||
case @"B":
|
||||
curveType = CurveType.Bezier;
|
||||
pathType = PathType.Bezier;
|
||||
break;
|
||||
case @"L":
|
||||
curveType = CurveType.Linear;
|
||||
pathType = PathType.Linear;
|
||||
break;
|
||||
case @"P":
|
||||
curveType = CurveType.PerfectCurve;
|
||||
pathType = PathType.PerfectCurve;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -113,8 +113,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
// osu-stable special-cased colinear perfect curves to a CurveType.Linear
|
||||
bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y));
|
||||
|
||||
if (points.Length == 3 && curveType == CurveType.PerfectCurve && isLinear(points))
|
||||
curveType = CurveType.Linear;
|
||||
if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
|
||||
pathType = PathType.Linear;
|
||||
|
||||
int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture);
|
||||
|
||||
@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
for (int i = 0; i < nodes; i++)
|
||||
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
|
||||
|
||||
result = CreateSlider(pos, combo, comboOffset, points, length, curveType, repeatCount, nodeSamples);
|
||||
result = CreateSlider(pos, combo, comboOffset, points, length, pathType, repeatCount, nodeSamples);
|
||||
}
|
||||
else if (type.HasFlag(ConvertHitObjectType.Spinner))
|
||||
{
|
||||
@ -268,11 +268,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
|
||||
/// <param name="controlPoints">The slider control points.</param>
|
||||
/// <param name="length">The slider length.</param>
|
||||
/// <param name="curveType">The slider curve type.</param>
|
||||
/// <param name="pathType">The slider curve type.</param>
|
||||
/// <param name="repeatCount">The slider repeat count.</param>
|
||||
/// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param>
|
||||
/// <returns>The hit object.</returns>
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples);
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a legacy Spinner-type hit object.
|
||||
|
@ -20,9 +20,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <summary>
|
||||
/// <see cref="ConvertSlider"/>s don't need a curve since they're converted to ruleset-specific hitobjects.
|
||||
/// </summary>
|
||||
public SliderCurve Curve { get; } = null;
|
||||
public SliderPath Path { get; } = null;
|
||||
public Vector2[] ControlPoints { get; set; }
|
||||
public CurveType CurveType { get; set; }
|
||||
public PathType PathType { get; set; }
|
||||
|
||||
public double Distance { get; set; }
|
||||
|
||||
|
@ -26,14 +26,14 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
X = position.X,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
CurveType = curveType,
|
||||
PathType = pathType,
|
||||
RepeatSamples = repeatSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
ComboOffset = comboOffset,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = Math.Max(0, length),
|
||||
CurveType = curveType,
|
||||
PathType = pathType,
|
||||
RepeatSamples = repeatSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
|
@ -23,13 +23,13 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
return new ConvertHit();
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
CurveType = curveType,
|
||||
PathType = pathType,
|
||||
RepeatSamples = repeatSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
|
@ -10,13 +10,13 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public class SliderCurve
|
||||
public class SliderPath
|
||||
{
|
||||
public double Distance;
|
||||
|
||||
public Vector2[] ControlPoints;
|
||||
public Vector2[] ControlPoints = Array.Empty<Vector2>();
|
||||
|
||||
public CurveType CurveType = CurveType.PerfectCurve;
|
||||
public PathType PathType = PathType.PerfectCurve;
|
||||
|
||||
public Vector2 Offset;
|
||||
|
||||
@ -25,32 +25,28 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
private List<Vector2> calculateSubpath(ReadOnlySpan<Vector2> subControlPoints)
|
||||
{
|
||||
switch (CurveType)
|
||||
switch (PathType)
|
||||
{
|
||||
case CurveType.Linear:
|
||||
var result = new List<Vector2>(subControlPoints.Length);
|
||||
foreach (var c in subControlPoints)
|
||||
result.Add(c);
|
||||
|
||||
return result;
|
||||
case CurveType.PerfectCurve:
|
||||
case PathType.Linear:
|
||||
return PathApproximator.ApproximateLinear(subControlPoints);
|
||||
case PathType.PerfectCurve:
|
||||
//we can only use CircularArc iff we have exactly three control points and no dissection.
|
||||
if (ControlPoints.Length != 3 || subControlPoints.Length != 3)
|
||||
break;
|
||||
|
||||
// Here we have exactly 3 control points. Attempt to fit a circular arc.
|
||||
List<Vector2> subpath = new CircularArcApproximator(subControlPoints).CreateArc();
|
||||
List<Vector2> subpath = PathApproximator.ApproximateCircularArc(subControlPoints);
|
||||
|
||||
// If for some reason a circular arc could not be fit to the 3 given points, fall back to a numerically stable bezier approximation.
|
||||
if (subpath.Count == 0)
|
||||
break;
|
||||
|
||||
return subpath;
|
||||
case CurveType.Catmull:
|
||||
return new CatmullApproximator(subControlPoints).CreateCatmull();
|
||||
case PathType.Catmull:
|
||||
return PathApproximator.ApproximateCatmull(subControlPoints);
|
||||
}
|
||||
|
||||
return new BezierApproximator(subControlPoints).CreateBezier();
|
||||
return PathApproximator.ApproximateBezier(subControlPoints);
|
||||
}
|
||||
|
||||
private void calculatePath()
|
||||
@ -93,7 +89,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
Vector2 diff = calculatedPath[i + 1] - calculatedPath[i];
|
||||
double d = diff.Length;
|
||||
|
||||
// Shorten slider curves that are too long compared to what's
|
||||
// Shorten slider paths that are too long compared to what's
|
||||
// in the .osu file.
|
||||
if (Distance - l < d)
|
||||
{
|
||||
@ -109,7 +105,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
cumulativeLength.Add(l);
|
||||
}
|
||||
|
||||
// Lengthen slider curves that are too short compared to what's
|
||||
// Lengthen slider paths that are too short compared to what's
|
||||
// in the .osu file.
|
||||
if (l < Distance && calculatedPath.Count > 1)
|
||||
{
|
||||
@ -124,10 +120,33 @@ namespace osu.Game.Rulesets.Objects
|
||||
}
|
||||
}
|
||||
|
||||
public void Calculate()
|
||||
private void calculateCumulativeLength()
|
||||
{
|
||||
double l = 0;
|
||||
|
||||
cumulativeLength.Clear();
|
||||
cumulativeLength.Add(l);
|
||||
|
||||
for (int i = 0; i < calculatedPath.Count - 1; ++i)
|
||||
{
|
||||
Vector2 diff = calculatedPath[i + 1] - calculatedPath[i];
|
||||
double d = diff.Length;
|
||||
|
||||
l += d;
|
||||
cumulativeLength.Add(l);
|
||||
}
|
||||
|
||||
Distance = l;
|
||||
}
|
||||
|
||||
public void Calculate(bool updateDistance = false)
|
||||
{
|
||||
calculatePath();
|
||||
calculateCumulativeLengthAndTrimPath();
|
||||
|
||||
if (!updateDistance)
|
||||
calculateCumulativeLengthAndTrimPath();
|
||||
else
|
||||
calculateCumulativeLength();
|
||||
}
|
||||
|
||||
private int indexOfDistance(double d)
|
||||
@ -168,10 +187,10 @@ namespace osu.Game.Rulesets.Objects
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the slider curve until a given progress that ranges from 0 (beginning of the slider)
|
||||
/// Computes the slider path until a given progress that ranges from 0 (beginning of the slider)
|
||||
/// to 1 (end of the slider) and stores the generated path in the given list.
|
||||
/// </summary>
|
||||
/// <param name="path">The list to be filled with the computed curve.</param>
|
||||
/// <param name="path">The list to be filled with the computed path.</param>
|
||||
/// <param name="p0">Start progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
||||
/// <param name="p1">End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
||||
public void GetPathToProgress(List<Vector2> path, double p0, double p1)
|
||||
@ -196,10 +215,10 @@ namespace osu.Game.Rulesets.Objects
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the position on the slider at a given progress that ranges from 0 (beginning of the curve)
|
||||
/// to 1 (end of the curve).
|
||||
/// Computes the position on the slider at a given progress that ranges from 0 (beginning of the path)
|
||||
/// to 1 (end of the path).
|
||||
/// </summary>
|
||||
/// <param name="progress">Ranges from 0 (beginning of the curve) to 1 (end of the curve).</param>
|
||||
/// <param name="progress">Ranges from 0 (beginning of the path) to 1 (end of the path).</param>
|
||||
/// <returns></returns>
|
||||
public Vector2 PositionAt(double progress)
|
||||
{
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// <summary>
|
||||
/// The curve.
|
||||
/// </summary>
|
||||
SliderCurve Curve { get; }
|
||||
SliderPath Path { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The control points that shape the curve.
|
||||
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// <summary>
|
||||
/// The type of curve.
|
||||
/// </summary>
|
||||
CurveType CurveType { get; }
|
||||
PathType PathType { get; }
|
||||
}
|
||||
|
||||
public static class HasCurveExtensions
|
||||
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// <param name="progress">[0, 1] where 0 is the start time of the <see cref="HitObject"/> and 1 is the end time of the <see cref="HitObject"/>.</param>
|
||||
/// <returns>The position on the curve.</returns>
|
||||
public static Vector2 CurvePositionAt(this IHasCurve obj, double progress)
|
||||
=> obj.Curve.PositionAt(obj.ProgressAt(progress));
|
||||
=> obj.Path.PositionAt(obj.ProgressAt(progress));
|
||||
|
||||
/// <summary>
|
||||
/// Computes the progress along the curve relative to how much of the <see cref="HitObject"/> has been completed.
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
public enum CurveType
|
||||
public enum PathType
|
||||
{
|
||||
Catmull,
|
||||
Bezier,
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public readonly CursorContainer Cursor;
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
public readonly Ruleset Ruleset;
|
||||
|
||||
protected IRulesetConfigManager Config { get; private set; }
|
||||
|
||||
@ -238,6 +238,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
KeyBindingInputManager = CreateInputManager();
|
||||
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
|
||||
|
||||
applyBeatmapMods(Mods);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -255,16 +257,29 @@ namespace osu.Game.Rulesets.UI
|
||||
KeyBindingInputManager.Add(Cursor);
|
||||
|
||||
// Apply mods
|
||||
applyMods(Mods, config);
|
||||
applyRulesetMods(Mods, config);
|
||||
|
||||
loadObjects();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the active mods to the Beatmap.
|
||||
/// </summary>
|
||||
/// <param name="mods"></param>
|
||||
private void applyBeatmapMods(IEnumerable<Mod> mods)
|
||||
{
|
||||
if (mods == null)
|
||||
return;
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToBeatmap<TObject>>())
|
||||
mod.ApplyToBeatmap(Beatmap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the active mods to this RulesetContainer.
|
||||
/// </summary>
|
||||
/// <param name="mods"></param>
|
||||
private void applyMods(IEnumerable<Mod> mods, OsuConfigManager config)
|
||||
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
|
||||
{
|
||||
if (mods == null)
|
||||
return;
|
||||
@ -290,17 +305,7 @@ namespace osu.Game.Rulesets.UI
|
||||
private void loadObjects()
|
||||
{
|
||||
foreach (TObject h in Beatmap.HitObjects)
|
||||
{
|
||||
var drawableObject = GetVisualRepresentation(h);
|
||||
|
||||
if (drawableObject == null)
|
||||
continue;
|
||||
|
||||
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
|
||||
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
|
||||
|
||||
Playfield.Add(drawableObject);
|
||||
}
|
||||
AddRepresentation(h);
|
||||
|
||||
Playfield.PostProcess();
|
||||
|
||||
@ -308,12 +313,30 @@ namespace osu.Game.Rulesets.UI
|
||||
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="RulesetContainer{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
|
||||
internal void AddRepresentation(TObject hitObject)
|
||||
{
|
||||
var drawableObject = GetVisualRepresentation(hitObject);
|
||||
|
||||
if (drawableObject == null)
|
||||
return;
|
||||
|
||||
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
|
||||
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
|
||||
|
||||
Playfield.Add(drawableObject);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates a DrawableHitObject from a HitObject.
|
||||
/// </summary>
|
||||
/// <param name="h">The HitObject to make drawable.</param>
|
||||
/// <returns>The DrawableHitObject.</returns>
|
||||
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
||||
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -9,18 +9,21 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
{
|
||||
public class Compose : EditorScreen
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public class Compose : EditorScreen, IPlacementHandler
|
||||
{
|
||||
private const float vertical_margins = 10;
|
||||
private const float horizontal_margins = 20;
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
private Container composerContainer;
|
||||
private HitObjectComposer composer;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
|
||||
@ -28,6 +31,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
if (beatDivisor != null)
|
||||
this.beatDivisor.BindTo(beatDivisor);
|
||||
|
||||
Container composerContainer;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
@ -101,7 +106,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
return;
|
||||
}
|
||||
|
||||
var composer = ruleset.CreateHitObjectComposer();
|
||||
composer = ruleset.CreateHitObjectComposer();
|
||||
if (composer == null)
|
||||
{
|
||||
Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
|
||||
@ -111,5 +116,13 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
|
||||
composerContainer.Child = composer;
|
||||
}
|
||||
|
||||
public void BeginPlacement(HitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
|
||||
|
||||
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
|
||||
}
|
||||
}
|
||||
|
28
osu.Game/Screens/Edit/Screens/Compose/IPlacementHandler.cs
Normal file
28
osu.Game/Screens/Edit/Screens/Compose/IPlacementHandler.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
{
|
||||
public interface IPlacementHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// Notifies that a placement has begun.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> being placed.</param>
|
||||
void BeginPlacement(HitObject hitObject);
|
||||
|
||||
/// <summary>
|
||||
/// Notifies that a placement has finished.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> that has been placed.</param>
|
||||
void EndPlacement(HitObject hitObject);
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to delete.</param>
|
||||
void Delete(HitObject hitObject);
|
||||
}
|
||||
}
|
@ -14,7 +14,7 @@ using OpenTK.Graphics;
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
/// <summary>
|
||||
/// A layer that handles and displays drag selection for a collection of <see cref="HitObjectMask"/>s.
|
||||
/// A layer that handles and displays drag selection for a collection of <see cref="SelectionMask"/>s.
|
||||
/// </summary>
|
||||
public class DragLayer : CompositeDrawable
|
||||
{
|
||||
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DragLayer"/>.
|
||||
/// </summary>
|
||||
/// <param name="maskContainer">The selectable <see cref="HitObjectMask"/>s.</param>
|
||||
/// <param name="maskContainer">The selectable <see cref="SelectionMask"/>s.</param>
|
||||
public DragLayer(Action<RectangleF> performSelection)
|
||||
{
|
||||
this.performSelection = performSelection;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -13,7 +14,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
public class HitObjectMaskLayer : CompositeDrawable
|
||||
{
|
||||
private MaskContainer maskContainer;
|
||||
private HitObjectComposer composer;
|
||||
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
public HitObjectMaskLayer()
|
||||
{
|
||||
@ -21,10 +24,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(HitObjectComposer composer)
|
||||
private void load()
|
||||
{
|
||||
this.composer = composer;
|
||||
|
||||
maskContainer = new MaskContainer();
|
||||
|
||||
var maskSelection = composer.CreateMaskSelection();
|
||||
@ -48,10 +49,10 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
};
|
||||
|
||||
foreach (var obj in composer.HitObjects)
|
||||
addMask(obj);
|
||||
AddMaskFor(obj);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
maskContainer.DeselectAll();
|
||||
return true;
|
||||
@ -61,7 +62,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
/// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
|
||||
private void addMask(DrawableHitObject hitObject)
|
||||
public void AddMaskFor(DrawableHitObject hitObject)
|
||||
{
|
||||
var mask = composer.CreateMaskFor(hitObject);
|
||||
if (mask == null)
|
||||
@ -69,5 +70,19 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
|
||||
maskContainer.Add(mask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a mask for a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the mask.</param>
|
||||
public void RemoveMaskFor(DrawableHitObject hitObject)
|
||||
{
|
||||
var maskToRemove = maskContainer.Single(m => m.HitObject == hitObject);
|
||||
if (maskToRemove == null)
|
||||
return;
|
||||
|
||||
maskToRemove.Deselect();
|
||||
maskContainer.Remove(maskToRemove);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,36 +13,36 @@ using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
public class MaskContainer : Container<HitObjectMask>
|
||||
public class MaskContainer : Container<SelectionMask>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when any <see cref="HitObjectMask"/> is selected.
|
||||
/// Invoked when any <see cref="SelectionMask"/> is selected.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask> MaskSelected;
|
||||
public event Action<SelectionMask> MaskSelected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when any <see cref="HitObjectMask"/> is deselected.
|
||||
/// Invoked when any <see cref="SelectionMask"/> is deselected.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask> MaskDeselected;
|
||||
public event Action<SelectionMask> MaskDeselected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when any <see cref="HitObjectMask"/> requests selection.
|
||||
/// Invoked when any <see cref="SelectionMask"/> requests selection.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask, InputState> MaskSelectionRequested;
|
||||
public event Action<SelectionMask, InputState> MaskSelectionRequested;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when any <see cref="HitObjectMask"/> requests drag.
|
||||
/// Invoked when any <see cref="SelectionMask"/> requests drag.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask, Vector2, InputState> MaskDragRequested;
|
||||
public event Action<SelectionMask, Vector2, InputState> MaskDragRequested;
|
||||
|
||||
private IEnumerable<HitObjectMask> aliveMasks => AliveInternalChildren.Cast<HitObjectMask>();
|
||||
private IEnumerable<SelectionMask> aliveMasks => AliveInternalChildren.Cast<SelectionMask>();
|
||||
|
||||
public MaskContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public override void Add(HitObjectMask drawable)
|
||||
public override void Add(SelectionMask drawable)
|
||||
{
|
||||
if (drawable == null) throw new ArgumentNullException(nameof(drawable));
|
||||
|
||||
@ -54,7 +54,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
drawable.DragRequested += onDragRequested;
|
||||
}
|
||||
|
||||
public override bool Remove(HitObjectMask drawable)
|
||||
public override bool Remove(SelectionMask drawable)
|
||||
{
|
||||
if (drawable == null) throw new ArgumentNullException(nameof(drawable));
|
||||
|
||||
@ -87,33 +87,33 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="HitObjectMask"/>s.
|
||||
/// Deselects all selected <see cref="SelectionMask"/>s.
|
||||
/// </summary>
|
||||
public void DeselectAll() => aliveMasks.ToList().ForEach(m => m.Deselect());
|
||||
|
||||
private void onMaskSelected(HitObjectMask mask)
|
||||
private void onMaskSelected(SelectionMask mask)
|
||||
{
|
||||
MaskSelected?.Invoke(mask);
|
||||
ChangeChildDepth(mask, 1);
|
||||
}
|
||||
|
||||
private void onMaskDeselected(HitObjectMask mask)
|
||||
private void onMaskDeselected(SelectionMask mask)
|
||||
{
|
||||
MaskDeselected?.Invoke(mask);
|
||||
ChangeChildDepth(mask, 0);
|
||||
}
|
||||
|
||||
private void onSelectionRequested(HitObjectMask mask, InputState state) => MaskSelectionRequested?.Invoke(mask, state);
|
||||
private void onDragRequested(HitObjectMask mask, Vector2 delta, InputState state) => MaskDragRequested?.Invoke(mask, delta, state);
|
||||
private void onSelectionRequested(SelectionMask mask, InputState state) => MaskSelectionRequested?.Invoke(mask, state);
|
||||
private void onDragRequested(SelectionMask mask, Vector2 delta, InputState state) => MaskDragRequested?.Invoke(mask, delta, state);
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
if (!(x is HitObjectMask xMask) || !(y is HitObjectMask yMask))
|
||||
if (!(x is SelectionMask xMask) || !(y is SelectionMask yMask))
|
||||
return base.Compare(x, y);
|
||||
return Compare(xMask, yMask);
|
||||
}
|
||||
|
||||
public int Compare(HitObjectMask x, HitObjectMask y)
|
||||
public int Compare(SelectionMask x, SelectionMask y)
|
||||
{
|
||||
// dpeth is used to denote selected status (we always want selected masks to handle input first).
|
||||
int d = x.Depth.CompareTo(y.Depth);
|
||||
|
@ -3,32 +3,38 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
/// <summary>
|
||||
/// A box which surrounds <see cref="HitObjectMask"/>s and provides interactive handles, context menus etc.
|
||||
/// A box which surrounds <see cref="SelectionMask"/>s and provides interactive handles, context menus etc.
|
||||
/// </summary>
|
||||
public class MaskSelection : CompositeDrawable
|
||||
{
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
private readonly List<HitObjectMask> selectedMasks;
|
||||
private readonly List<SelectionMask> selectedMasks;
|
||||
|
||||
private Drawable outline;
|
||||
|
||||
[Resolved]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
public MaskSelection()
|
||||
{
|
||||
selectedMasks = new List<HitObjectMask>();
|
||||
selectedMasks = new List<SelectionMask>();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
@ -54,7 +60,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
|
||||
#region User Input Handling
|
||||
|
||||
public void HandleDrag(HitObjectMask m, Vector2 delta, InputState state)
|
||||
public void HandleDrag(SelectionMask m, Vector2 delta, InputState state)
|
||||
{
|
||||
// Todo: Various forms of snapping
|
||||
|
||||
@ -69,6 +75,22 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return base.OnKeyDown(e);
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Delete:
|
||||
foreach (var h in selectedMasks.ToList())
|
||||
placementHandler.Delete(h.HitObject.HitObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Selection Handling
|
||||
@ -82,13 +104,13 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
/// Handle a mask becoming selected.
|
||||
/// </summary>
|
||||
/// <param name="mask">The mask.</param>
|
||||
public void HandleSelected(HitObjectMask mask) => selectedMasks.Add(mask);
|
||||
public void HandleSelected(SelectionMask mask) => selectedMasks.Add(mask);
|
||||
|
||||
/// <summary>
|
||||
/// Handle a mask becoming deselected.
|
||||
/// </summary>
|
||||
/// <param name="mask">The mask.</param>
|
||||
public void HandleDeselected(HitObjectMask mask)
|
||||
public void HandleDeselected(SelectionMask mask)
|
||||
{
|
||||
selectedMasks.Remove(mask);
|
||||
|
||||
@ -101,7 +123,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
/// Handle a mask requesting selection.
|
||||
/// </summary>
|
||||
/// <param name="mask">The mask.</param>
|
||||
public void HandleSelectionRequested(HitObjectMask mask, InputState state)
|
||||
public void HandleSelectionRequested(SelectionMask mask, InputState state)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
|
@ -0,0 +1,50 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using Container = System.ComponentModel.Container;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
public class PlacementContainer : CompositeDrawable
|
||||
{
|
||||
private readonly Container maskContainer;
|
||||
|
||||
public PlacementContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private HitObjectCompositionTool currentTool;
|
||||
|
||||
/// <summary>
|
||||
/// The current placement tool.
|
||||
/// </summary>
|
||||
public HitObjectCompositionTool CurrentTool
|
||||
{
|
||||
get => currentTool;
|
||||
set
|
||||
{
|
||||
if (currentTool == value)
|
||||
return;
|
||||
currentTool = value;
|
||||
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the current placement tool.
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
ClearInternal();
|
||||
|
||||
var mask = CurrentTool?.CreatePlacementMask();
|
||||
if (mask != null)
|
||||
InternalChild = mask;
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user