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Make BeatmapCollectionManager a component
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parent
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@ -11,7 +11,7 @@ using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -20,7 +20,7 @@ using osu.Game.Overlays.Notifications;
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namespace osu.Game.Collections
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namespace osu.Game.Collections
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{
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{
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public class BeatmapCollectionManager : CompositeDrawable
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public class BeatmapCollectionManager : Component
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{
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{
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/// <summary>
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/// <summary>
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/// Database version in stable-compatible YYYYMMDD format.
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/// Database version in stable-compatible YYYYMMDD format.
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