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osu-lazer/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs
T
2018-11-02 04:09:33 +09:00

89 lines
2.8 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class HitObjectMaskLayer : CompositeDrawable
{
private MaskContainer maskContainer;
[Resolved]
private HitObjectComposer composer { get; set; }
public HitObjectMaskLayer()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
maskContainer = new MaskContainer();
var maskSelection = composer.CreateMaskSelection();
maskContainer.MaskSelected += maskSelection.HandleSelected;
maskContainer.MaskDeselected += maskSelection.HandleDeselected;
maskContainer.MaskSelectionRequested += maskSelection.HandleSelectionRequested;
maskContainer.MaskDragRequested += maskSelection.HandleDrag;
maskSelection.DeselectAll = maskContainer.DeselectAll;
var dragLayer = new DragLayer(maskContainer.Select);
dragLayer.DragEnd += () => maskSelection.UpdateVisibility();
InternalChildren = new[]
{
dragLayer,
maskSelection,
maskContainer,
dragLayer.CreateProxy()
};
foreach (var obj in composer.HitObjects)
AddMaskFor(obj);
}
protected override bool OnClick(ClickEvent e)
{
maskContainer.DeselectAll();
return true;
}
/// <summary>
/// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
public void AddMaskFor(DrawableHitObject hitObject)
{
var mask = composer.CreateMaskFor(hitObject);
if (mask == null)
return;
maskContainer.Add(mask);
}
/// <summary>
/// Removes a mask for a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the mask.</param>
public void RemoveMaskFor(DrawableHitObject hitObject)
{
var maskToRemove = maskContainer.Single(m => m.HitObject == hitObject);
if (maskToRemove == null)
return;
maskToRemove.Deselect();
maskContainer.Remove(maskToRemove);
}
}
}