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Remove unused params

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Dan Balasescu 2024-11-11 15:27:45 +09:00
parent 7206e97b7b
commit 8c68db0a36
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@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
{ {
double duration = Math.Max(0, Parsing.ParseDouble(split[5]) + offset - startTime); double duration = Math.Max(0, Parsing.ParseDouble(split[5]) + offset - startTime);
result = createSpinner(new Vector2(512, 384) / 2, combo, comboOffset, duration); result = createSpinner(new Vector2(512, 384) / 2, combo, duration);
if (split.Length > 6) if (split.Length > 6)
readCustomSampleBanks(split[6], bankInfo); readCustomSampleBanks(split[6], bankInfo);
@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
readCustomSampleBanks(string.Join(':', ss.Skip(1)), bankInfo); readCustomSampleBanks(string.Join(':', ss.Skip(1)), bankInfo);
} }
result = createHold(pos, combo, comboOffset, endTime + offset - startTime); result = createHold(pos, endTime + offset - startTime);
} }
if (result == null) if (result == null)
@ -489,10 +489,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// </summary> /// </summary>
/// <param name="position">The position of the hit object.</param> /// <param name="position">The position of the hit object.</param>
/// <param name="newCombo">Whether the hit object creates a new combo.</param> /// <param name="newCombo">Whether the hit object creates a new combo.</param>
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
/// <param name="duration">The spinner duration.</param> /// <param name="duration">The spinner duration.</param>
/// <returns>The hit object.</returns> /// <returns>The hit object.</returns>
private ConvertHitObject createSpinner(Vector2 position, bool newCombo, int comboOffset, double duration) private ConvertHitObject createSpinner(Vector2 position, bool newCombo, double duration)
{ {
return lastObject = new ConvertSpinner return lastObject = new ConvertSpinner
{ {
@ -507,10 +506,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// Creates a legacy Hold-type hit object. /// Creates a legacy Hold-type hit object.
/// </summary> /// </summary>
/// <param name="position">The position of the hit object.</param> /// <param name="position">The position of the hit object.</param>
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
/// <param name="duration">The hold duration.</param> /// <param name="duration">The hold duration.</param>
private ConvertHitObject createHold(Vector2 position, bool newCombo, int comboOffset, double duration) private ConvertHitObject createHold(Vector2 position, double duration)
{ {
return lastObject = new ConvertHold return lastObject = new ConvertHold
{ {