mirror of
https://github.com/ppy/osu.git
synced 2025-03-28 10:17:19 +08:00
Merge pull request #10596 from charlie-gray/right-click-circle-delete
Add support for deleting objects when Shift is held down
This commit is contained in:
commit
8ccc3c2ec8
@ -120,6 +120,11 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void Deselect() => State = SelectionState.NotSelected;
|
public void Deselect() => State = SelectionState.NotSelected;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Toggles the selection state of this <see cref="OverlaySelectionBlueprint"/>.
|
||||||
|
/// </summary>
|
||||||
|
public void ToggleSelection() => State = IsSelected ? SelectionState.NotSelected : SelectionState.Selected;
|
||||||
|
|
||||||
public bool IsSelected => State == SelectionState.Selected;
|
public bool IsSelected => State == SelectionState.Selected;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -298,13 +298,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
Debug.Assert(!clickSelectionBegan);
|
Debug.Assert(!clickSelectionBegan);
|
||||||
|
|
||||||
// Deselections are only allowed for control + left clicks
|
|
||||||
bool allowDeselection = e.ControlPressed && e.Button == MouseButton.Left;
|
|
||||||
|
|
||||||
// Todo: This is probably incorrectly disallowing multiple selections on stacked objects
|
|
||||||
if (!allowDeselection && SelectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
|
|
||||||
return;
|
|
||||||
|
|
||||||
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
|
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
|
||||||
{
|
{
|
||||||
if (blueprint.IsHovered)
|
if (blueprint.IsHovered)
|
||||||
|
@ -24,6 +24,7 @@ using osu.Game.Rulesets.Objects;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Compose.Components
|
namespace osu.Game.Screens.Edit.Compose.Components
|
||||||
{
|
{
|
||||||
@ -224,21 +225,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// <param name="state">The input state at the point of selection.</param>
|
/// <param name="state">The input state at the point of selection.</param>
|
||||||
internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
|
internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
|
||||||
{
|
{
|
||||||
if (state.Keyboard.ControlPressed)
|
if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
|
||||||
{
|
EditorBeatmap.Remove(blueprint.HitObject);
|
||||||
if (blueprint.IsSelected)
|
else if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
|
||||||
blueprint.Deselect();
|
blueprint.ToggleSelection();
|
||||||
else
|
|
||||||
blueprint.Select();
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
ensureSelected(blueprint);
|
||||||
if (blueprint.IsSelected)
|
}
|
||||||
return;
|
|
||||||
|
|
||||||
DeselectAll?.Invoke();
|
private void ensureSelected(SelectionBlueprint blueprint)
|
||||||
blueprint.Select();
|
{
|
||||||
}
|
if (blueprint.IsSelected)
|
||||||
|
return;
|
||||||
|
|
||||||
|
DeselectAll?.Invoke();
|
||||||
|
blueprint.Select();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void deleteSelected()
|
private void deleteSelected()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user